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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

Here's my new tweaked trinity!

Changes:

Based on Trinity 1.7.3.9! :)

Whirlwind ZigZag: Tweaked a bit more when engaging elites;
Force Elite Attack: New methods to force attack elites.
- Got Blessed (Protection) Shrine: kill elites with 40% hp or less;
- Got Frenzy Shrine: kill elites with 50% hp or less;
- Got Frenzy and Blessed Shrines: kill ALL elites;
- Neither: kill elites below 15% hp.
Tweaked Trees blacklist: they are always blacklisted, except with very few hp (5%) or point blank range;
Modified trinity's "Ignore Non-Legendaries in AoE": check that option and it will not skip yellow items in all avoidances, but only in Poison Tree;
Changed "Free Bag Slots" behaviour: Now will only triggers when in town. Not in town? Do townruns with full backpack. Recommended value: 20+
Resplend Chests kamizake run: Runs at them only when 50 range + *your container range* (down from 90). Recommended value for containers: 8
Always kill alone elites: If there are no minions anymore, focus fire on the remaining Elite;
Mobs with low hp: Mobs with very low hp (7%) and close ranged (20) will always be killed;

New Profile Tag:

Code:
<TrinityTrashPack questId="1" size="7" radius="30" />

Now we are able to change Trash Pack Size and Radius inside the profile!

I'm using 7/30 for FoM and 6/40 for Decaying Crypt. Just check the attachment, there's an altered FoM_Normal 1.6.1 with these new values :)

Fullstats / WorldStats log: Removed all ilvl except for legendaries. After Monster Power there's no point in tracking "ilvl per hour" anymore.
Example of the new *clean* generated file:
Code:
===== Misc Statistics =====
Total tracking time: 1h 41m 55s
Total deaths: 3 [1,77 per hour]
Total games (approx): 14 [8,24 per hour]
Total XP gained: 2,40 million [1,41 million per hour]
Total Gold gained: 748,36 Thousand [440,55 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 3088 [1817,87 per hour]

Items dropped by quality: 
- White: 958 [563,97 per hour] {31,02 %}
- Magic: 1707 [1004,89 per hour] {55,28 %}
- Rare: 415 [244,31 per hour] {13,44 %}
- Legendary: 8 [4,71 per hour] {0,26 %}
--- ilvl 58 Legendary: 1 [0,59 per hour] {0,03 %}
--- ilvl 61 Legendary: 1 [0,59 per hour] {0,03 %}
--- ilvl 62 Legendary: 2 [1,18 per hour] {0,06 %}
--- ilvl 63 Legendary: 4 [2,35 per hour] {0,13 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 73 [42,97 per hour]

Items picked up by quality: 
- Rare: 65 [38,26 per hour] {89,04 %}
- Legendary: 8 [4,71 per hour] {10,96 %}
--- ilvl 58 Legendary: 1 [0,59 per hour] {1,37 %}
--- ilvl 61 Legendary: 1 [0,59 per hour] {1,37 %}
--- ilvl 62 Legendary: 2 [1,18 per hour] {2,74 %}
--- ilvl 63 Legendary: 4 [2,35 per hour] {5,48 %}

Potion Pickups:
Total potions: 7 [4,12 per hour]

===== End Of Report =====

For the old changelog: http://www.thebuddyforum.com/demonb...d-edition-mp10-e-skipping-93.html#post1325283

great work as you can see in my barb-2 excel doc in sign, decrease my DPH a lot!

btw you dont need Yar kickstart file, for the first it automatic deleted every time i started yar with it DUNNO WHY? and i see no profile loaded ERROR
for the second FOM start normal is yar compatible itself
 
You had a typo - it's "PriorityScenes" not "PrioritizeScenes" ... this wasn't working at all. Everyone's IPH should go up now :)

It's not a typo, look:

Code:
        [XmlElement("PriorityScenes")]
        [XmlElement("PrioritizeScenes")]
        public List<PrioritizeScene> PriorityScenes { get; set; }

Both are supported, right?

But PriorityScene (without the s), in your code, is invalid. I couldn't find a XmlElement for it. Only:

Code:
        [XmlElement("PrioritizeScene")]
        public class PrioritizeScene

Or I'm missing something here?
 
