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It does use it, but very little. Seems same issues with any other routine also. These routines seems to be focused on assisted playing only and as it got movement I was under the impression it could be used afk. Was disappointed to see that I can not leave it unattended as I do dailies alot and just keep dying as it cant handle more than 2-3 adds. Dommy must look into this. It went past 7 days for me, but if I can not use it afk I want my money back.
 
I have been testing healing pretty extensively using Dungeonbuddy, with great results. I only see a few issues.

1. When using Dungeonbuddy, it controls movement when out of combat, but the CR also tries to heal when out of combat as well. This is causing the Bot to send a move command, and the cr interrupt the move command, then the bot interrupt the heal to move again, causing stutter stepping over and over. A quick fix for this would be to add a button that disables the bot when out of combat which will stop the stutter stepping, anything more than that I will leave in your very capable hands.

2. The cr tries to heal everyone equally, which includes those that are extremely far away from the bulk of the raid, which causes the character to move out of battle, to heal the person who isn't even in combat instead of sticking with the raid and focusing on the bulk of people. This can cause you to be away from the tank in times when they need you the most. A better approach would be to add a Range-Focus drop down that has the option of "Everyone" which will work as it does now except making sure to only include those who are currently in combat; "Tanks" which will make sure to keep both tanks in range but still heal everyone equally; and "Group" which will focus on being in range of as many people as possible, (meaning it wont go out of range of the 2 tanks to heal just 1 person).

3. When following tanks in battles with a lot of motion, it will stutter step as it follows, trying to heal then move then heal then move etc without actually finishing a heal.
 
It does use it, but very little. Seems same issues with any other routine also. These routines seems to be focused on assisted playing only and as it got movement I was under the impression it could be used afk. Was disappointed to see that I can not leave it unattended as I do dailies alot and just keep dying as it cant handle more than 2-3 adds. Dommy must look into this. It went past 7 days for me, but if I can not use it afk I want my money back.

I would recommend checking your gear and location you are questing. This bot has been left AFK for hours on end questing in tanaan with not 1 death, but I also had the gear to handle tanaan.
 
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I have been testing healing pretty extensively using Dungeonbuddy, with great results. I only see a few issues.

1. When using Dungeonbuddy, it controls movement when out of combat, but the CR also tries to heal when out of combat as well. This is causing the Bot to send a move command, and the cr interrupt the move command, then the bot interrupt the heal to move again, causing stutter stepping over and over. A quick fix for this would be to add a button that disables the bot when out of combat which will stop the stutter stepping, anything more than that I will leave in your very capable hands.

2. The cr tries to heal everyone equally, which includes those that are extremely far away from the bulk of the raid, which causes the character to move out of battle, to heal the person who isn't even in combat instead of sticking with the raid and focusing on the bulk of people. This can cause you to be away from the tank in times when they need you the most. A better approach would be to add a Range-Focus drop down that has the option of "Everyone" which will work as it does now except making sure to only include those who are currently in combat; "Tanks" which will make sure to keep both tanks in range but still heal everyone equally; and "Group" which will focus on being in range of as many people as possible, (meaning it wont go out of range of the 2 tanks to heal just 1 person).

3. When following tanks in battles with a lot of motion, it will stutter step as it follows, trying to heal then move then heal then move etc without actually finishing a heal.

Hi, datte. Thank you for the detailed feedback.

Shuttered movement issue is known and being worked on right now.

For manual playing, disabling Movement from the class config will make Accessary ignore the out of range heal targets. However, as far as I understand, you request a weight reduce for far away heal targets for automated play in dungeons/raids.
I will try to fit in an option for healing out of range party members.
 
Hi, datte. Thank you for the detailed feedback.

Shuttered movement issue is known and being worked on right now.

For manual playing, disabling Movement from the class config will make Accessary ignore the out of range heal targets. However, as far as I understand, you request a weight reduce for far away heal targets for automated play in dungeons/raids.
I will try to fit in an option for healing out of range party members.

As always, you understand me perfectly! Thank you!
 
NM my old post. Seem I got answers I needed. I wont use movement/facing when assistplay. Also I had just questgear doing taanan. Still I stay with the claim it heals to little, as SIngular did the job fine. Im using Singular for paladin (unless in dung, then I use yours). Else I like very well both the druid , hunter and warrior routines. ;)
 
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Tried it out with dungeonbuddy as retribution and it was not doing rotation properly (would sit there for seconds at a time on boss not doing anything other than autoattack).
 
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