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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

// ignore non-legendaries and gold near elites if we're ignoring elites

this ^ ?

i can simply remove it.. but what with rares (including jewelery) that bot often ignores when there is no elites or aoe nearby?
 
just tested:

i checked all 58+ rares in trinity pickup rules - tons of rare items bot still leaving on the floor.. =\

not skiping elites etc

this block was revomed before test:
Code:
// ignore non-legendaries and gold near elites if we're ignoring elites
                                // not sure how we should safely determine this distance
                                if ((CombatBase.IgnoringElites && cacheObject.ItemQuality < ItemQuality.Legendary &&
                                    ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f)) ||
									( (AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius)) && cacheObject.ItemQuality < ItemQuality.Legendary))
                                {
                                    cacheObject.Weight = 0;
                                }
 
well, if you want to pickup all rares, you need to change your pickup rules :D
 
ok))) now i'm testin with 1.7.3.9 + zorked 1.6.1 + custom variables from immortalhz

all is ok - des and rare weapons bot collects all as choosen in trinity rules.. will look for iph\lph now

first hour - checked 15% less iph
 
ok))) now i'm testin with 1.7.3.9 + zorked 1.6.1 + custom variables from immortalhz

all is ok - des and rare weapons bot collects all as choosen in trinity rules.. will look for iph\lph now

first hour - checked 15% less iph
that may have to do with collecting DEs :P
 
ok))) now i'm testin with 1.7.3.9 + zorked 1.6.1 + custom variables from immortalhz

all is ok - des and rare weapons bot collects all as choosen in trinity rules.. will look for iph\lph now

first hour - checked 15% less iph

where I can find " custom variables from immortalhz"?
 
i have a problem:
[10:52:58.979 N] Demonbuddy v1.0.1446.317 started
[10:53:21.820 N] Logging in...
[10:53:22.530 N] Attached to Diablo III with pid: 3156
[10:53:22.546 N] Flashing window
[10:53:26.425 N] [Trinity] Compiled
[10:53:27.097 N] [AutoEquipper 2.0.0.0] Initialized.
[10:53:27.099 N] [Trinity] Initialized v1.7.3.9
[10:53:28.068 N] [AutoEquipper 2.0.0.0] Enabled! Bot will now try to auto-equip better items picked up!
[10:53:28.069 N] [GearScore] Enabled! Now able to evaluate DPS and EHP!
[10:53:28.069 N] [QuestTools] Plugin v1.4.0 Enabled
[10:53:28.083 N] [Trinity] OnEnable start
[10:53:28.092 N] [Trinity] Loading Global Settings, You can use per-battletag settings by removing the Trinity.xml file under your Demonbuddy settings directory
[10:53:28.333 N] [Trinity] Configuration file loaded
[10:53:28.378 N] [Trinity] ENABLED: Trinity v1.7.3.9 now in action!
[10:53:29.839 N] Current bot set to Order Bot
[10:53:29.840 N] Loaded profile FoM+Decay zorked edition
[10:53:51.479 N] Chose Trinity as your combat routine.
[10:53:51.788 N] Loaded profile FoM+Decay zorked edition
[10:53:51.903 N] [Trinity] Bot Starting
[10:53:52.052 N] [Trinity] ItemRules is using the soft rule set.
[10:53:52.053 N] [Trinity] PICKLOG = Rare
[10:53:52.053 N] [Trinity] KEEPLOG = Rare
[10:53:52.053 N] [Trinity] RULEPATH = C:\Users\pedro\Desktop\db\Plugins\Trinity\ItemRules\Rules\soft
[10:53:52.055 N] [Trinity] ... loaded: 13 Pickup rules
[10:53:52.056 N] [Trinity] ... loaded: 0 Identify rules
[10:53:52.056 N] [Trinity] ... loaded: 0 Salvage rules
[10:53:52.056 N] [Trinity] ... loaded: 65 Common Keep rules
[10:53:52.056 N] [Trinity] ... loaded: 1 Magic Keep rules
[10:53:52.058 N] [Trinity] ... loaded: 86 Rare Keep rules
[10:53:52.060 N] [Trinity] ... loaded: 137 Legendary Keep rules
[10:53:52.061 N] [Trinity] ... loaded: 0 Set Keep rules
[10:53:52.061 N] [Trinity] ... loaded: 0 Macros
[10:53:52.061 N] [Trinity] ItemRules loaded a total of 289 Soft rules!
[10:53:52.061 N] [Trinity] _______________________________________
[10:53:52.061 N] [Trinity] ___-|: Darkfriend's Item Rules 2 :|-___
[10:53:52.061 N] [Trinity] ___________________Rel.-v 2.2.3.0_______
[10:53:52.061 N] [Trinity] ItemRules is using the soft rule set.
[10:53:52.061 N] [Trinity] PICKLOG = Rare
[10:53:52.061 N] [Trinity] KEEPLOG = Rare
[10:53:52.061 N] [Trinity] RULEPATH = C:\Users\pedro\Desktop\db\Plugins\Trinity\ItemRules\Rules\soft
[10:53:52.061 N] [Trinity] ... loaded: 13 Pickup rules
[10:53:52.062 N] [Trinity] ... loaded: 0 Identify rules
[10:53:52.062 N] [Trinity] ... loaded: 0 Salvage rules
[10:53:52.062 N] [Trinity] ... loaded: 65 Common Keep rules
[10:53:52.062 N] [Trinity] ... loaded: 1 Magic Keep rules
[10:53:52.063 N] [Trinity] ... loaded: 86 Rare Keep rules
[10:53:52.067 N] [Trinity] ... loaded: 137 Legendary Keep rules
[10:53:52.067 N] [Trinity] ... loaded: 0 Set Keep rules
[10:53:52.067 N] [Trinity] ... loaded: 0 Macros
[10:53:52.067 N] [Trinity] ItemRules loaded a total of 289 Soft rules!
[10:53:52.229 N] Waiting 6.5 seconds before next game...
[10:53:58.748 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:10]
[10:54:03.985 N] Loaded profile FoM+Decay zorked edition
[10:54:06.638 N] [Trinity] New Game - resetting everything
[10:54:06.708 N] GameChanged. Clearing actors
[10:54:06.764 N] [Trinity] New Game - resetting everything
[10:54:06.787 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[10:54:07.121 N] Loaded profile FoM+Decay zorked edition
[10:54:07.121 N] Game joined, Resetting profile caches.
[10:54:07.141 N] ========== Grid segmentation resetting!!! ============
[10:54:07.250 N] [Trinity] Starting up Generic Cache Manage thread
[10:54:07.252 N] [Trinity] Starting up Generic Blacklist Manager thread
[10:54:09.074 N] Profile completed
[10:54:09.074 N] Number of games completed:1


