Heya. Thanks for your work. But can you please split the profiles into seperate ones? If the toons dies, they will run the whole profile again.
I'm glad you like the profile, and I've taken a few steps in the profile to keep it from re-running everythign, but the biggest step is one you can take, if you are using Atom it will reload the profile on death. Easy fix is to not use Atom, it is not needed
Testing v0.5 again let see if stuck is fixed
Only thing i would add is TrinityMoveTo and it would be PERFECT
I've been thinking hard about TrinityMoveTo, its very efficient, which is the name of the game here, but it also makes Trinity a required plugin, something I've been trying to avoid. However, seems like 95% of the DB users use Trinity, and it would be easy enough to include a commented out section in the profile for non-trinity users (they're usually knowledgeable enough to know how to uncomment that section and comment out the TrinityMoveTo area). I'll continue mulling this over, but I've been leaning towards TrinityMoveTo lately.
Minor bug: after having to make a town run in KD3, my character ran around town for about 10 mins before it exited and restarted the profile.
Could you provide me with a log? Did it complete the town run and couldn't find TP? Did it get stuck in the corner of town?
The more info you can provide me with, the better I can try and help you solve your issue.
It is a long time since I last used a profile with random dungeon, but when I try this one a lot of the times the bot ends up using nearly 5 minutes just to clear the last 10% of a dungeon. The reason for this is that it ends up with nearly discovered places in kind of every corner of the dungeon. If this is normal then I don't see how u guys break 45m+ xp/hour or thoose items number. Playing a immortal monk with 160k dps and 34% MS but only 31% additional XP from gear. I am currently getting between 10-25m with this profile (the 25m is fine, the 10m is when it uses 5 minutes to clear the last 5% of a dungeon as described in the start)
I've really put some work in to trying to dial in the ExploareArea settings just right to not be exploring the way you're describing. Could you relate in more detail what goes on in those instances, for instance is it not detecting the WP in Keeps 3? Pictures would be even more helpful if you manage to grab them.
Log for getting stuck in FoS:
Successfully generated path from {X=171,Y=1098} to {X=165,Y=1107} in 00:00:00.5308836 with 2(2) hops
[17:15:03.585 D] Client path generated.
[17:15:03.585 D] Generated path to <3009.542, 413.0412, 0.2> (FoS-2) with 2 hops.
[17:15:03.614 D] Navigation reached current destination. Within 27.16818
[17:15:03.614 D] Navigator.Clear
[17:15:03.699 D] Generating path to FoS-2 - <3009.542, 413.0412, 0.2>
[17:15:04.237 D] Successfully generated path from {X=170,Y=1098} to {X=165,Y=1107} in 00:00:00.5061963 with 1(1) hops
[17:15:04.237 D] Client path generated.
[17:15:04.237 D] Generated path to <3009.542, 413.0412, 0.2> (FoS-2) with 1 hops.
[17:15:04.237 D] Navigation reached current destination. Within 27.45311
[17:15:04.237 D] Navigator.Clear
[17:15:04.269 D] Generating path to FoS-2 - <3009.542, 413.0412, 0.2>
[17:15:04.585 D] Start/Stop Button Clicked!
[17:15:04.586 N] Stopping the bot.
[17:15:04.586 D] CurrentBot.Stop()
[17:15:04.586 D] Navigator.Clear()
[17:15:04.586 D] Navigator.Clear
[17:15:04.586 D] TreeHooks.Instance.ClearAll()
[17:15:04.586 D] OnStop event
[17:15:04.586 D] OnStop Event Invoking
[17:15:04.587 D] ProfileOrderManager.OnBotStop. Resetting caches.
[17:15:04.587 D] Resetting current behavior.
[17:15:04.796 D] Successfully generated path from {X=169,Y=1097} to {X=165,Y=1107} in 00:00:00.4970199 with 2(2) hops
[17:15:04.796 D] Client path generated.
[17:15:04.796 D] Generated path to <3009.542, 413.0412, 0.2> (FoS-2) with 2 hops.
[17:15:04.796 N] Bot Thread Ended. Was this requested?
Thanks, the fix for this was given by Magi a few posts back and is in the master branch of the repository currently. I will fix the file on the first post momentarily.
rrrix said:
Getting stuck here:
http://i.imgur.com/5IyHw.jpg
On this profile tag:
<MoveTo questId="101758" stepId="1" x="2438.797" y="621.7103" z="0.2640174" pathPrecision="30" />
Might need another MoveTo slightly closer (anything > 300 hits the nav server). I don't think Rakkis Crossing is fully meshed...
Thanks (love the pic) I'll map another point in there so its not quite such a long distance. Nav server can be nice, when it's up
chuckNorris said:
The too seems to get stuck on fields of slaugher when the ice cavern spawns. When this spawns..........the toon will run into the entry way and basically bounce back and forth of the sides of the entrance. It looks like hes trying to go into the cavern.......thats how close he gets into the entrance. Other than that, the profile runs great. Fix this, and I would say its a perfect profile.
This bug has been reported, fixed was posted already by Magi, added to master branch of repository, and I will be fixing the file on the first post momentarily