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[A3 Inferno] Alkaizer RUN Gnome Proof - Unstuckable

both of these are weird, as we have a user group, and nobody has reported similar yet. The FOS one, there would be hotspot number on DB, say FOS-13, when it sticks there, please take note of this spot so I can investigate it.

azmodan one is extremely weird.... could you explain it more.

position: <3261.894, 482.1865, 0.1> in FOS, enterance to a covern of frost blocking its path.
 
position: <3261.894, 482.1865, 0.1> in FOS, enterance to a covern of frost blocking its path.

please use UnstickMe! while trinity fixes their unstucker.

I will address this position and tweak it for non unstickme use.
 
please use UnstickMe! while trinity fixes their unstucker.

I will address this position and tweak it for non unstickme use.

oh yeah, i wasn't using that. thanks for addressing that. really appreciate your quick responses! oh btw, i'm about to chug a small 50ml vodka..... soooooo (=

happy new year btw :o
 
This post was directed at a post that was removed or deleted.

Leaving it here for archive reasons. This is not directed at the above poster.


What is your point of constantly flaming here? Either shape up or please don't post here unless you are bug reporting or otherwise.

You also hit every WP same way in Tin, always, this profile is hardly a general point and click profile.

I don't donate to beer.... yesh.
 
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This hour gold report, oh look tinn not even close to half mil, oh look 2.8 is already showing up in the GPH, averaging no surprise.. HIGHER than tinn run.

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oh look 4 placements taken by .. oh .. Galkaizer.. .now who might that be I wonder...
 
UPDATE:

PLEASE use UnstickMe! found on first post in topic.

I am using TrinityMove to provide more human like moment, I will not be changing this. In the mean time while I have to fix some minor stucks in pathing in FOS, and 1 very lower % one in ToD
 
Hey, I noticed that with the newest experimental route where it goes in the fields of slaughter, it gets stuck sometimes in the bottom right corner of the map right when there's an entrance to the caverns of frost present. I rerouted the path to go around it and it wasnt too hard. the line highlighted was the one I changed, I believe.

<TrinityMoveTo questId="1" x="3402.99" y="603.2186" z="0.2654161" pathPrecision="20" unsafeRandomDistance="10" name="FOS-01" />
<TrinityMoveTo questId="1" x="3385.733" y="670.6065" z="0.100001" pathPrecision="20" unsafeRandomDistance="10" name="FOS-02" />
<TrinityMoveTo questId="1" x="3353.907" y="722.7925" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-03" />
<TrinityMoveTo questId="1" x="3300.556" y="740.2018" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-04" />
<TrinityMoveTo questId="1" x="3308.538" y="828.3345" z="0.111868" pathPrecision="20" unsafeRandomDistance="10" name="FOS-05" />
<TrinityMoveTo questId="1" x="3264.826" y="863.5126" z="0.1" pathPrecision="25" unsafeRandomDistance="10" name="FOS-06" />
<TrinityMoveTo questId="1" x="3117.53" y="692.1027" z="0.09999812" pathPrecision="20" unsafeRandomDistance="10" name="FOS-07" />
<TrinityMoveTo questId="1" x="3002.023" y="729.8654" z="0.1001893" pathPrecision="20" unsafeRandomDistance="10" name="FOS-08" />
 
u got now 3 profiles for starting

GNOM-STARTHERE
JUMP_LOADHEREIFNOQUEST
JUMP_STARTHERE

which one is for what?
 
oh sorry, um.... ummm...

if you know you have the checkpoint use GNOMESTART HERE, otherwise use either of the jumpstarts, i am not exactly sure why both are there.

jumpstart here 2 x files.. that's a syntax error I'll correct in next release. thank you for informing me.

oh, i have to share this gold report cause, I see 5 of 10 being filled by .. oh Galkaizer...

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Hey, I noticed that with the newest experimental route where it goes in the fields of slaughter, it gets stuck sometimes in the bottom right corner of the map right when there's an entrance to the caverns of frost present. I rerouted the path to go around it and it wasnt too hard. the line highlighted was the one I changed, I believe.

<TrinityMoveTo questId="1" x="3402.99" y="603.2186" z="0.2654161" pathPrecision="20" unsafeRandomDistance="10" name="FOS-01" />
<TrinityMoveTo questId="1" x="3385.733" y="670.6065" z="0.100001" pathPrecision="20" unsafeRandomDistance="10" name="FOS-02" />
<TrinityMoveTo questId="1" x="3353.907" y="722.7925" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-03" />
<TrinityMoveTo questId="1" x="3300.556" y="740.2018" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-04" />
<TrinityMoveTo questId="1" x="3308.538" y="828.3345" z="0.111868" pathPrecision="20" unsafeRandomDistance="10" name="FOS-05" />
<TrinityMoveTo questId="1" x="3264.826" y="863.5126" z="0.1" pathPrecision="25" unsafeRandomDistance="10" name="FOS-06" />
<TrinityMoveTo questId="1" x="3117.53" y="692.1027" z="0.09999812" pathPrecision="20" unsafeRandomDistance="10" name="FOS-07" />
<TrinityMoveTo questId="1" x="3002.023" y="729.8654" z="0.1001893" pathPrecision="20" unsafeRandomDistance="10" name="FOS-08" />

Thank you very much, it's nice to see people take initiative on profiles, I will include this fix in upcoming release tommorow. I am sure there will be a handfull of micro bugs to fix. Also which profile version were you using.. because I did fix a bottom right stick in later version, however the experimental path in FoS has been removed on public release and is only being used by user group.
 
