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[Act 2][Inferno]Champion hunting from CIGGARC

Great profile! Seems like the bot gets overly obsessed with avoiding bee projectiles, any way to alter this?
 
Great profile! Seems like the bot gets overly obsessed with avoiding bee projectiles, any way to alter this?

Enjoy searching in the .cs of your Trinity plugin ;) search for "Bees" !
 
I'll take a break from A3 to test this for a little, I'll post back stats.
 
also getting stuck there, the rest works perfectly with my monk
 
Running with a DH without the new plugins, using old ones and going well so far. Look forward to the new plugins.
 
Is this stuck near the top of the map or the bottom of the map? It looks like it's near the top. The tag that's posted with the picture doesn't go, the co-ordinates it has don't exist anywhere in the desolate sands profile, or on the desolate sands map itself.
 
Same stuck. :o


Screen: 12yeM.webp
Log: 12yfP.webp
 
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runs flawless for 3 hours now, great job ciggarc!
 
well so far pretty well working for me too

i am using unstucker so i don't know whether stucked ever or not :d i just load next profile
 
Would it be possible to add vault of the assassin into this? Not sure how the bot does with random dungeon locations but theres easily 7-8 elites in that place.
 
Would it be possible to add vault of the assassin into this? Not sure how the bot does with random dungeon locations but theres easily 7-8 elites in that place.

I have VoA already coded and the Desolate sands map you might have noticed doesn't do a lot of exploring of the whole map, it's running to the 5 potential spawn areas for Vault of the Assassin (if it does lots of exploring because the map is so random with terrain getting it stuck free is a nightmare)

VoA is broken though until the random dungeon explorer in DB is fixed. It runs and gets stuck somewhere in VoA at least 75% of the time. I've tried changing Box Tolerances but I can't get it to work reliably and I am not going to release a profile that gets stuck that much. Same reason that all of the areas in all of our champ runs are mostly static areas. I'd love to add it, and it's the reason I wrote the Desolate Sands profile in the first place.

It might be that I am doing it wrong and random dungeon exploring will work OK, we're pretty sure it's broken atm though.
 
Areas Where it goes back and forth/stuck [Then Leaves the game Waste of NV so I am posting the are with pic/coordinates given by DB]:

#1: http://tinyurl.com/Stuck01
#2: http://tinyurl.com/stuk02 [Donno why but it just froze may be fixed after v1.1]

#1 is fixed in 1.11 release
#2 sounds like a nav server issue. If there is nothing there for it to get stuck on it's not "stuck" it's having some other kind of issue.
 
I have VoA already coded and the Desolate sands map you might have noticed doesn't do a lot of exploring of the whole map, it's running to the 5 potential spawn areas for Vault of the Assassin (if it does lots of exploring because the map is so random with terrain getting it stuck free is a nightmare)

VoA is broken though until the random dungeon explorer in DB is fixed. It runs and gets stuck somewhere in VoA at least 75% of the time. I've tried changing Box Tolerances but I can't get it to work reliably and I am not going to release a profile that gets stuck that much. Same reason that all of the areas in all of our champ runs are mostly static areas. I'd love to add it, and it's the reason I wrote the Desolate Sands profile in the first place.

It might be that I am doing it wrong and random dungeon exploring will work OK, we're pretty sure it's broken atm though.

Oh. Alright. Makes sense. Hopefully DB gets fixed and we can actually do VoA. :D
 
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