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[A3 - Inferno] Champion Hunting (Updated Post)

devious21

New Member
Joined
Jul 29, 2012
Messages
970
Reaction score
12
[A3 - Inferno] Champion-Hunting
Visit us at http://ciggarc.com for better support and the latest versions of our profiles!
You can also find us on #ciggarc @arg-irc.net


Included Zones

Tower of the Damned Level 1
Tower of the Damned Level 2
Heart of the Damned
Tower of the Cursed Level 1
Tower of the Cursed Level 2
Heart of the Cursed (Cydaea)
The Battlefields
The Forward Barracks
Fields of Slaughter
Rakkis Crossing WP south to the Bridge Stores
The Underbridge
Skycrown
StoneFort
The Core of Arreat to Azmodan
The Keep Depths Level 3 (optional - Disabled in Github link)
Arreat Crater Level 1 (optional - Disabled in Github link)


Required Plugins -- READ THIS, PLUGINS HAVE CHANGED.
ATOM
Also available in the Plugin section of DB forums, but the link I provided is updated much more frequently.
Profile won't work without it.
Trinity originally by GilesSmith.
This plugin will handle all your combat, loot and object handling needs. It also includes additional XML tags to allow enhanced profiles

Settings

Quest: Q7.2 - The Second Heart
Death handling --> Ignore



Updated: January 2nd, 2013
Current Version: BigRed 1.5
Download Zip:
Github/Random Dungeons Disabled:[A3 - Inferno] Champion-Hunting BigRed 1.5

Random Dungeons Enabled: Download from CIGGARC forums
You'll find the latest updates on our website - I check it much more frequently than I check this thread.




Github

Credits goes to members of CIGGARC:
cdmichaelb - Testing and input.
Gardettos - Profile maker.
Acronic(x) - Manager and Profile maker.
Radonic - Profile and Plugin maker.
Devious - Developer


If you enjoyed our product: Click Here to donate to the collaboration!

Note: Donating on our website grants you access to our special Donator section, where you will have access to all of our Pre-Releases! This means you will be able to test them days before they are released to the general public
 
Last edited:
Changelog


January 2nd, 2013
BigRed 1.5
This profile now requires the Atom plugin.
Delete RadsAtom and download Atom here: Atom Thread
Underbridge and Forward barracks re-implemented.
Now includes B versions of most zones.

October 18th, 2012
BigRed 1.3.6.3
Fixed a silly stuck next to the resilient chest in the Battlefields (in BattlefieldswithBarracks)
Fixed battlefields.xml code

October 12th, 2012
BigRed 1.3.6.2
Hopefully fixed some random stucks in battlefields
Made it less likely to get stuck above the portal to heart of the cursed


October 10th, 2012
BigRed 1.3.6.1
Should no longer get stuck on stairs by Azmodan

October 9th, 2012
BigRed 1.3.6
Code has been drastically cleaned up, it's now much more efficient.
Added additional precautions to prevent bots from getting stuck in town.
Additional safety measures to prevent bots from trying to load the CoreOnly or CoreAzmo when Cydaea is alive.
Now runs Underbridge and Forward Barracks!
Also includes optional Keep Depths Level 3 and Arreat Core Level 1
Reduced Battlefield Stucks
Added nametags to help pinpoint stucks
 
Last edited:
Common Questions:

1. How do I add Azmodan?

First: open BigRed_Stonefort.xml with notepad or notepad ++

Second: change this line
Code:
<Continue profile="BigRed_CoreOnly.xml"/>
to
Code:
<Continue profile="BigRed_CoreAzmodan.xml"/>
 
Last edited:
BigRed 1.3.6 officially released.

