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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

has been running perfectly for 2 days, but now it enters crypt, kills the first few zombies and then exit's till it has to re-start due to inactivity :S i have not changed any settings.
 
Is there anyway for me to set this up so it will tele to town before it restarts a new game?

Open up FoMnormal.xml with your editor.
Go to the last few lines to the ending sequence and uncomment the teleport to town part:
Code:
<!--Ending Sequence-->
			[B][COLOR="#FF0000"]<!--[/COLOR][/B]<WaitTimer questId="1" waitTime="1000" />
			<UseTownPortal questId="1" />[B][COLOR="#FF0000"]-->[/COLOR][/B]
			<LeaveGame quest="136656" step="-1" reason="Durp! FoM zorked has ended." stayInParty="False" />
becomes:
Code:
<!--Ending Sequence-->
			<WaitTimer questId="1" waitTime="1000" />
			<UseTownPortal questId="1" />
			<LeaveGame quest="136656" step="-1" reason="Durp! FoM zorked has ended." stayInParty="False" />
 
has been running perfectly for 2 days, but now it enters crypt, kills the first few zombies and then exit's till it has to re-start due to inactivity :S i have not changed any settings.

My buddies bot just started doing the same thing... Hoping for a response.
 
I seriously don't know how that happens ... Did you guys use bombastic's Trinity? You should.
 
these profiles both work amazing:::

thank u v much zorked!! v well executed!

which prof do ppl seem to average more xp/h? max crypt or normal fom?

would be interesting to know if some1 has some insight.

since the randomness of max decay can affect the xp imo

:)
 
i also checked, for me its the same! mp10 skip elites, even though i wanna try with elites, just to see the difference i will get from having a few nv stacks

will report back if its worth it. i kill fast enough. will also try ur profile with other classes :)
 
question:

===== Misc Statistics =====
Total tracking time: 4h 28m 30s
Total deaths: 8 [1.79 per hour]
Total games (approx): 67 [14.97 per hour]
Total XP gained: 1652.81 million [369.34 million per hour]
Total Gold gained: 653.46 Thousand [146.02 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 6083 [1359.33 per hour]

Items dropped by quality:
- White: 2464 [550.61 per hour] {40.51 %}
- Magic: 3029 [676.87 per hour] {49.79 %}
- Rare: 577 [128.94 per hour] {9.49 %}
- Legendary: 13 [2.91 per hour] {0.21 %}
--- ilvl 60 Legendary: 2 [0.45 per hour] {0.03 %}
--- ilvl 61 Legendary: 2 [0.45 per hour] {0.03 %}
--- ilvl 62 Legendary: 3 [0.67 per hour] {0.05 %}
--- ilvl 63 Legendary: 6 [1.34 per hour] {0.10 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 40 [8.94 per hour]

Items picked up by quality:
- Rare: 32 [7.15 per hour] {80.00 %}
- Legendary: 8 [1.79 per hour] {20.00 %}
--- ilvl 61 Legendary: 1 [0.22 per hour] {2.50 %}
--- ilvl 62 Legendary: 2 [0.45 per hour] {5.00 %}
--- ilvl 63 Legendary: 5 [1.12 per hour] {12.50 %}

(note: 33 follower items ignored for being ilvl <60 or blue)
Potion Pickups:
Total potions: 69 [15.42 per hour]

===== End Of Report =====


is this for real? LOL just got dc from bnet due to whats going on atm. but most my logs have those stats. do i rly get "Total XP gained: 1652.81 million [369.34 million per hour]"?! :OO its from the logs in "TrinityLogs" are those correct? ^^
 
I seriously don't know how that happens ... Did you guys use bombastic's Trinity? You should.
Same here(doing FomMaximum)..forgot to mention I am using Bombastic's Trinity.. works fine under fomnormal that I can tell but could this have anything to do with it? I noticed some slight differences in the crypt profiles between max and normal..

FomMaximumcrypts.xml has

<!--Trinity Explore Decaying lvl 1-->

<!-- Stuck preventors, shamelessly copied :P -->
and..

<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="70" lootRadius="200" />
<TrinityExploreDungeon questId="136656" stepId="1" boxSize="27" boxTolerance="0.18" pathPrecision="20"

while FomNormalcrypts.xml has

<!--Trinity Explore Decaying lvl 1-->
<ToggleTargeting questId="1" stepId="1" combat="False" looting="True" killRadius="120" lootRadius="200" /> <--this line added
<!-- Stuck preventors, shamelessly copied :P -->

and

<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="70" lootRadius="200" />
<TrinityExploreDungeon questId="1" stepId="1" boxSize="27" boxTolerance="0.18" pathPrecision="20" <--quest ID is changed..

hoping that this may be the cause of it, since it looks like a simple copy paste would fix it. Going to wait on reply before I go messing with things I don't understand..lol
 
Yes, this can be one of the issues.

I think I'll look into it...
 
updated the first post with a bandaided 1.6.2

maximumDecay received a double fix for the entering Dungeon problem
 
been running bandaid for last 10 hours...working beautifully far as I can tell. Since i'm home from work, i'll actually start paying attention lol
 
Seems the bot got lost in DC. I don't know what I can do against that. But thanks for the report anyways.
 
Well it became somewhat polished due to me publishing it and trying to incorporate feedback. Maybe you should also try bombastic's version. His version might have a slight edge above mine. (The one you can find bundled with his Trinity version)

Thanks for the flowers :)
 
Your profile is the best.
But what is better FoMNormal or FomMaximumDecay or FoMMaximumcrypts?
Could you post plugins, lootrules? combatrules and trinity settings(screenshots), that you use?

P.s/ Sorry. I don't speak English.((
 
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