Yeah not sure if there is a way to detect when the warden is dead...I'll look into it. Until then, it just finishes off the Fields of Misery and restarts.
I haven't encountered this, verify you've got the latest DB and plugins except trinity (keep that at 1.6.3.1 for now). I've made many town runs as I collect pretty much all rares to sell and it works fine. I've seen it get stuck maybe once or twice on other profiles or if I've been messing with it. If you continue to have an issue, the quick remedy is to simply only pick of i63 rares and legends...probably will take a few runs to fill up. I did that when DB broke the identify earlier today.
Got it, I'll take a look and see about adding a map point. I'm testing Act 2 keywarden run now. Should have that posted tomorrow.
Pre-Release update:
October 21st, 2012
Mint 3.0.1
Fixed stucks in FieldsofMiseryA and FieldsofMiseryB
Fixed stuck in highlands B
Fixed an issue with getting stuck on the scarecrow (will no longer loot scarecrow until Trinity is updated to support it, I sent Giles a PM)
Continue to report any stucks please!
Everytime I run this profile it will run for a few minutes then crash my diablo and Demonbuddy. I can run the act 3 Big Red champion hunting for days without error. Any ideas what is causing this to crash for me so often? I have not been able to get 1 key using it.
Here is what I am running with it:
I am using Demonbuddy v1.0.1094.27
GileTrinity 1.6.3.4 I could not find 1.6.3.3 that you recommended, could this be the problem?
RadsAtom 1.5.1
Thats it, thats all I am running and can't seem to get it working. I have tried clean installs also, still crashes after a little while running.
EDIT: I just got it to finally kill a keywarden before the crash, and after he killed the warden he just kept running around the fields of misery, never warped out. Is that normal?
<MoveTo questId="1" x="2131.725" y="458.1083" z="0.1" name="FoM #20" />
<MoveTo questId="1" x="2131.725" y="458.1083" z="0.1" name="FoM #21" />
<MoveTo questId="1" x="2072.387" y="469.429" z="0.1" name="FoM #22.1" />
<MoveTo questId="1" x="1961.413" y="485.4483" z="0.1" name="FoM #22.2" />
<MoveTo questId="1" x="1920.435" y="372.7823" z="0.1" name="FoM #22.3" />
<MoveTo questId="1" x="1865.47" y="222.6739" z="0.1000001" name="FoM #23" />
Hi,
Yes Act 1 got messed up last night for some reason, it no longer likes certain wave points in the profile that HAD been working for quite some time. I'm not sure if this was a change with DB or what, but it looks like new movement points will need to be assigned. I just checked and this still is not working. Act 3 and 2 should still be working however.
I will let you know as soon as Act1 has been fixed, I may just map new points myself but supposed Ciggarc (original writer of this profile) has a new release that fixes this but I didn't see the post.
As for keywardens, there is no way that I have been able to figure out, to teleport upon their death. They aren't related to a specific quest (to check if you completed the quest) and they are randomly positioned on the map. So at this point, it only TPs on NV5, and then it just runs the keywarden map and clears it. Until I can figure out a way to tell if the keywarden is dead, this is how it will operate.
First priority is to get Act1 working again.
EDIT: I believe the issue is related to the Z coordinate of these profiles...I just mapped a new point and was able to get past the constant stuck point in Misery Profile B. Got a hockey game to go to but when I get back, if Ciggarc hasn't posted their updated profiles, I will re-map Misery Profile A since that one stops near the end.
Found this for those more experienced users:
Code:<MoveTo questId="1" x="2131.725" y="458.1083" z="0.1" name="FoM #20" /> <MoveTo questId="1" x="2131.725" y="458.1083" z="0.1" name="FoM #21" /> <MoveTo questId="1" x="2072.387" y="469.429" z="0.1" name="FoM #22.1" /> <MoveTo questId="1" x="1961.413" y="485.4483" z="0.1" name="FoM #22.2" /> <MoveTo questId="1" x="1920.435" y="372.7823" z="0.1" name="FoM #22.3" /> <MoveTo questId="1" x="1865.47" y="222.6739" z="0.1000001" name="FoM #23" />
Replace these MoveTo points in the MiseryA XML profile. Supposed to fix...
Awesomeness. Thx...this seemed to have fixed it. Ran twice now without getting stuck in FOM. Hoping it can go without me babysitting o/n nowThanks muchly!