October 9th, 2012
BigRed 1.3.6
Code has been drastically cleaned up, it's now much more efficient.
Added additional precautions to prevent bots from getting stuck in town.
Additional safety measures to prevent bots from trying to load the CoreOnly or CoreAzmo when Cydaea is alive.
Now runs Underbridge and Forward Barracks!
Also includes optional Keep Depths Level 3 and Arreat Core Level 1
Reduced Battlefield Stucks/Incorporates TrinityMoveTo for some stairs.
Added nametags to help pinpoint stucks
 
Also:
There will be two new "B" versions of profiles pre-released tonight, which means donators will get to test them!
This will allow more randomization (as radsatom will randomly pick between the A version and the B version!)
 
Thank you so much devious :)

Edit: how to add keep depths?
 
Last edited:
Could you send me the link??

The one on your website has only one line for bigreds which i assume is without random dungeons?

Login
 
The Keep Depths Level 3 (optional - Disabled in Github link)
Arreat Crater Level 1 (optional - Disabled in Github link)

Are they disabled because they are unstable?? Do they get stuck a lot?
 
The Keep Depths Level 3 (optional - Disabled in Github link)
Arreat Crater Level 1 (optional - Disabled in Github link)

Are they disabled because they are unstable?? Do they get stuck a lot?

Random dungeons are still a bit... inefficient.
They occasionally get stuck, and they are just kinda slow.
 
Note:
A PRE-RELEASE version of 1.3.6 with alternate skycrown/stonefort versions is now posted in the ciggarc donator forum for testing!
This means more randomization as RadsAtom will now randomly pick between the A and B version every time the profile is loaded!
This is the first step to more randomization being added to our profile set :)
 