I load in act 2 and I can not move the character, I have a wd
 
thats a act 1 profile...you need to stop bot, use quest 10.1 and start bot...first time after select the quest you must enter it manually or the bot use the quest before...
 
Hi guys. I've made a lot of tweaks and changes, and I want to share them with you :)

What did I do? I mostly focused on Fields of Misery / Decaying Crypt. But all the changes should work with all profiles.

Changes:

Whirlwind ZigZag change: use dynamic ZigZag values (more details below);
Poison tree: do not fight anything near poison. If there's poison nearby, try to kite trash/elites away;
Whirlwind solo fix: do not attack solo mobs with basic attack if they are with low HP;
Soft blacklist: something like irrx is doing in the new Trinity 1.4.3.9. Do not blacklist some targets inside the profile, but inside Trinity instead (avoid bodyblock issues and other problems);
Backtracking fix: used an idea made by immortal. Do no backtrack to Gold or yelllow items, but instead give them a certain "weight" based on ItemType (Amulets, Rings and Demonic Essence get high values);
Legendary pickup fix: I changed how trinity handle legendaries, now I don't miss them anymore (except the impossible ones to get, like "you are dead and logged off and there was a non-picked legendary" or "logged of but my tornados killed a mob that droped a legendary");
Pickup gold/yellow items inside AoE: another idea made originally by immortal. Little changes here: boost of 5% aoe radius to avoid flip-flop back, and do not pickup only if it's inside POISON TREE;
Health Globe: if HP below "Emergency Health Globe Limit" go pickup globes, not decreasing their weight if they are far or near mobs. Well, we need them!;
Shrines: do not walk to shrines too far away. Only go to them if they are near OR if bot is buffed with SPRINT (that's a Trinity bug, I don't know why trinity don't use sprint to pickup globes, shrines, health well...);
Female Zombie: changed their weight to 1, making them being target as the last mob around;
Profile changes: It's the 1.6.0 version. Changed loot radius to 200 (it will backtrack that far only to legendaries, see above) and de-blacklisted trees, bulls and female zombies. They are handled inside trinity now. Changed MaxDeaths: if Decaying is not checked, MaxDeaths=2, after that, MaxDeaths=1;
Cosmetic changes: put "Gold per Hour" inside Fullstats.log (it was being recorded only at Runstats.log) and make Minutes being displayed properly (before: "Total tracking time: 6h 14,00m 59s", after: "Total tracking time: 6h 14m 59s").

