quadrotony - I'd report these to the DB dev team if it's happening on all profiles. I unfortunately can't help with this one.
For those of you with stucks, are they permastuck? Your bot is going to get stuck no matter what eventually, it's a bot. I'd like to say more MoveTos to help prevent stucks would help, but actually it makes things worse. Your bot does more backtracking, seems more like a bot with very strict movement coordinates and overall just runs that much slower compared to what it is now.
I use long distance moveto's in most cases and Trinity will map moveto's inbetween to keep things more fluent. Occasionally it misses the mark or something gets in the way, or you fight your way into a tough spot. Normally though, 1-2 unstuck attempts get you out. As I've said earlier, you will likely see some stucks in Keeps 2/Crater 2 from time to time. It's normal. I've watched the bot do a TON of keeps runs using my code and comparing it to explore tags. My current code in the long run outperforms the regular full explore any day of the week. I'll take an occasional stuck (which in most cases it gets out of) vs incessant backtracking.
Unless something changed in the past few days as I haven't been able to bot, it should be good. Make sure you run for a few hours before passing judgement on anything. If you find another profile outperforming your Magi-fied stats after 4-6 hours. Hit me up (and provide stat evidence plz).
As always, set your Trinity gold inactivity timer for 120 seconds or so to make sure you minimize downtime. Sh$t happens with bots from time to time.
If you find a legitimate PERMA-stuck or a stuck in the same place every time, please provide a screenshot, log and your first born child.