Won't leave after azmo

[08:50:14.362 N] Interacting with object Boss_Portal_Azmodan-47942
[08:50:15.432 D] Navigator.Clear
[08:50:15.472 N] Interacting with object Boss_Portal_Azmodan-47942
[08:50:17.712 N] ========== Grid segmentation resetting!!! ============
[08:50:17.722 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.Interact()
at Zeta.CommonBot.Profile.Common.UseObjectTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[08:50:17.762 D] Replaced hook [ProfileOrderBehavior_Hook] 28388a59-6ed1-4ea1-8d02-e58b240487ee
[08:50:18.052 D] Replaced hook [ProfileOrderBehavior_Hook] 0c277c13-0f2f-46ca-96bc-126fc1b7e43b
[08:50:18.082 D] Replaced hook [ProfileOrderBehavior_Hook] 08d1edef-01bf-465d-a9bc-d8346321c896
[08:50:18.082 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.452 D] Waiting for path request to finish...
[08:50:18.492 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.492 D] Waiting for path request to finish...
[08:50:18.542 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.542 D] Waiting for path request to finish...
[08:50:18.582 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.582 D] Waiting for path request to finish...
[08:50:18.632 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.632 D] Waiting for path request to finish...
[08:50:18.682 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.682 D] Waiting for path request to finish...
[08:50:18.722 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.722 D] Waiting for path request to finish...
[08:50:18.772 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.772 D] Waiting for path request to finish...
[08:50:18.812 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.812 D] Waiting for path request to finish...
[08:50:18.872 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.872 D] Waiting for path request to finish...
[08:50:18.902 D] Navigator.Clear
[08:50:18.962 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.962 D] Waiting for path request to finish...
[08:50:18.992 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:18.992 D] Waiting for path request to finish...
[08:50:19.082 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:19.082 D] Waiting for path request to finish...
[08:50:19.102 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:19.102 D] Waiting for path request to finish...
[08:50:19.172 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:19.172 D] Waiting for path request to finish...
[08:50:19.192 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:19.192 D] Waiting for path request to finish...
[08:50:19.222 N] Path with 5 hops received (partial: False)
[08:50:19.282 D] Generating path to Azmodan-1 - <486.2456, 515.7155, 0.5194985>
[08:50:19.282 V] Path with 5 hops received (partial: False)
[08:50:19.282 D] Nav Service path generated.
[08:50:19.282 D] Generated path to <486.2456, 515.7155, 0.5194985> (Azmodan-1) with 5 hops.
[08:50:25.062 N] [UnstuckMe!] 122.6074 yards traveld with 22 points
[08:50:28.712 D] Unique
[08:50:32.082 N] [UnstuckMe!] 150 yards traveld with 23 points
[08:51:10.941 N] [UnstuckMe!] 31.87591 yards traveld with 23 points
[08:51:11.211 D] Replaced hook [ProfileOrderBehavior_Hook] b12faf71-d878-436d-8d14-0d4c59eee76c
[08:51:11.731 D] Replaced hook [ProfileOrderBehavior_Hook] cacb3650-d3bd-4aee-89d6-9a98d0824140
[08:51:16.021 D] [UnstuckMe!] Mover() [0] moving to <383.3093, 279.9533, 0.1661924>
[08:51:16.021 D] Navigator.Clear
[08:51:16.021 D] Generating path to Trying to unstuck - <383.3093, 279.9533, 0.1661924>
[08:51:16.781 D] Successfully generated path from {X=147,Y=153} to {X=111,Y=153} in 00:00:00.0272287 with 20(3) hops
[08:51:16.781 D] Client path generated.
[08:51:16.781 D] Generated path to <383.3093, 279.9533, 0.1661924> (Trying to unstuck) with 3 hops.
