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[Act 1][Inferno] Demon Hunter Sarkoth farming script

my dh rans directly into sakaroth and gets killed :P
and it doesnt use ferrets
Are you sure you have w3eZle's Sarkoth Kill Wait plugin? if so are you sure its enabled?

and it doesnt use ferrets
I might have fixxed that in the latest version, i added a delay between him entering the cellar and summoning the ferrets.
 
yea got it enabled. i think i just have too low dps. because he begins attacking and then vaults directly into the pack

edit: yes was the dps problem. just switched out a few gf things now its running thx :)
 
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Thank u for the 1.2 update ! works like a charm! love u ! :D BIG THANKS !!!
 
Been trying the new profile an plugin for a while and it seems like he sometimes skips to loot some of the gold/Items before he teleports, The modifications to w3eZle's plugin turned out pretty great, atleast my character succeeds in killing off all the graveyard campers and other obstacles on the way, and it successfully turns off after 20 seconds and allows the attack to be disabled if not in the cellar:)
 
it worked fine for my DH with DB 95 except teleporting before loot sometimes, but after the update of DB from v95 to v99, it runs now direkt onto sarkoth's face and get abused with out attacking any mobs. I tried all 3 available combat Routine profile (generic, belphegor and Mammon), and adjusted the kill range from 10 to 70, nothing changed, pls test it.
 
Same here. KillWait installed & activated, but hes just running into sarkoth, doing nothing but getting killed. 50 yards killrange doesnt fix it.
 
it works suddenly again with generic and your 4.0 plugin file, don't know why LOL
 
next problem for me :P
when i get killed in the cellar and he revives he starts running south. even went back in the town and ran as far as the jewel seller before he kept hanging at the gate
 
ok, it teleported without looting the stuff on the ground again, seems the new DB V99 and your 1.2+4.0 plugin didn't solve the issue.
my profile
GF288 + MF242
RS 12%
Build as in your first post.
 
me too
next problem for me :P
when i get killed in the cellar and he revives he starts running south. even went back in the town and ran as far as the jewel seller before he kept hanging at the gate
 
is it possible too disable loot outside the cellar and enable it inside? like killwait fpr loot
 
no, not for once, although i've been botting almost uninterreuptly since the maintanence was over and server got online again
No one is getting the Input limit (max games) with this profile?
 
it keeps leaving drops on the ground and start teleporting, i don't want to be a babysitter.... i assume there might be problems by reactivating the loot in the cellar?
 
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i dont like it...i die all the time...

DH 300GF 18k DPS The ferrets never show up...
 
Just fixed the not attacking problem, everyone who updated DB from V95 to V99 and not using impale/Hungering Arrow as combat skills pls modify the demonhunter.cs under Belphegor again, it's automaticly rewitten by the DB update.
However, i still can't figur out a way to fix the loot issue.
 
enable the loot and change radius to 15 ( it wont try to loot the corpse or other breakables, only the drop inside ! )

-> For everyone who dies because the script let ur toon "run into Sarkoth's face" , download or enable the "KillWait-Plugin". I just forgot to turn it on and noticed that ;)
 
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Having problems after bags are full..hes stashing & selling like intended, but afterwards using the port back into the cellar just to get stuck there...vaulting around like shit. unstucker doesnt help since the script keeps spamming vault like a whore. :/
 
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