Looking for some extra testers -- Modified Profiles for improved death handling:
I believe the Leoric profile is good to go and I updated fields of misery a bit...though there may be a spawn point in the middle of misery that might screw things up. If so, let me know.
Also updated Festering Woods (A & B are the exact same for now). This one is likely a guaranteed fail at some point haha. I ran through it with no problems, but the spawn points for both the Crypt and Warriors nest could be in 3 different places, and if you die inside the crypt/nest, you will spawn inside the crypt/nest. Unfortunately XML is pretty linear here so without some conditional ELSE statements, might be tough to get this perfect (or REALLY long, ugly XML)
What I did was stop my profile in the inside of the crypt, and restart it (basically like dying). Normally this would just TP back to town and start from scratch. What should happen now is you will re-explore that crypt assuming the elite in there killed you, and then it will go back to the festering woods. Depending on the location of where the crypt spawned, you could potentially go back into the crypt and re-explore it, twice I believe lol. In my case, my char went back into the crypt once and re-explored it, then continued finishing Festering woods.
If your crypt/nest spawned at spawn point #1 and you die in there, you will likely finishing exploring that crypt, leave, and go back into the crypt, twice! (worst case)
If your crypt/nest spawned at spawn point #2 and you die in there, you will likely finishing exploring that crypt, leave, and go back into the crypt, once. (not bad)
If your crypt/nest spawned at spawn point #3 and you die in there, you will likely finishing exploring that crypt, leave, and continue exploring the woods. (good)
You don't die (need I say more?)
To be honest, this is still WAAYY quicker than restarting...and you might end up only re-exploring once like me (they are small so it goes by really quick) or not at all. Since this is a Keywarden run, I am almost always at NV4 when entering the Festering Woods so I typically only need to kill one elite in the Crypt of the Ancients and then I'm off to Misery.
Overall, this should speed things up quite a bit here. Test out and let me know if you encounter stucks. If so, please try to be detailed so I can diagnose. Once I'm confident these are working for AFK users, I will updated the OP.
Only do this if you want to help me out and don't mind watching your bot a bit and monitoring stucks. Again, the quicker I can release these, the better all of us can benefit. Thx!