Aye, looks like you're right, I was wrong. Not sure where I grabbed that from.
 
Anyone else having the issue of the bot standing AFK in town, with full red gear, not doing anything? I keep getting this at random after some hours
 
Anyone else having the issue of the bot standing AFK in town, with full red gear, not doing anything? I keep getting this at random after some hours

Got that. Set your repair % higher. Happened to me when i got it set to 10%, changed it to 45% and stopped having that issue.

Im having weird things on a fresh new install. Latest Trinity and latest DB build (non beta). Got those red equip, some AFK on town and lots of stucks. Im sure it?s a configuration issue on my side because i didnt had this troubles 2 days ago.... but i cant seem to hit the spot yet :/ .

Edit: Do The Townrun fix part describen on first post !!!!
 
Does that townrun when gear is red? Or ONLY when inventory is 2/3 full?

No idea... but i can tell you something: after i edited that it stopped going full retard with red equip. My guess is that the condition added was the one that solved my issue.

EDIT: Actually now that i remember i did a fresh install of the Beta DB too and had an error wich i solved doing THIS . Maybe that was the one that fixed the issue TBH.
 
I believe what is actually happening is that the bot is crashing (somehow), and then R-YAR 0.24 is restarting it, however R-YAR 0.24 has problems right now, sometimes at random it doesn't load plugins (although it seems it does since the btag is on top of demonbuddy as if trinity is loaded) - Then I checked when one had crashed, trinity was not loaded, so Im thinking possibly it is that

I am testing now with repair slider on 40% and added in the code, will see if I get it again
 
// Check for no space in backpack
Vector2 validLocation = Trinity.FindValidBackpackLocation(true);
if (validLocation.X < 0 || validLocation.Y < 0 || (Trinity.Player.IsInTown && validLocation.Y >= 4))
{
Logger.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "Inventory full or half full in town, now running town-run routine.");
if (!LastTownRunCheckResult)
{
LastTownRunCheckResult = true;
}
Trinity.IsReadyToTownRun = true;

Trinity.ForceVendorRunASAP = true;
// Record the first position when we run out of bag space, so we can return later
TownRun.SetPreTownRunPosition();
}

Code no longer working with YAR, can't load trinity when inputting that code
 
Hello there, ive been away for a while now ( more than a year ) i rode throught most of your thread but couldnt find any gearing guide? only stats stuff I don't know much about barbarian and would like to be able to do this profile comfortably, any Budget references? Thanks anyway for your work :)
 
how come when i run the profile and it finds decaying crypt that it enters the crypt and then it leaves the crypts. moving around the outside portal and not going in again or exploring the crypts at all..?

is there something i'm missing?

just let it run around the outside a bit then it moved over to the old mill (gate closed) and it ran a few steps outside that gate a a while then i stopped the bot..
 
read first post pls
you missing the questffs why people always dont did minimal requirements to the profile
 
im done with answer on stupid questions
at least im not the profile creator to anser it again and again
 
Bombastic, im still using your 1.3.7.8 files and its pretty great got around 6lph in 100h. One thing bothers me tho, in DC bot sometimes runs back from the other side of the map to the beggining of it and than he runs to the unexplored part which happens to be on the far side again. My IPH drops from 2.3k to 1.6 or so. It's not a big problem, but is it possible to code the bot so when he runs back to the entrance (or when he plans to go to the entrance ) to log out or something like that?
Peace out!
 
what u mean he miss the quest?

Read the FIRST post. There it says EVERYTHING that is needed to start using this script. One of those requirements is certain quest that must be chosed ingame. If you dont chose the correct quest it may have difficulties. Thats what he means with "missing the quest".
 
Bombastic, im still using your 1.3.7.8 files and its pretty great got around 6lph in 100h. One thing bothers me tho, in DC bot sometimes runs back from the other side of the map to the beggining of it and than he runs to the unexplored part which happens to be on the far side again. My IPH drops from 2.3k to 1.6 or so. It's not a big problem, but is it possible to code the bot so when he runs back to the entrance (or when he plans to go to the entrance ) to log out or something like that?
Peace out!

Unfortunately this is a common issue with TrinityExploreDungeon, the tag to explore random generated maps.

There's no way to fix it.
 
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