I think the inactivity timer counts the time my toon is in town unIDing stuff. The moment he finishes he goes back into the portal and he port back to town and goes to the next profile.
I also get this from RadsAtom (1.3.5 and 1.3.6)
- System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_Position()
at RadsAtom.Functions.Inactivitytimer.CheckMovement()
at RadsAtom.Functions.Inactivitytimer.InactivityThread()
What does that mean? I only get this occasionally.