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[A2 - Normal] Leoric's Signet Farming w/ 5 NV Stacks

runs nice, but i have a little problem, after it finishes it the first time, it only does oasis, it doesn't start from beginning, any idea what's the problem?
 


It always gets stuck here. Sometimes for a few seconds, sometimes half a minute, but it slows down the runs/hr by alot. Anyone know how to remove this area?

add Mysterious Cave Door into trinity blacklist, ActorSNO is 178161

blacklist for CE Trinity is in \Plugins\GilesTrinity\Dictionaries.cs
 
Hello, is it possible to start the profile in the "Cave of assassins" to get 5 NV Stacks and make the mp 10.
I explained this to the scene to start the profile mp 0 with 300% MF and in mp 10 we start with 400% MF and with 5 Stacks NV is truly begin the run with 475% MF.
Given the large difference in MF I told her that would benefit everyone if it was possible to make these few changes.
thank you
 
ok question i got this bot working but it skips elites to buld nv stacks why? or do i not have some thing set?
 
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it keeps repeating 1st 3 areas over and over wont go any father why?
 
wtf?
00:00:00.0001876 with 9(3) hops
[12:52:22.534 D] Client path generated.
[12:52:22.534 D] Generated path to <615.173, 893.5147, -29.79434> (a2dunCald_Deco_Sewer_Lid_Dark) with 3 hops.
[12:52:23.467 D] Navigation reached current destination. Within 3.368399
[12:52:23.467 D] Navigator.Clear
[12:52:25.269 D] Generating path to Run past the sewers - <613.8516, 921.5649, -29.67083>
[12:52:25.272 D] Successfully generated path from {X=358,Y=246} to {X=369,Y=246} in 00:00:00.0000642 with 12(2) hops
[12:52:25.272 D] Client path generated.
[12:52:25.272 D] Generated path to <613.8516, 921.5649, -29.67083> (Run past the sewers) with 2 hops.
[12:52:27.726 D] Navigator.Clear
[12:52:28.406 D] Replaced hook [ProfileOrderBehavior_Hook] 6eed9d93-a555-4526-a08b-fb322cc5f07f
[12:52:31.548 D] Replaced hook [ProfileOrderBehavior_Hook] 8a4335df-d4ea-4bf3-97f0-294f2ca758b2
[12:52:31.563 N] [RadsAtom] - Loading next profile: F:\LEORICSIGNET\Profiles\[A2 - Normal] Leoric's Grinder 1.4a Q4.1 BETA\HandBananna_Pooptubes.xml
[12:52:31.563 N] [RadsAtom] - Resetting the deathcounter.
[12:52:31.620 D] Replaced hook [ProfileOrderBehavior_Hook] 2fb5dde5-7945-45b4-b432-c157e81e263a
[12:52:31.648 N] Leaving game, reason: There was an issue locating quest progress
 
ffs i use all plugins to avoid stucks but now it stucks neat that barricade...

jsgPB.jpg
 
Profile gets stuck in camp in the south in the canyon.

Fresh install of DB,ALl required plugins, exc.
 
[16:09:35.005 N] Creating new game, Params: <Act:A2 Difficulty:Normal Quest:57337 QuestStep:26 ResumeFromSave:False IsPrivate:True Handicap:0>
[16:09:36.514 N] Closing error dialog
[16:09:41.948 N] Stopping the bot.

anyone know why the bot wont start for me?

Im new to demonbuddy :s
 
have you a plugin like trinity or rad ?
Required Plugins

RadsProfileManager
GilesTrinity

If you don't use this plugin, this won't work at all.
 
The first 4 links do not work for me. How can i download thats?
 
it's work, be sur you are connected to the site.
i have sometime a disconnect
sorry for my english
 
i was able to fix it by editing the end of the "7_HandBananna_Oasis_Meeki-Update" file

i changed
<!-- switch profiles -->
<Continue exitgame="true" profile="1_HandBananna_START_HERE.xml"/>

to

<!-- switch profiles -->
<LeaveGame reason="Run Complete." />
<!--Continue exitgame="true" profile="1_HandBananna_START_HERE.xml"/-->
 
Seriously I must be an idiot or something, I'm not getting the Blacklist thing, when I Ctrl+F to find "the spot" all I find is this:

TownRun._dictItemStashAttempted = new Dictionary<int, int>();
hashRGUIDBlacklist60 = new HashSet<int>();
hashRGUIDBlacklist90 = new HashSet<int>();
hashRGUIDBlacklist15 = new HashSet<int>();
vBacktrackList = new SortedList<int, Vector3>();

Where do I add all of the following numbers???

56598, 53628, 54272, 209018, 219223, 62522, 5512, 55005, 2965, 4109, 114527, 181857, 181858, 164057, 181563,

Also mine repeats its runs (without creating a new game)... is that because of the missing numbers it does that?
It also keeps getting stuck in town... apparently it's to stupid to use the waypoint... it runs around in town for like half a min like a retard before it uses the waypoint :(
 
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