I removed the If Not in town TP to Town and then take waypoint back to the same place you started from from most of the profiles in Act2. It doesn't need it and slows the whole run down by quite a bit.
I tested it a bunch before I released it and my bot didn't get lost. My bot rarely dies in act 2 though and it looks like I have messed up with some formatting when I recompiled everything at about 2am last night, sorry.
Attached is the 1.2beta zip with all the profiles fixed, they should all work now and recognise where they are when you revive after dying. I've tested Oasis to make sure that works as designed, and made similar edits to all the other profiles. I'll fix all the variants in the whole pack shortly and update the OP with a working version.
Edit - OP udpated with 1.2.1beta release, bug should be fixed now.
The new update seems to reduce the amount of stuck positions by a lot! Thank you.
What I have noticed though is that this profile misses 3-5 elite mobs per game sometimes which are out of range from the path the bot is following. Could it be possible to add more elite spots in this profile?? I think there is room for improvement for this.