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[Act 5 - Adventure] Corvus Run (High Mob Density)

so far it works nice except for that event with the 2 stones that are in different rooms and you have to press both of them to enter the room in the middle with the chest
in that case the char tries to go in the chest room without going to use the second stone/shrine and he stucks
thank you btw

edit: the event is called nephalem's treasure and the char goes and opens the first switch then tries to enter room to open the chest but he doesnt go to open the second switch first so he stucks at the chest room door

the other event with the many elites etc it did it normally and then went for the room


I have the same issue...
 
I tried my best but couldn't find a way to ignore that quest :(
 
Closing questreward dialog
[Trinity] Blacklisting target x1_Catacombs_chest ActorSNO=261135 RActorGUID=-1471086429 due to possible stuck/flipflop!


That error with the latest update...

It's the Ruins only profile.
 
anyone else having a problem that when you die. your toon logs out and starts a new game? seems to be just happening with this xml. Any ideas on how I can fix this?
 
pathing can be improved as well. bot seems to be spending half the time running to and fro explored / cleared areas. It's as if it's exploring the map in concentric circles which is almost always a dead give away.

i've not seen a human player clear a map in such a fashion. had to give up the profile, at least untill the pathing improves.
 
My profile ends after 12 games, is this how it is written? can I some how make it infinite? let me know thankyou :D
 
19:18:21.549 INFO BrainBehavior Waiting 3.3 seconds before next game...
19:18:24.848 ERROR BotMain Exception when terminating bot thread.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 344
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Service.BnetHero.()
at Zeta.Game.Internals.Service.BnetHero.()
at Zeta.Game.Internals.Service.BnetParty.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.Bot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
19:18:24.898 INFO BrainBehavior Waiting 12 seconds before next game...
19:18:36.930 ERROR BotMain Exception when terminating bot thread.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 344
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Service.BnetHero.()
at Zeta.Game.Internals.Service.BnetHero.()
at Zeta.Game.Internals.Service.BnetParty.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.Bot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
19:18:36.980 INFO BrainBehavior Waiting 14.4 seconds before next game...
 
How can I change it, that the bot takes the weapon racks? I need the white weapons for crafting.
 
^ I thought that racks is an option in the settings.

That'd mean you click the box to check it. *shrugs*
 
^ I thought that racks is an option in the settings.

That'd mean you click the box to check it. *shrugs*

Not specifically in trinity settings. Back in Giles day, we had our own little dictionaries we can adjust to get things like that, that the code ignores.
 
anyone can provide feedback about this profile?

exp/h
gold/h
legs/h

thank you.
 
From my experience using it today:

330k gold/hr
300M exp/hr
2 legs/hr

Running only for 2 hours though. Also on T2 difficulty, as I am not that strong.
 
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