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[A3 Inferno] Alkaizer RUN Gnome Proof - Unstuckable

I don't know why but it takes forever to clean Kings Depths...it just cleans all and runs again circles trying to find unexplored places untill cleans all, how can I fix it? runing latest trinity and 2.9 map...


working working working on it. today updates for sure.
 
anyone else getting stuck in tower of the damned lvl 1 ? im using latest version
 
He should rename his project for norads files to verystuckable also with this profile u have chance to get stuck in town every day and azmo checkpoint can't help u anymore casue youll be in town after relog and Db's making games nonstop until you receive error
 
He should rename his project for norads files to verystuckable also with this profile u have chance to get stuck in town every day and azmo checkpoint can't help u anymore casue youll be in town after relog and Db's making games nonstop until you receive error

With YAR? sorry a little more info.
 
He should rename his project for norads files to verystuckable also with this profile u have chance to get stuck in town every day and azmo checkpoint can't help u anymore casue youll be in town after relog and Db's making games nonstop until you receive error
What relogger?
 
He should rename his project for norads files to verystuckable also with this profile u have chance to get stuck in town every day and azmo checkpoint can't help u anymore casue youll be in town after relog and Db's making games nonstop until you receive error

without knowing your version and how you run what lvl you are, so vague, so ?

with yar 2.8 and 2.9 never stop for me they run forever... i have to push stop for them to stop... so you really blow my mind on how you are getting a perma stuck somewhere.
 
I tested: Demonbuddy: 1.0 r1236 Build 294 fresh install + TrinityPlugin-1.7.1.13 + 2.9 EXT -> does not work properly, probably because of trinity or the script, after 3 h of farming or 2, there is a chance to get stuck or running clockwise in town and DB force the game to rr and azmo checkpoint will not remain.

I have not tested no rads 2.9.1
 
I tested: Demonbuddy: 1.0 r1236 Build 294 fresh install + TrinityPlugin-1.7.1.13 + 2.9 EXT -> does not work properly, probably because of trinity or the script, after 3 h of farming or 2, there is a chance to get stuck or running clockwise in town and DB force the game to rr and azmo checkpoint will not remain.

I have not tested no rads 2.9.1

can you see which was the last loaded profile in db, and also what db was busy trying to do in the debug bar?
 
This run has now matured to it's final versions.

v3 Expectations

-finalize and remove any last stucks that maybe experienced
-clean code for final release
-may add a few random routes (maybe)
-remove any wasteful wait timers
 
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I haven't found any stucks myself running trinity .10 and v2.9 pro. Still looking into trinity and its TP interruptions though.

I do however get errors in D3 regularly and crashes on occasion probably related to vm's
 
oddly, Matter, 99% report different finding to you, which class you use? barb? what is your pickup radius, what is your open object radius?
 
oddly, Matter, 99% report different finding to you, which class you use? barb? what is your pickup radius, what is your open object radius?
he doesnt get stuck stuck but he runs in circles until i help him where he is suppose to go, i tried once leave him alone but he was there runing for 15 mins

Barb

0 radius

i have unstuckMe
 
I haven't found any stucks myself running trinity .10 and v2.9 pro. Still looking into trinity and its TP interruptions though.

I do however get errors in D3 regularly and crashes on occasion probably related to vm's

Yes, doing a test of .10 with 2.9.2 would probably show better results. the combination of .10 and 2.9 pro is solid, do you use UnstickMe!? because we did find that when trinity unstucker isn't working, it can actual cause less stucks in profile... annomolistic.
 
Well I experienced a slightly better behaviour with 2.9.2 EXT than with 2.9.1 EXT. A bit more GP / XP per hour but I had only 2 stucks with both (TD 1 - there is a small corner between two stairs)
 
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