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A4 Bounties Profile Post-2.2

DyingHymn

New Member
Joined
Apr 12, 2014
Messages
821
Reaction score
14
What is this?

This profile is an improvement of Rift Bot A4 profiles with the new bounties introduced in patch 2.2.

How does it work?

This profile creates an adventure mode game at the difficulty set in the DB setting. After finishing all available bounties in A4 the bot TP back to town, claim the cache, and repeat the whole process.

How to make it work?

  1. Download the attached profile to somewhere you like.
  2. Open the file DB\Plugins\Trinity\Configuration\DataDictionary.cs with your favorite text editor.
  3. Search for navigationObstacleIds, which is near line 880(2.5.x)/2570(2.6.x).
  4. Add the following lines to this section. I know you can.
    Code:
    433402,
    434971,
  5. Search for obstacleCustomRadius, which is near line 900(2.5.x)/2600(2.6.x).
  6. Add the following lines to this section.
    Code:
    {433402, 8},
    {434971, 10},
  7. Restart your Demonbuddy, select the profile, grab some snack and watch.

Why modify the file?

In short, to prevent the bot dancing like an idiot.

There are two new bounties involve interacting with new objects, which are obstacles but Trinity does not know. The added lines tell Trinity that there are obstacles and stop charging them like hell.

The bot is doing silly thing!

Report with a FULL log. By FULL I mean the file, not a segment of it.

+rep and rate!
 

Attachments

Last edited:
Changelog

Code:
[B]r14[/B]
- Move 357127 to Garden of Hope 3.

[B]r13[/B]
- Move 349252 and 349254 to Garden of Hope 3. Credit: rrrix and Xenetron. Thanks!

[B]r12[/B]
- Optimize four bounties in Garden of Hope 3. Use SafeMoveTo instead of ED.
[B]r11[/B]
- A last attempt to fix problems with 433422 and 433099. See modifications to Trinity.

[B]r10[/B]
- A random attempt to fix problems with 433422 and 433099.

[B]r9[/B]
- Further optimize 433422 and 433099.

[B]r8[/B]
- Add fail-safe method to 433422 and 433099.

[B]r7[/B]
- Add 409888.

[B]r6[/B]
- Add fail-safe method to 409884 and 433099.
- Move 357129 to Garden of Hope 3.

[B]r5[/B]
- Add 409895.

[B]r4[/B]
- Add a missed bounty.

[B]r3[/B]
- Fix a bug that cause bot does not proceed to level 2 of besieged tower.

[B]r2[/B]
- Fix a bug with waypoint 42.
- Fix a bug that cause Frags profile stuck after finished all quests.
 
Last edited:
Oh i'm dumb, you made a new thread :)

Trying it now buddy. Thank you SO MUCH <3 <3 <3
 
Wow thx a lot. Is there any way to combine it with the rift profile?
 
Whats the deal with the bot, i just started this profile. it went to a waypoint bounty. said completed, even though it just started, then went to next bounty and started doing it? is it just a bug? im running the frag profile, the bounty that it considered done upon getting there was the kill Khatun and XX amount of monsters.

just completed the first(second one on the list though actually) heres the 'output' of DB, not log file. You can see it waypoints to 41, but found no bounty

Using Waypoint. Number:41
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][MiniMapMarker] Adding MiniMapMarker 2088134309 at <846.4979, 975.8293, -9.33>, IsPOI: True, IsExit: False, Distance: 141 to KnownMarkers
[QuestTools][ExploreDungeonTag] No Active bounty, Assuming done.
[QuestTools][ExploreDungeonTag] Bounty is done. Tag Finished.
Using Waypoint. Number:43
Using Waypoint. Number:43
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][MiniMapMarker] Adding MiniMapMarker -970799631 at <2182.701, 2923.636, -15.00012>, IsPOI: True, IsExit: False, Distance: 1002 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker -970799631 as failed, MoveResult=ReachedDestination, Distance 789 IsPOI True IsExit False
[QuestTools][ExploreDungeonTag] Found Object 204183!
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] No Active bounty, Assuming done.
[QuestTools][ExploreDungeonTag] Bounty is done. Tag Finished.
Using Waypoint. Number:45
Using Waypoint. Number:45

Actually I am just going to attach the log, because the bot just straight up ran 3 of the 5 bounties, but only completed one. on the hellbreeder bounty, it got into the chapel, then left for next bounty without completing the bounty inside ie the second step of it.

edit - second run, .(second run completed 2/5 bounties will keep updating with what bounties it doesn't detect. either way since I am in it for the frags atm to stockpile, it appears frag or cache neither will work yet. unless the bot only works on very very very select sets of bounty games that roll the perfect ones for it to run? is that what you did or is this actually bugged

no bounty detected/found so far on:
Tormented Angels
Aspect of Hatred
Malefactor Vephar
Kill Oah'Tash
Kill Khatun
 

Attachments

Last edited:
Whats the deal with the bot, i just started this profile. it went to a waypoint bounty. said completed, even though it just started, then went to next bounty and started doing it? is it just a bug? im running the frag profile, the bounty that it considered done upon getting there was the kill Khatun and XX amount of monsters.

just completed the first(second one on the list though actually) heres the 'output' of DB, not log file. You can see it waypoints to 41, but found no bounty



Actually I am just going to attach the log, because the bot just straight up ran 3 of the 5 bounties, but only completed one. on the hellbreeder bounty, it got into the chapel, then left for next bounty without completing the bounty inside ie the second step of it.

