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A5 - Siege Camp Chest Runner V2.0 w/ Chest Sensing & Movement Management

does anyone else just have an issue were i get to the map screen and it just makes a new game?
 
Hi Cap have a couple more questions for you.

In this line <If condition="ActorExistsAt(285382, 377, 125, -66, 5)">
Where do you get the 5 parameters as well when you use x, y, and z variables how are you identifying the numeric variable in comparison to the screen?

<TrinityOOCToggle SetTrue="true" />

What does OOC exactly stand for? This line I'm guessing is used to begin using Trinity skills correct?
 
so i did a full reinstall and i still just get to the map and then restart over and over
 
Yeah same for me. Just leaves game when it gets to the map.

Waiting 4.5 seconds before next game...
Creating new game. Params: [Act: A5, Difficulty: Torment6, Quest: 273408, QuestStep: 3, ResumeFromSave: False, IsPrivate: True]
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons()
at Trinity.Trinity.OnPulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Siege Chest Runner v2.0 - by CaptainAmerica
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
 
Just clean installed with beta. Still restarting when it gets to the map

Loaded profile Siege Chest Runner v2.0 - by CaptainAmerica
Game joined, Resetting profile caches.
[Trinity] Turned OOC off.
USING WAYPOINT
Using Waypoint. Number:8
Leaving game, reason: DONE
Profile completed
Number of games completed: 2
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 4 seconds before next game...
 
yup doesnt run still...

Not sure if relevant or not but ive noticed some bugs where my character itself was the issue to DB profiles not working correctly (Wortham merchant rare quest) I swapped toons and it worked perfectly off the same DB.exe open.

Try swapping toons (if able) and give it a go.
 
I figured out the problem. I am using this profile on a Crusader. If you have the steed skill, it will use the steed and go to maps. If I'm still on the steed while the map is first opened, the game will reset. I took steed off my bars and it hasn't restarted since.
 
so.. i guess i have to concede to the fact that wizards will never be able to use teleport and sleekskin for this profile...i guess i cant complain as i am getting 56+ games per hour with war bracers and ice armor combo but with teleport and sleek skin, i could probably go well into the 70 games per hour. im pretty sure its not the profile and more trinity or the bot itself, which is sad because id expect better quality for something ive paid for.
 
so.. i guess i have to concede to the fact that wizards will never be able to use teleport and sleekskin for this profile...i guess i cant complain as i am getting 56+ games per hour with war bracers and ice armor combo but with teleport and sleek skin, i could probably go well into the 70 games per hour. im pretty sure its not the profile and more trinity or the bot itself, which is sad because id expect better quality for something ive paid for.

You didn't pay for this profile. You paid for the bot.
 
so.. i guess i have to concede to the fact that wizards will never be able to use teleport and sleekskin for this profile...i guess i cant complain as i am getting 56+ games per hour with war bracers and ice armor combo but with teleport and sleek skin, i could probably go well into the 70 games per hour. im pretty sure its not the profile and more trinity or the bot itself, which is sad because id expect better quality for something ive paid for.

You copy in the version of TrinityOOCToggle.cs I posted for 2.0A? You should start seeing sleek skin. Also, what version of Trinity/DB are you running?
 
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any long logs....i got only 1.7 lph on my char...instead of my friend char..he got 2.5 lpg PFFFF
its *ucking unreal to up dps more then 1.8-2kk on my wiz with Blizz shit legendarys
 
it is simply a fantastic profile but since I updated to 2.0a for some reasons it is going back and checking chests 2 - 3 times (when at each chest, not re-running whole map) I don't remember it doing that on 2.0 (unless my DB is bugging again...)

as for crusader, drop the "wield 2h -15% move speed" passive (simple one but most forget about it), craft some cheap +12% boots, put all paragon into mspd, definitely DONT use steed it bugs out like crazy (some runs it works perfect others is bug, so better without it tbh) apart from that there is nothing else to speed boost i think :( can still hit an easy 35-40gph though
 
===== Misc Statistics =====
Total tracking time: 5h 45m 42s
Total games (approx): 314 [54.5 per hour]

Items dropped by quality:
- Magic: 898 [155.85 per hour] {85.36 %}
- Rare: 135 [23.43 per hour] {12.83 %}
- Legendary: 19 [3.3 per hour] {1.81 %}

Items picked up by quality:
- Magic: 8 [1.39 per hour] {5.13 %}
- Rare: 129 [22.39 per hour] {82.69 %}
- Legendary: 19 [3.3 per hour] {12.18 %}

no missed legs in ~6 hours is pretty good, great work on the profile CaptainAmerica.
 
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