...and some other minor things I don't remember :)

About Dynamic Whirlwind ZigZag

ZigZag value shouldn't be a fixed value. So I changed its behaviour:

- If there's only ONE mob, decrease ZZ by 50% (limited to a minimum 10)
- 8 or more mobs nearby, increase ZZ by 50% (limited to a maximum 22)
- Any number of mobs between 2 and 7, use default value.

Recommended ZigZag value: 15

You will definitely see major changes when fight few mobs, not to mention a solo mob or mobs standing near an wall. With a lower ZZ value they are going to be evaporated :)

Recommended Trinity Settings

Trigger range for elite: 50
Trigger range for trash: 70
Minimum trash pack size: 7
Trash Pack Radius: 30
Ignore Trash Below %: 0
Ignore Trash Below with DOT%: 0
Extend trash kill: not checked
Goblins: Ignore
Attempt to collet health globes: check (unless ur bot is well tanked)
Avoid Savage Beast: not checked
Path Around AoE: checked
Attempt to Avoid AoE: checked
Kite to Avoid Death: checked
Attacks mobs in AoE: checked

Potion %: 30
Globe %: 50
Use on Goblins: not checked
Modify AoE health: not checked
Ignore Gold Stacks: not checked (yes, you can/should uncheck this ;) )

Minimum Gold Pile: 2000

Arcane Health: 100
Desecrator: 100
Molten Core: 80
Poison Tree: 100 (important, careful with that value to avoid flip-flop due to my new anti-poison code)

Recommended Variables Settings

Barbarian.MinEnergyReserve, 10
Barbarian.Sprint.MinUseDelay, 400
Barbarian.WOTB.FuryDumpMin, 0.90
Barbarian.Whirlwind.UseRange, 10f
Barbarian.Whirlwind.ZigZagDistance, 15f
Barbarian.Whirlwind.ZigZagMaxTime, 750
Barbarian.Rend.MinFury, 30
Barbarian.Rend.SpamBelowHealthPct, 0.25f (trinity typo, default was 25, but value is Pct !)
SpellDelay.Barbarian_Rend, 750
SpellDelay.Barbarian_Overpower, 200

(or after install new trinity, just open Variables Configuration, hit Reset All and Save)

Feel free to feedback with comments and suggestions :)


a update for 1.6.1 or trinity 1.7.3.9?^^
 
Here's my new tweaked trinity!

Changes:

Based on Trinity 1.7.3.9! :)

Whirlwind ZigZag: Tweaked a bit more when engaging elites;
Force Elite Attack: New methods to force attack elites.
- Got Blessed (Protection) Shrine: kill elites with 40% hp or less;
- Got Frenzy Shrine: kill elites with 50% hp or less;
- Got Frenzy and Blessed Shrines: kill ALL elites;
- Neither: kill elites below 15% hp.
Tweaked Trees blacklist: they are always blacklisted, except with very few hp (5%) or point blank range;
Modified trinity's "Ignore Non-Legendaries in AoE": check that option and it will not skip yellow items in all avoidances, but only in Poison Tree;
Changed "Free Bag Slots" behaviour: Now will only triggers when in town. Not in town? Do townruns with full backpack. Recommended value: 20+
Resplend Chests kamizake run: Runs at them only when 50 range + *your container range* (down from 90). Recommended value for containers: 8
Always kill alone elites: If there are no minions anymore, focus fire on the remaining Elite;
Mobs with low hp: Mobs with very low hp (7%) and close ranged (20) will always be killed;

New Profile Tag:

Code:
<TrinityTrashPack questId="1" size="7" radius="30" />

Now we are able to change Trash Pack Size and Radius inside the profile!

I'm using 7/30 for FoM and 6/40 for Decaying Crypt. Just check the attachment, there's an altered FoM_Normal 1.6.1 with these new values :)

Fullstats / WorldStats log: Removed all ilvl except for legendaries. After Monster Power there's no point in tracking "ilvl per hour" anymore.
Example of the new *clean* generated file:
Code:
===== Misc Statistics =====
Total tracking time: 1h 41m 55s
Total deaths: 3 [1,77 per hour]
Total games (approx): 14 [8,24 per hour]
Total XP gained: 2,40 million [1,41 million per hour]
Total Gold gained: 748,36 Thousand [440,55 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 3088 [1817,87 per hour]

Items dropped by quality: 
- White: 958 [563,97 per hour] {31,02 %}
- Magic: 1707 [1004,89 per hour] {55,28 %}
- Rare: 415 [244,31 per hour] {13,44 %}
- Legendary: 8 [4,71 per hour] {0,26 %}
--- ilvl 58 Legendary: 1 [0,59 per hour] {0,03 %}
--- ilvl 61 Legendary: 1 [0,59 per hour] {0,03 %}
--- ilvl 62 Legendary: 2 [1,18 per hour] {0,06 %}
--- ilvl 63 Legendary: 4 [2,35 per hour] {0,13 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 73 [42,97 per hour]