Interesting. Try use DB release instead of Beta. I have no idea why that happens.
 
Interesting. Try use DB release instead of Beta. I have no idea why that happens.

Tried as you suggested, The same bounties I watched on with the beta release were skipped over. Log file attached, not sure how you are getting 99% success rate. I have trinity 2.6.1, QT 3.3.11 loaded. Ignore the keybot/kadalaspree plugin, those were un-checked and not enabled. I did a second test just to be sure, but they have no bearing on it, bot still skipped the same exact bounties each time.

At the end when its completed the 1-3 bounties, it exits from the map with 10 second timer. it doesn't even teleport to town, Not sure if this is intended or if it takes 5 bounties to trigger a TP to town to talk to tyrael. I just figured regardless of broken bounties, it would still tp to town to exit game to remake a new one instead of leaving after finishing a bounty, or failing to detect that levels bounty.
 

Attachments

Tried as you suggested, The same bounties I watched on with the beta release were skipped over. Log file attached, not sure how you are getting 99% success rate. I have trinity 2.6.1, QT 3.3.11 loaded. Ignore the keybot/kadalaspree plugin, those were un-checked and not enabled. I did a second test just to be sure, but they have no bearing on it, bot still skipped the same exact bounties each time.

At the end when its completed the 1-3 bounties, it exits from the map with 10 second timer. it doesn't even teleport to town, Not sure if this is intended or if it takes 5 bounties to trigger a TP to town to talk to tyrael. I just figured regardless of broken bounties, it would still tp to town to exit game to remake a new one instead of leaving after finishing a bounty, or failing to detect that levels bounty.

Can you please provide the bounties skipped? My S3 barb is running well with the profile and it seems to be the case for most people here. The log unfortunately does not provide useful info.
 
Tried as you suggested, The same bounties I watched on with the beta release were skipped over. Log file attached, not sure how you are getting 99% success rate. I have trinity 2.6.1, QT 3.3.11 loaded. Ignore the keybot/kadalaspree plugin, those were un-checked and not enabled. I did a second test just to be sure, but they have no bearing on it, bot still skipped the same exact bounties each time.

At the end when its completed the 1-3 bounties, it exits from the map with 10 second timer. it doesn't even teleport to town, Not sure if this is intended or if it takes 5 bounties to trigger a TP to town to talk to tyrael. I just figured regardless of broken bounties, it would still tp to town to exit game to remake a new one instead of leaving after finishing a bounty, or failing to detect that levels bounty.

I checked your log again. Here are the summaries.

In the log three runs are conducted. 3/4/3 bounties are finished for them. The only error is the bounty X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish can not be finished, which is not a profile-related problem.

As said in OP, 433099 and 433422 are skipped for frags. Unfortunately according to my observation, either of them will spawn in one game. So max bounties from frags is four per run.
 
I added

- <If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('RBCB') or Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('RBEB') or Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('RBFB')">
<LoadProfile file="RiftLoaderB.xml"/>
</If>

However, it won't load a rift after completing the bounties. Reason?
 
Any idea what's going on with my bot? Just stands idle, doing nothing? I'm running a fresh install.

DemonbuddyBETA v1.1.2251.516 started
[Armory] v1.2.39 Initialized
[Trinity] Initialized v2.6.3
[Armory] v1.2.39 Enabled
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[QuestTools][Plugin] v3.3.11 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] Configuration loaded successfully.
[Trinity] ENABLED: Trinity v2.6.3 now in action!
Current bot set to Order Bot
Loaded profile Act 4 Bounties
Chose Trinity as your combat routine
Loaded profile Act 4 Bounties
Chose Trinity as your combat routine
Bot Starting
Inserting Armory Behaviors into BotBehavior Hook
[QuestTools][BotEvents] Bot is Starting
[Trinity] Bot Starting
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
Waiting 14.4 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Hard, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] New Game - resetting everything
Joined a game!
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Act 4 Bounties
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Using Waypoint. Number:41
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][MiniMapMarker] Adding MiniMapMarker -1880824093 at <441.2013, 1121.101, 7.680001>, IsPOI: True, IsExit: False, Distance: 433 to KnownMarkers

Did a reset of trinity settings, now it seems to work.
 
thx buddy

but got a problem bot wont go to city and talk to tyrael he resetting the game :/ did i missed a setting?
 
I checked your log again. Here are the summaries.

In the log three runs are conducted. 3/4/3 bounties are finished for them. The only error is the bounty X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish can not be finished, which is not a profile-related problem.

As said in OP, 433099 and 433422 are skipped for frags. Unfortunately according to my observation, either of them will spawn in one game. So max bounties from frags is four per run.

I see, I wasn't sure if the bot was purposely skipping these for maximum fragment gain. But the problem also is that, even when i ran it for caches, it skipped the same ones on caches. Pre change, a4 was best for frags because you got like 3 or 4 frags per game from bounties(1 per completion after the first bounty is done) then a random 2-4 per cache. So what happens when the bot gets 4 or 5 games in arow where it does 1 bounty only, it gets no fragments because you only get 1 fragment per bounty AFTER one bounty on the map has been completed.

Is it meant to skip the same ones on cache profile? in my original post, these are the names of the bounties it skipped over, not just on frag profile but on cache too

no bounty detected/found so far on:
Tormented Angels
Aspect of Hatred
Malefactor Vephar
Kill Oah'Tash
Kill Khatun
 
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