devious21
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getting stuck on barracks with BigRed1.3.6 and get stuck on battlefields with gangmanstyle 1.2![]()
you're going to need to be more specific.
How to Report a Stuck
getting stuck on barracks with BigRed1.3.6 and get stuck on battlefields with gangmanstyle 1.2![]()
Im getting reruns of coreonly
It seems thta D3 has changed the way the monsters like the Demonic Hell Bearer are perceived by the Pets. Those doesn't detect them any more, and when you approach a Signal Fire, your companions (Gargantuan, Dogs, Templar,...) just keep looking meanwhile the char. tries to kill the damn Bearer, sometimes colliding with the signal fire structure without hitting it.
The result is that it triggers the inactivity timer, leaves the game. And it STOPS working.
Char.: WD
Profile: BigRed 1.3.6.4
DB: .281
Unstucker: GilesTrinity Unstucker.
DB related LOG:
[14:04:51.018 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed - The Skycrown Battlements
[14:10:05.437 N] Inactivity timer tripped! Leaving game
[14:10:05.437 N] Leaving game
[14:10:05.445 N] Last run acquired 310160 gold.
View attachment 61884
Delete radsprofilemanager, download radsatom
Strange, never seen that myself.
If that's what you want to do,I was thinking on adding the Demonic Hell Bearer on the Black List from Giles Trinity. But I have no idea which number represents it. Can anyone help on that.
Can anyone tell me where to find the internal dictionaris that GilesTrinity uses?
// IGNORE LIST / BLACKLIST - for units / monsters / npcs
// Special blacklist for things like ravens, templar/scoundrel/enchantress in town, witch-doctor summons, tornado-animations etc. etc. that should never be attacked
// Note: This is a MONSTER blacklist - so only stuff that needs to be ignored by the combat-engine. An "object" blacklist is further down!
private static readonly HashSet<int> hashActorSNOIgnoreBlacklist = new HashSet<int> {
5840, 111456, 5013, 5014, 205756, 205746, 4182, 4183, 4644, 4062, 4538, 52693, 162575, 2928, 51291, 51292,
96132, 90958, 90959, 80980, 51292, 51291, 2928, 3546, 129345, 81857, 138428, 81857, 60583, 170038, 174854, 190390,
194263, 174900, 87189, 90072, 107031, 106584, 186130, 187265, 201426, 201242, 200969, 201423,
201438, 201464, 201454, 108012, 103279, 89578, 74004, 84531, 84538, 89579, 190492, 209133, 6318, 107705, 105681, 89934,
89933, 182276, 117574, 182271, 182283, 182278, 128895, 81980, 82111, 81226, 81227, 107067, 106749,
107107, 107112, 106731, 107752, 107829, 90321, 107828, 121327, 185391, 249320, 81232, 81231, 81239, 81515, 210433, 195414,
80758, 80757, 80745, 81229, 81230, 82109, 83024, 83025, 82972, 83959, 249190, 251396, 138472, 118260, 200226, 192654, 245828,
215103, 132951, 217508, 199998, 199997, 114527, 245910, 169123, 123885, 169890, 168878, 169891, 169077, 169904, 169907,
169906, 169908, 169905, 169909, 179780, 179778, 179772, 179779, 179776, 122305, 110959, 103235, 103215, 105763, 103217, 51353, 80140,
4176, 178664, 173827, 133741, 159144, 181748, 159098, 206569, 200706, 5895, 5896, 5897, 5899, 4686, 87037, 85843, 103919, 249338,
251416, 249192, 80812, [COLOR="#FF0000"]91111[/COLOR]
};
Ignoring the Bearer works like a charm. At least the character doesn't try endlessly to kill it meanwhile the pets are having a breakfast.
On the other hand it'd be great to know why it stops working after leaving the game.
Thanks.
is there a way you can disable or i meant to say was how to take out skycrown and stonefort ?![]()
Here's a tip, Take a look at the code and look at the last few lines in the following files: Heart / Skycrown / Stonefort.
If you can't figure it out, I'd would recommend leaving it in there....
where do i go to find that?![]()
<Continue profile="BigRed_Skycrown.xml" />
<Continue profile="BigRed_CoreOnly.xml" />
open BigRed_Underbridge.xml with notepad or notepad ++
find this near the bottom
Code:<Continue profile="BigRed_Skycrown.xml" />
change it to this
Code:<Continue profile="BigRed_Coreonly.xml" />
dunno if it's just me but i'm getting stuck in the underbridge because he won't break any doors down