[08:51:17.291 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:51:21.031 D] [UnstuckMe!] Trying next move
[08:51:21.091 D] [UnstuckMe!] Mover() [1] moving to <369.9934, 295.0075, 0.1000038>
[08:51:21.091 D] Navigator.Clear
[08:51:21.091 D] Generating path to Trying to unstuck - <369.9934, 295.0075, 0.1000038>
[08:51:21.451 D] Successfully generated path from {X=138,Y=161} to {X=118,Y=147} in 00:00:00.0285381 with 9(3) hops
[08:51:21.451 D] Client path generated.
[08:51:21.451 D] Generated path to <369.9934, 295.0075, 0.1000038> (Trying to unstuck) with 3 hops.
[08:51:21.961 D] [UnstuckMe!] Mover() [1] We failed to move try next move
[08:51:22.031 D] [UnstuckMe!] Mover() [2] moving to <352.502, 307.5098, 0.1000038>
[08:51:22.031 D] Navigator.Clear
[08:51:22.031 D] Generating path to Trying to unstuck - <352.502, 307.5098, 0.1000038>
[08:51:22.371 D] Successfully generated path from {X=133,Y=161} to {X=123,Y=141} in 00:00:00.0293443 with 14(3) hops
[08:51:22.371 D] Client path generated.
[08:51:22.371 D] Generated path to <352.502, 307.5098, 0.1000038> (Trying to unstuck) with 3 hops.
[08:51:22.881 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:51:27.041 D] [UnstuckMe!] Trying next move
[08:51:27.101 D] [UnstuckMe!] Mover() [3] moving to <298.0805, 348.3256, 0.4757379>
[08:51:27.101 D] Navigator.Clear
[08:51:27.101 D] Generating path to Trying to unstuck - <298.0805, 348.3256, 0.4757379>
[08:51:27.481 D] Successfully generated path from {X=139,Y=155} to {X=139,Y=119} in 00:00:00.0278832 with 23(4) hops
[08:51:27.481 D] Client path generated.
[08:51:27.481 D] Generated path to <298.0805, 348.3256, 0.4757379> (Trying to unstuck) with 4 hops.
[08:51:27.991 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:51:40.221 N] [UnstuckMe!] 0 yards traveld with 25 points
[08:51:40.221 N] [UnstuckMe!] Our last stuck position was wihtin 100 yards continue from our last unstuck move
[08:51:45.311 D] [UnstuckMe!] Mover() [4] moving to <310.6804, 441.0353, 0.2526631>
[08:51:45.311 D] Navigator.Clear
[08:51:45.311 D] Generating path to Trying to unstuck - <310.6804, 441.0353, 0.2526631>
[08:51:45.631 D] Successfully generated path from {X=156,Y=138} to {X=176,Y=124} in 00:00:00.0321325 with 17(4) hops
[08:51:45.631 D] Client path generated.
[08:51:45.631 D] Generated path to <310.6804, 441.0353, 0.2526631> (Trying to unstuck) with 4 hops.
[08:51:46.141 D] [UnstuckMe!] Mover() [4] We failed to move try next move
[08:51:46.191 D] [UnstuckMe!] Mover() [5] moving to <315.0737, 444.9486, 0.1002079>
[08:51:46.701 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:51:51.231 D] [UnstuckMe!] Trying next move
[08:51:51.301 D] [UnstuckMe!] Mover() [6] moving to <340.0001, 497.49, 0.1>
[08:51:51.301 D] Navigator.Clear
[08:51:51.301 D] Generating path to Trying to unstuck - <340.0001, 497.49, 0.1>
[08:51:51.481 D] Successfully generated path from {X=162,Y=136} to {X=198,Y=136} in 00:00:00.0001319 with 37(2) hops
[08:51:51.481 D] Client path generated.
[08:51:51.481 D] Generated path to <340.0001, 497.49, 0.1> (Trying to unstuck) with 2 hops.
[08:51:52.021 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:51:56.361 N] [UnstuckMe!] Looks like we are on the move again
[08:52:10.771 N] [UnstuckMe!] 0 yards traveld with 25 points
[08:52:15.861 D] [UnstuckMe!] Mover() [0] moving to <340, 404.9368, 0.1>
[08:52:15.861 D] Navigator.Clear
[08:52:15.861 D] Generating path to Trying to unstuck - <340, 404.9368, 0.1>
[08:52:16.211 D] Successfully generated path from {X=197,Y=136} to {X=161,Y=136} in 00:00:00.0001567 with 37(2) hops
[08:52:16.211 D] Client path generated.
[08:52:16.211 D] Generated path to <340, 404.9368, 0.1> (Trying to unstuck) with 2 hops.
[08:52:16.751 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:52:20.901 N] [UnstuckMe!] Looks like we are on the move again
[08:52:27.931 N] [UnstuckMe!] 0 yards traveld with 24 points