Also may have to enable all the Move Points in Tower1 file for it to completely stop sticking.. Not sure why Trinity is going on attacking, then it won't path back to node.... :(
 
This is the profile I was using.. looks like 2.7.5?


<Profile>
<Name>05 v2.7.5 non-rads [Galkaizer] Fields of Slaughter</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="101758" step="29" act="A3" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<TrinityMaxDeaths questid="1" max="10" reset="false" />
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="50" killRadius="45" />

<!-- If not in Town use safe because always needs to get to town to start this profile first -->
<!-- if we get stuck in AC2 -->
<If condition="ZetaDia.CurrentWorldId == 81934"> <!-- Arreat Crater Level 2 -->
<UseTownPortal questId="1" />
<While condition="not Me.IsInTown">
<WaitTimer questId="1" waitTime="500" />
</While>
<LogMessage message="Your Bot Broke, I am going to fix it for you. - 01" />
<!-- taken out wait timer here for 2.7 -->
</If>

<!-- if we get stuck in Tower 1 -->
<If condition="ActorExistsAt(6442, 1041.245, 990.0298, -9.890291, 40) and ZetaDia.CurrentWorldId == 79401">
<UseTownPortal questId="1" />
<While condition="not Me.IsInTown">
<WaitTimer questId="1" waitTime="500" />
</While>
<LogMessage message="Your Bot Broke, I am going to fix it for you. - 02" />
<!-- taken out wait timer here for 2.7 -->
</If>

<!-- if we get stuck in COA -->
<If condition="ActorExistsAt(6442, 1162.255, 686.1193, 0.1, 40) and ZetaDia.CurrentWorldId == 119290">
<UseTownPortal questId="1" />
<While condition="not Me.IsInTown">
<WaitTimer questId="1" waitTime="500" />
</While>
<LogMessage message="Your Bot Broke, I am going to fix it for you. - 03" />
<!-- taken out wait timer here for 2.7 -->
</If>


<!-- From Town -->
<If condition="Me.IsInTown">
<If condition="CurrentWorldId == 172909">
<TrinityMoveTo questId="1" x="402.5403" y="414.342" z="1.5338" />
<WaitTimer questId="1" waitTime="500" />
<UseWaypoint questId="1" actorId="6442" x="402.5403" y="414.342" z="1.5338" waypointNumber="4" />
<WaitTimer questId="1" waitTime="1500" />
</If>
</If>

