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[A3 Inferno] Ultimate SkyHigh Farm

Thanks Karma, yes I am playing around with box sizes and tolerances (haven't done anything to Arreat yet, just Keeps). If you can use Portal Hashes, I would suggest doing that as opposed to Objects (except portal stones which seem to be a little whacky with their portal hashes and just force your character to TP to town).

The portal hashes can be used to make VERY long walk to calls. So say you found the door, then died right before you could enter it. When you spawn, it will already know where the portal hash is and can walk from the entrance to the exit portal, rather than re-exploring again to find the object. Also works for dungeons where the doors change at random (Fields of Misery dungeons for instance).

how do you get the hash for something? Sorry i'm very new...to DB and even newer to scripting. is it in the same line that gives the actorSNO in demonbuddy? like dump objects or?
 
my bot encountered a problem with the extended version, the bot repeatedly resumed the game after only clearing arreat lv 2, I guess I have to manually set the bot to get the core of arreat checkpoint with this version, the bot just only resumed @ the last checkpoint and resumed from there...:(
 
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yes with the extended cut, the first time you run it, you need to start the game manually. This is because there is no way to create a new game right at Azmodan's door. However, after the first manual start, it will get to the checkpoint on it's own and then future games it can resume a new game, right from azmo's door.

You save yourself a bit of time by starting at azmo's door and walking to the waypoint as opposed to starting from the waypoint and then TPing to town from Azmo's door to start the next area.
 
testing with my wd @ mp2 using the extended profile. will post back in 6 hours
 
lots of backtracking @ skycrown once the bot is dead, it runs back way up to the beginning :rolleyes:..........
 
Where are you guys getting these drop log files? I cant seem to find them anywhere within DB folder, is it buddystats?
 
lots of backtracking @ skycrown once the bot is dead, it runs back way up to the beginning :rolleyes:..........

Yeah there isn't any death handling in skycrown at the moment for the check points. I wasn't sure if they activated going backwards or not but figured that would come eventually. I haven't really done much of any death handling on this yet, though you want to make sure you really aren't dying if you can help it..especially on the random dungeon areas.
 
awesome profile, averaging 40 mill exp per hour with only hellfire ring, no exp gem in helm, on an archon wizard mp0
 
I should have a complete "extended" version with Caverns of Frost tomorrow hopefully. It has 6 possible spawn locations so I am trying to get all of them. Got 4 of 6. It also swaps with a different dungeon so that further slows the process.

EDIT - Currently testing trinity moveto tags which allow skipping if you reach it. This should speed runs up and eliminate backtracking on most profiles (won't help random dungeons like Keep or Arreat). Just busted through Rakki super quick with it! This does require Trinity though, but I imagine everyone is using it.
 
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possible to make it optional? so if the it tries to find it for 3 times and fail. should proceed. otherwise wasting time.
 
possible to make it optional? so if the it tries to find it for 3 times and fail. should proceed. otherwise wasting time.

what did you want optional for 3x and if it should fail, continue?
 
As in wouldnt it be time wasting say if it only find the ice carven at the 6th attempt. only to find out its not spawned at all but the alternative spawn
 
Extended version with a 100k dps ww barb+300MF with 5 NV stacks:
exp/hour: 26-32k
Gold/hour: 300-400k
===== Misc Statistics =====
Total tracking time: 9h 37m 16s
Total deaths: 3 [0,31 per hour]
Total games (approx): 24 [2,49 per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 9124 [948,31 per hour]
 
As in wouldnt it be time wasting say if it only find the ice carven at the 6th attempt. only to find out its not spawned at all but the alternative spawn

oh, nah it's super efficient. It runs through like normal, if it stumbles upon cavern, it goes in, clears, uses stone right back to the entrance, and picks up where it lefts off. It won't skip a beat. If it doesn't spawn, it runs through like nothing ever happened.

I'm now using Trinity MoveTo's to skip movement points...she is blazing right along with no backtracking. Hot damn!
 
k, I have tried your profiles and compared it with tinnvec and crazyrun's profile. In my conclusion, tinnvec's v0.2 yields the highest xp/gold so far, follow by crazyrun's v0.2 profile and then by yours. :rolleyes:
 
k, I have tried your profiles and compared it with tinnvec and crazyrun's profile. In my conclusion, tinnvec's v0.2 yields the highest xp/gold so far, follow by crazyrun's v0.2 profile and then by yours. :rolleyes:

Tinnvec 0.2 still rules...I think it will be my favourite forever ;)
 
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