[08:52:27.931 N] [UnstuckMe!] Our last stuck position was wihtin 100 yards continue from our last unstuck move
[08:52:41.401 N] [UnstuckMe!] 0 yards traveld with 24 points
[08:52:41.401 N] [UnstuckMe!] Our last stuck position was wihtin 100 yards continue from our last unstuck move
[08:52:46.501 D] [UnstuckMe!] Mover() [1] moving to <305, 352.51, 0.1000038>
[08:52:46.501 D] Navigator.Clear
[08:52:46.501 D] Generating path to Trying to unstuck - <305, 352.51, 0.1000038>
[08:52:46.881 D] Successfully generated path from {X=161,Y=136} to {X=141,Y=121} in 00:00:00.0310908 with 7(3) hops
[08:52:46.881 D] Client path generated.
[08:52:46.881 D] Generated path to <305, 352.51, 0.1000038> (Trying to unstuck) with 3 hops.
[08:52:47.391 D] [UnstuckMe!] Mover() [1] We failed to move try next move
[08:52:47.451 D] [UnstuckMe!] Mover() [2] moving to <290, 370.01, 0.1>
[08:52:47.451 D] Navigator.Clear
[08:52:47.451 D] Generating path to Trying to unstuck - <290, 370.01, 0.1>
[08:52:47.761 D] Successfully generated path from {X=158,Y=136} to {X=148,Y=116} in 00:00:00.0301703 with 5(3) hops
[08:52:47.761 D] Client path generated.
[08:52:47.761 D] Generated path to <290, 370.01, 0.1> (Trying to unstuck) with 3 hops.
[08:52:48.271 D] [UnstuckMe!] Mover() [2] We failed to move try next move
[08:52:48.321 D] [UnstuckMe!] Mover() [3] moving to <242.51, 395, 0.1>
[08:52:48.321 D] Navigator.Clear
[08:52:48.321 D] Generating path to Trying to unstuck - <242.51, 395, 0.1>
[08:52:48.641 D] Successfully generated path from {X=157,Y=133} to {X=157,Y=97} in 00:00:00.0288992 with 12(4) hops
[08:52:48.641 D] Client path generated.
[08:52:48.641 D] Generated path to <242.51, 395, 0.1> (Trying to unstuck) with 4 hops.
[08:52:49.151 D] [UnstuckMe!] Mover() [3] We failed to move try next move
[08:52:49.201 D] [UnstuckMe!] Mover() [4] moving to <297.5, 449.99, 0.1>
[08:52:49.201 D] Navigator.Clear
[08:52:49.201 D] Generating path to Trying to unstuck - <297.5, 449.99, 0.1>
[08:52:49.561 D] Successfully generated path from {X=159,Y=133} to {X=179,Y=119} in 00:00:00.0284499 with 13(3) hops
[08:52:49.561 D] Client path generated.
[08:52:49.561 D] Generated path to <297.5, 449.99, 0.1> (Trying to unstuck) with 3 hops.
[08:52:50.071 D] [UnstuckMe!] Mover() [4] We failed to move try next move
[08:52:50.151 D] [UnstuckMe!] Mover() [5] moving to <307.5, 457.49, 0.1>
[08:52:50.671 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:52:55.211 D] [UnstuckMe!] Trying next move
[08:52:55.241 D] [UnstuckMe!] Mover() [6] moving to <313.6748, 517.4042, 0.1000037>
[08:52:55.241 D] Navigator.Clear
[08:52:55.241 D] Generating path to Trying to unstuck - <313.6748, 517.4042, 0.1000037>
[08:52:55.611 D] Successfully generated path from {X=170,Y=125} to {X=206,Y=125} in 00:00:00.0274897 with 33(4) hops
[08:52:55.611 D] Client path generated.
[08:52:55.611 D] Generated path to <313.6748, 517.4042, 0.1000037> (Trying to unstuck) with 4 hops.
[08:52:56.121 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:53:00.271 D] [UnstuckMe!] Trying next move
[08:53:00.321 D] [UnstuckMe!] Mover() [7] moving to <359.9569, 487.4616, 0.1>
[08:53:00.321 D] Navigator.Clear
[08:53:00.321 D] Generating path to Trying to unstuck - <359.9569, 487.4616, 0.1>
[08:53:00.661 D] Successfully generated path from {X=174,Y=129} to {X=194,Y=143} in 00:00:00.0003124 with 21(7) hops
[08:53:00.661 D] Client path generated.
[08:53:00.661 D] Generated path to <359.9569, 487.4616, 0.1> (Trying to unstuck) with 7 hops.
[08:53:01.201 D] [UnstuckMe!] Mover() [7] We failed to move try next move
[08:53:01.271 D] [UnstuckMe!] Mover() [8] moving to <351.0904, 493.2059, 0.1>
[08:53:01.801 D] [UnstuckMe!] Mover() [8] We failed to move try next move
[08:53:01.841 D] [UnstuckMe!] Mover() [9] moving to <416.0018, 447.5132, 0.1>
[08:53:01.841 D] Navigator.Clear
