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Act 1 STATS inferno mp10 ?

Jenslol

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Apr 20, 2011
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Hello guys
Just started using the bot and playing diablo 3 again. ITS amazing. It seems rather nice, and some of the profiles are really top nutch!

My settings atm: Running Act 1 MP10 amt FallenDev Act1 Profile with the weepNmisery ... http://www.thebuddyforum.com/demonb...iles/act-1/118796-fallendev-act1-profile.html

Seems like thats the only one my bot runs flawless and grind a decent XP /GOLD pr hour from.

My character is a Barb WW spec with 215k unbuffed dps atm with defensive.

BARB STATS
Passive skills: Ruthless, Weapons master and Though as nails.
Main skills: Frenzy, WW, War cry, Sprint, Battle rage and WOTB

HP: 48.2k
Dmg reduction: 72.8% with war cry
All resistance is average around 620
Crit hit chance: 67.5%
Crit hit damage: 596%
Life steal: 7.5%
These stats are with my defensive items

IF i try other acts like 2 and other runs lets say FoM - Field of Misery i simple just die to elite packs even tho I got them on ignore.

I use Trinity+Questhelper and my settings are from this guys post: http://www.thebuddyforum.com/demonb...sh-dahglur-oasis-highest-lph-iph-xph-eph.html

What do I need to focus on to get easier VS elite packs and try act 2 or just even be able to do FoM ? What kinds STATS?

When I dont bot I can run ALL Acts mp10 no problem myself with FULL DPS gear 40k+ hp and 400+ all resistance.

Any help would be much appreciated.
 
^ I highly approve this message :P

Although there is a misery bug currently that's being fixed, beta is posted in the last page of the forum.
 
I handle mp10 with 250k dps and lower def stats than you. And 6% ls.
 
so many words?
just say your stats from d3rawr

2 stats

EHP
DPs
 
The problem isn't really handling elites, it's handling hard elites. No matter what gear you have, if your bot gets frozen/jailed on some arcanes/molten/poison/desecrator without a nice rend running, he's going to die.

I run the CotA profile, doing just the crypt of ancients in act 1, which is just an elite and a bunch of skeletons. I ran it for quite a few hours with killing the elite activated, and they still averaged ~4 deaths per hour with ~22 games per hour. And the thing is that because it's a small cave, the barbs almost always have berzerker up, so they don't get often get jailed/frozen. I watched them some times and when there's just the the main elite left (only yellow packs in CotA) they have trouble generating fury and the rend is only running on one mob, so they can still die even with berz up if it's a really shitty elite.

EHP is effective HP, it takes your damage reduction (armor, resists, etc) into account and calculated the actual amount of damage you can take before dieing.

At sssdrawr's detailed Diablo 3 DPS & EHP Calculator - Patch 1.0.8 you can import your profile and it will give you the stats, EG:

Code:
Damage:	266192.34
tDPS:	963730
Effective Health:	609468
Life:	56352.48
Armor:	6382 (66.95%)
Strength:	2992
Dexterity:	548
Intelligence:	738
Vitality:	1080
Attacks per Second:	1.51
% Attack Speed Bonus:	51%
% Crit Chance:	56.5%
% Crit Damage:	574%
% DMG Increased by Skills:	0%
% Elemental Damage:	0%
% Life Bonus:	48%
Life on Hit:	320
Life Steal:	5%
All Resistance:	425 (57.48%)
Poison Resistance:	509 (61.81%)
Fire Resistance:	425 (57.48%)
Cold Resistance:	469 (59.86%)
Arcane Resistance:	474 (60.12%)
Lightning Resistance:	425 (57.48%)
Physical Resistance:	425 (57.48%)
% Dodge Chance:	20.96%
% Block Chance:	0%
% Melee Reduction:	6%
% Ranged Reduction:	0%
% Elite Reduction:	0%
Code:
Damage:	258619.39
tDPS:	931095
Effective Health:	671747
Life:	55486.46
Armor:	6306 (66.69%)
Strength:	2802
Dexterity:	393
Intelligence:	578
Vitality:	1042
Attacks per Second:	1.41
% Attack Speed Bonus:	41%
% Crit Chance:	61%
% Crit Damage:	560%
% DMG Increased by Skills:	0%
% Elemental Damage:	0%
% Life Bonus:	51%
Life on Hit:	0
Life Steal:	5.6%
All Resistance:	529 (62.71%)
Poison Resistance:	529 (62.71%)
Fire Resistance:	529 (62.71%)
Cold Resistance:	574 (64.6%)
Arcane Resistance:	572 (64.52%)
Lightning Resistance:	556 (63.87%)
Physical Resistance:	529 (62.71%)
% Dodge Chance:	17.33%
% Block Chance:	0%
% Melee Reduction:	5%
% Ranged Reduction:	0%
% Elite Reduction:	0%

Maybe using two weapons instead of skorn would give more survivability, but reaching the same amount of DPS with two weapons costs hundreds times more than what you can get with a skorn, so I don't consider it worthwhile.

As for it being worth killing elites, I don't think it is either. I linked a video in another thread (Which MP for Items? Effect of Bonus Items - YouTube) that basically shows that as MP goes up, the less likely it will be the elites dropping legendaries, and the more likely it will be trash mobs. To this day I haven't managed to reach a higher IPH/LPH than doing CotA no elite.
 
i using hota-rend build with skorn
and now testing a2
but when i was on Cota it was very nice with my 730 EHP

only like 0.80 death per hour

and remember about Azurewrath - best follower item agains undead
 
honestly, i setup arcane+decreator avoidance to 0
because my barb survive very well in it
 
my wish list to update now - mempo with 5.5+c
WH with 70+allres 250+ str and vitality
and ice climbers with vitality and 12 ms
 
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