<!-- The Bridge of Korsikk --><!--
<If condition="CurrentWorldId == 95804">
<TrinityMoveTo questId="1" x="3369.994" y="593.9155" z="0.3324151" pathPrecision="20" unsafeRandomDistance="10" name="FOS-01" />
<TrinityMoveTo questId="1" x="3375.112" y="482.0259" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-02" />
<TrinityMoveTo questId="1" x="3432.669" y="332.2544" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-03" />
<TrinityMoveTo questId="1" x="3357.135" y="263.7168" z="0.1000322" pathPrecision="20" unsafeRandomDistance="10" name="FOS-04" />
<TrinityMoveTo questId="1" x="3394.924" y="194.3678" z="0.2000023" pathPrecision="20" unsafeRandomDistance="10" name="FOS-05" />
<TrinityMoveTo questId="1" x="3348.597" y="202.574" z="0.1000007" pathPrecision="20" unsafeRandomDistance="10" name="FOS-06" />
<TrinityMoveTo questId="1" x="3261.894" y="482.1865" z="0.1" pathPrecision="20" name="FOS-07" />
<TrinityMoveTo questId="1" x="3204.582" y="446.189" z="0.1000003" pathPrecision="20" unsafeRandomDistance="10" name="FOS-08" />
<TrinityMoveTo questId="1" x="3083.614" y="447.576" z="0.06590504" pathPrecision="20" unsafeRandomDistance="10" name="FOS-09" />
<TrinityMoveTo questId="1" x="3037.243" y="352.444" z="0.1698883" pathPrecision="20" unsafeRandomDistance="10" name="FOS-10" />
<TrinityMoveTo questId="1" x="2921.363" y="361.634" z="0.2000008" pathPrecision="20" unsafeRandomDistance="10" name="FOS-11" />
<TrinityMoveTo questId="1" x="2952.429" y="523.936" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-12" />
<TrinityMoveTo questId="1" x="3135.635" y="652.410" z="0.1000003" pathPrecision="20" unsafeRandomDistance="10" name="FOS-13" />
<TrinityMoveTo questId="1" x="3393.234" y="740.655" z="0.1000009" pathPrecision="20" unsafeRandomDistance="10" name="FOS-14" />
<TrinityMoveTo questId="1" x="3260.439" y="856.315" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-15" />
<TrinityMoveTo questId="1" x="3273.526" y="873.540" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-16" />
<TrinityMoveTo questId="1" x="3144.827" y="763.106" z="0.1000565" pathPrecision="20" unsafeRandomDistance="10" name="FOS-17" />
<TrinityMoveTo questId="1" x="3067.996" y="836.077" z="0.1000001" pathPrecision="20" unsafeRandomDistance="10" name="FOS-18" />
<TrinityMoveTo questId="1" x="2948.555" y="842.644" z="0.1311852" pathPrecision="20" unsafeRandomDistance="10" name="FOS-19" />
<TrinityMoveTo questId="1" x="2853.193" y="616.012" z="0.299768" pathPrecision="20" unsafeRandomDistance="10" name="FOS-20" />
below is a test if you get stuck use the above instead -->
<If condition="CurrentWorldId == 95804">
<TrinityMoveTo questId="1" x="3402.99" y="603.2186" z="0.2654161" pathPrecision="20" unsafeRandomDistance="10" name="FOS-01" />
<TrinityMoveTo questId="1" x="3385.733" y="670.6065" z="0.100001" pathPrecision="20" unsafeRandomDistance="10" name="FOS-02" />
<TrinityMoveTo questId="1" x="3353.907" y="722.7925" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-03" />
<TrinityMoveTo questId="1" x="3300.556" y="740.2018" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-04" />
<TrinityMoveTo questId="1" x="3308.538" y="828.3345" z="0.111868" pathPrecision="20" unsafeRandomDistance="10" name="FOS-05" />
<TrinityMoveTo questId="1" x="3264.826" y="863.5126" z="0.1" pathPrecision="25" unsafeRandomDistance="10" name="FOS-06" />
<TrinityMoveTo questId="1" x="3117.53" y="692.1027" z="0.09999812" pathPrecision="20" unsafeRandomDistance="10" name="FOS-07" />
<TrinityMoveTo questId="1" x="3002.023" y="729.8654" z="0.1001893" pathPrecision="20" unsafeRandomDistance="10" name="FOS-08" />

<TrinityMoveTo questId="1" x="2944.975" y="765.7842" z="0.1994935" pathPrecision="20" unsafeRandomDistance="10" name="FOS-10" />
<TrinityMoveTo questId="1" x="2896.552" y="646.7423" z="0.09999809" pathPrecision="20" unsafeRandomDistance="10" name="FOS-11" />
<TrinityMoveTo questId="1" x="2886.27" y="519.3752" z="0.09999903" pathPrecision="20" unsafeRandomDistance="10" name="FOS-12" />
<TrinityMoveTo questId="1" x="2856.384" y="454.8903" z="0.09849394" pathPrecision="20" unsafeRandomDistance="10" name="FOS-13" />
<TrinityMoveTo questId="1" x="2961.223" y="369.3428" z="0.2" pathPrecision="20" unsafeRandomDistance="10" name="FOS-14" />
<TrinityMoveTo questId="1" x="3000.238" y="501.3299" z="0.1" pathPrecision="20" unsafeRandomDistance="10" name="FOS-15" />
<TrinityMoveTo questId="1" x="3092.199" y="491.1617" z="0.09999999" pathPrecision="20" unsafeRandomDistance="10" name="FOS-16" />
<TrinityMoveTo questId="1" x="3205.557" y="422.3107" z="0.1000019" pathPrecision="20" unsafeRandomDistance="10" name="FOS-17" />
<TrinityMoveTo questId="1" x="3301.908" y="319.5347" z="0.1000016" pathPrecision="20" unsafeRandomDistance="10" name="FOS-18" />
<TrinityMoveTo questId="1" x="3353.812" y="209.8143" z="0.09340125" pathPrecision="10" unsafeRandomDistance="5" name="FOS-19" />

<TrinityMoveTo questId="1" x="3381.379" y="613.2155" z="0.100001" pathPrecision="20" unsafeRandomDistance="10" name="FOS-22" />
<TrinityMoveTo questId="1" x="3451.949" y="609.5871" z="0.3065126" pathPrecision="20" unsafeRandomDistance="10" name="FOS-23" />
<UseWaypoint questId="1" actorId="6442" x="3451.949" y="609.5871" z="0.3065126" waypointNumber="2" />
</If>

<WaitTimer questId="1" waitTime="500" />
<LoadProfile profile="06_KeepLevel2.xml"/>
</Order>
</Profile>
 
crazy results, hope they stay like this!

from 450-550 GPH to 500-650 GPH with all out of my 17 toons.
 
Last edited:
Tinnkaizer v0.5:
tinnkaizer615k.webp

Running on a monk, paragon level 75, mp4, weapon swap
Items: 930.52 per hour

How tinnkaizer gets 300k on your tests is very interesting ;)
 
For the people that has 550+gph, are you using gold find gear?

Trinity .12 and it works perfect. Good profile!
 
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