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[Act 2] [KillWait] Maghda Boss Farm

w3eZle

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[Plugin] [Act 2] [KillWait] Maghda Boss Farm

For Profile: http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/54442-act-2-maghda-boss-farm.html

What: Disables KillMonsters & LootAll untill in Boss Level (Lair of the Witch)

Why: Cuts down time spent. Focused on XP From killing Maghda.

Download:View attachment MaghdaKillWait.zip
View attachment MaghdaKillWait-v2.zipV2 - Enables KillMonsters if health is below 75% (helps when stuck @ barricade -- w/ my barb this also breaks the barricade
 
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Does this destroy the barricades when they spawn? (the ones at the bridge and stairs)
 
I'm looking into that now... Not sure this is something that can be done with the plugins... Anyhow, I'm not having issues with barricades so its hard to test.
 
nvm, as a temporary fix I put the pull range to 100 yd.

Cons: it goes to pull the mobs behind the waypoint
pros: barricades get destroyed while trying to pull mobs behind it.........AND I CAN GO SLEEP!
 
Update - Now Turns on KillMonsters if health is below 75%. (This also helps break barricades (w/ my barb))
 
You should consider just taking out the check when entering Magda's room or finetuning the if statement to include if loot == false

As it is now, a good % of the time, my char runs to the ent, clicks it, and then goes below 75% while waiting to zone in, kill gets set to true, but not loot, and when it goes in, it only checks for kill == true, and since it is, it doesn't set loot = true.
 
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