[08:53:01.841 D] Generating path to Trying to unstuck - <416.0018, 447.5132, 0.1>
[08:53:02.181 D] Successfully generated path from {X=179,Y=130} to {X=179,Y=166} in 00:00:00.0001257 with 37(2) hops
[08:53:02.181 D] Client path generated.
[08:53:02.181 D] Generated path to <416.0018, 447.5132, 0.1> (Trying to unstuck) with 2 hops.
[08:53:02.721 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[08:53:06.871 N] [UnstuckMe!] Looks like we are on the move again
[08:53:13.931 N] [UnstuckMe!] 29.86825 yards traveld with 25 points
[08:53:13.931 N] [UnstuckMe!] Our last stuck position was wihtin 100 yards continue from our last unstuck move
[08:53:18.991 D] [UnstuckMe!] Mover() [10] moving to <431.1883, 373.6796, 0.1000038>
[08:53:18.991 D] Navigator.Clear
[08:53:18.991 D] Generating path to Trying to unstuck - <431.1883, 373.6796, 0.1000038>
[08:53:19.341 D] Successfully generated path from {X=169,Y=158} to {X=149,Y=172} in 00:00:00.0003897 with 21(4) hops
[08:53:19.341 D] Client path generated.
[08:53:19.341 D] Generated path to <431.1883, 373.6796, 0.1000038> (Trying to unstuck) with 4 hops.
[08:53:19.881 D] [UnstuckMe!] Mover() [10] We failed to move try next move
[08:53:19.941 D] [UnstuckMe!] Mover() [12] moving to <421.1883, 373.6796, 0.1000038>
[08:53:20.441 D] [UnstuckMe!] Error: System.NullReferenceException: Object reference not set to an instance of an object.
at UnstuckMe.Unstuck.Mover(Boolean compassMove) in c:\Users\Administrator\Desktop\DRelog\Demonbuddys\Bot1\Plugins\UnstuckMe\Unstucker.cs:line 326
[08:53:20.861 D] System.AccessViolationException: Could not read bytes from 00000030 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
at Zeta.ZetaDia.get_CurrentWorldId()
at Zeta.ZetaDia.get_IsInGame()
at Zeta.CommonBot.BotMain.()
[08:53:21.351 D] System.AccessViolationException: Could not read bytes from 00000778 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
at Zeta.ZetaDia.get_CurrentWorldId()
at Zeta.ZetaDia.get_IsInGame()
at Zeta.CommonBot.BotMain.()
[08:53:22.428 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
at Zeta.ZetaDia.get_CurrentWorldId()
at Zeta.ZetaDia.get_IsInGame()
at Zeta.CommonBot.BotMain.()
[08:53:22.428 N] Diablo III Exited, Demonbuddy terminating
[08:53:22.443 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
at Zeta.ZetaDia.get_CurrentWorldId()
at Zeta.ZetaDia.get_IsInGame()
at Zeta.CommonBot.BotMain.()
[08:53:22.631 D] Start/Stop Button Clicked!
[08:53:22.662 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
at Zeta.ZetaDia.get_CurrentWorldId()
at Zeta.ZetaDia.get_IsInGame()
at Zeta.CommonBot.BotMain.()
[08:53:22.865 D] System.AccessViolationException: Could not read bytes from 04D83400 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetService.()
at Zeta.Internals.Service.BnetService.get_CurrentHero()
at Demonbuddy.MainWindow.HandleStartStopBot()
at Demonbuddy.MainWindow.btnStart_Click(Object sender, RoutedEventArgs e)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
[08:53:22.896 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
at Zeta.ZetaDia.get_CurrentWorldId()
at Zeta.ZetaDia.get_IsInGame()
at Zeta.CommonBot.BotMain.()
 
Adjust the wait time:
Code:
<WaitTimer questId="101758" stepId="1" waitTime="15000" />
 
Thanks a lot ...again

This community is nothing without you guys
 
I assume we still need to change CoreOnly to CoreAzmodan to run the big ugly dude? Thanks :) Great release!
 
a little typo in stonfort text.. wont go to azmodan because its spelled AzmodaM change it up and it works like a charm GJ
 
I am happy to say I have a profile that finally goes through all the xmls... BUT it doesnt create a new game when done. it just cycles through all of them again. Is there any fix for that? Is it a DB problem or profile problem.

I use Gile Trinity, and RadProfileManager... done.
 
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