Items picked up by quality: 
- Rare: 65 [38,26 per hour] {89,04 %}
- Legendary: 8 [4,71 per hour] {10,96 %}
--- ilvl 58 Legendary: 1 [0,59 per hour] {1,37 %}
--- ilvl 61 Legendary: 1 [0,59 per hour] {1,37 %}
--- ilvl 62 Legendary: 2 [1,18 per hour] {2,74 %}
--- ilvl 63 Legendary: 4 [2,35 per hour] {5,48 %}

Potion Pickups:
Total potions: 7 [4,12 per hour]

===== End Of Report =====

For the old changelog: http://www.thebuddyforum.com/demonb...d-edition-mp10-e-skipping-93.html#post1325283
 

Attachments

great work cheers to you

it's your modification or rixx implement it?

can you post code and where to add code to implement it to 3.8 version?

have to many changes in long time in old files, and cant remember all to reput it in new one ;)


and maybe add too triger range for trash combat as chengable value
 
it's your modification or rixx implement it?

can you post code and where to add code to implement it to 3.8 version?

Are you talking about my new "TrinityTrashPack" profile tag? Yes, it's my own code. irxx is against the idea btw, no idea why :)

If you want to implement it in 1.7.3.8, copy Trinity/XmlTags/TrinityTrashPack.cs and look for every RealTrashRadius and RealTrashPackSize inside Weighting.cs and implement them as well in 1.7.3.8.

ps: all the changes I do I always mark with a //intell. Just look for them ;)
 
kk, will try to find it and rework ;)

Code:
just replaced all occurs of

Settings.Combat.Misc.TrashPackSize  replaced    with    RealTrashPackSize

Settings.Combat.Misc.TrashPackClusterRadius  with   RealTrashRadius

and at end copy

				//intell
					float RealTrashRadius = (Trinity.iRadiusAllowed == 0 ? Settings.Combat.Misc.TrashPackClusterRadius : Trinity.iRadiusAllowed);
					int RealTrashPackSize = (Trinity.iSizeAllowed == 0 ? Settings.Combat.Misc.TrashPackSize : Trinity.iSizeAllowed);

Love notepad++ functions ;)



ok that was no to easy

Code:
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Cache\RefreshDiaObjects.cs(329,38) : warning CS0168: Zmienna ?ex? została zadeklarowana, ale nie jest używana.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(57,21) : error CS0103: Nazwa ?RealTrashPackSize? nie istnieje w bieżącym kontekście.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(57,40) : error CS0103: Nazwa ?RealTrashRadius? nie istnieje w bieżącym kontekście.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(62,39) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iRadiusAllowed?.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(62,115) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iRadiusAllowed?.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(63,39) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iSizeAllowed?.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(63,104) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iSizeAllowed?.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\XmlTags\TrinityTrashPack.cs(26,25) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iSizeAllowed?.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\XmlTags\TrinityTrashPack.cs(26,59) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iRadiusAllowed?.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\XmlTags\TrinityTrashPack.cs(32,25) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iSizeAllowed?.
[17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\XmlTags\TrinityTrashPack.cs(33,13) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iRadiusAllowed?
.


can you implement too immortalz modification for cast only from mainhand? its really nice for low budget barbs ;)

it give great posibility to use low dps offhand with great stats, or if reverse to offhand still keep 10cc from axe or mace and use spear for dmg which is really cheap


nvm, to fast with idea, hiting with offhand will not work ;)
 
it's better to increase IPH in FoM, rather then tweak trinity....
550k buufed barb 700k+ehp
Crypt lvl1
Code:
===== Misc Statistics =====
Total tracking time: 5h 14,00m 35s
Total deaths: 3 [0,57 per hour]
Total games (approx): 3 [0,57 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 14575 [2779,78 per hour]

FoM
Code:
===== Misc Statistics =====
Total tracking time: 11h 6,00m 4s
Total deaths: 10 [0,90 per hour]
Total games (approx): 212 [19,10 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 21320 [1920,50 per hour]
 
can you implement too immortalz modification for cast only from mainhand? its really nice for low budget barbs ;)

There you go. Use it only if your MH ticks generates much more dps than OH.

ps: zakne11 sorry i forgot to tell, you have to declare these variables at Variables.cs
Code:
//Trash Mobs Pack Size & Radius
//intell
public static int iSizeAllowed = 0;
public static float iRadiusAllowed = 0;
 

Attachments

great work bombastic!

going to test those tonight.

also would like to people post their logs with new bombastic changes
 
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