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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

Two basic but helpful tips for you guys: when I first started tinker with my IPH, the easiest and best thing was to (1) disable trinity unstucker and (2) disable backtracking for gold stacks. Bot pathing is very good now, and I have not needed trinity unstuck feature while botting with the WW barbarian's high mobility. So why disable it? Wallers, Vortex, Jailer etc. mobs had a tendency to trigger trinity unstucker. For a brief moment it causes combat to stop and that causes IPH to drop due to deaths, etc. Secondly, I don't want my bot to turn around even if 10 stacks of 25,000 gold magically drops. Running past a few stacks of gold does add up over time, but my priority is keeping WOTB up and continually clearing the dungeons for more loot/IPH. Make sure to have pickup radius on at least one piece of gear if you are doing this.
 
1.6.0 released : )

v1.6.0
-altered some exploreDungeon values for Crypt lvl 1 (thanks to immortalhz)
-commenting out roll the dice on Start
-Checking only South and East in Crypt lvl 2 then logging off
-alter original post so that it's clear to start with Quest 10.2
-mention townrun Trinity Fix in main post (Townrun.cs)
-FoMnormal should not step into Farm or Treeevent anymore
-altered the loop in FoMnormal for less backtracking
 
do you tested this new one? better results with that? any 24h+ log?
 
I don't know how somebody could have a 24h log for a profile that's out for like 10 minutes.

Yes, I tested, constantly tweaked.
No, I also don't have a 24h log. Would be a waste anyway, since I use a Skorn.
 
hmm i give that a try later, but you can post a log later too if you want skorn or not :D
 
after entering crypt my pickup range and kill range drops to 1

nvm i found my mistake
 
My bot keeps finding the crypt and then zoning right out and gets stuck [21:25:34.882 N] #2: Dungeon Check (North)
[21:25:34.994 N] JACKPOT! Decaying found! (North)
[21:25:35.004 N] [Trinity] [TrinityMoveTo] Started Tag; x="1775" y="601" z="0.1" name="dungeon safe entry" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[21:25:36.366 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1775" y="601" z="0.1"
[21:25:36.476 N] Interacting with object g_Portal_ArchTall_Orange-2670
[21:25:39.633 N] ========== Grid segmentation resetting!!! ============
[21:25:40.858 N] Loaded profile Decaying Crypt zorked edition
[21:25:41.055 N] Interacting with object g_Portal_ArchTall_Blue-2721
[21:25:42.139 N] Interacting with object g_Portal_ArchTall_Blue-2721
[21:25:44.259 N] ========== Grid segmentation resetting!!! ============
[21:25:48.598 N] Stopping the bot.
[21:25:48.697 N] Bot Thread Ended. Was this requested?

[21:42:20.322 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) Act="A1" questId="136656" stepId="8" worldId="71150"
[21:42:26.353 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts) Act="A1" questId="136656" stepId="8" worldId="71150"
[21:42:32.444 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 15 attempts) Act="A1" questId="136656" stepId="8" worldId="71150"
 
Is there a way to make the bot take a Different speciel Route whenever it enters via the northwest waypoint??seems like its the only WP that always gives quite some backtrack.
Mabye like run straigh for the two portals and log out, no loop or anything
or just run a bit more WEST of the route it takes down south the first time, so it wont backtrack half the map
Also noticed that the route north around the big slot in the top of the map, usualy is a long walk without any monsters, so it make u lose wrath, mabye go south around it instead?

Im running with the new profile, and made 3 small adjustments.
1: Instead of running all the way down to cemetary, i just made it logout right away.
2: In the crypts i also made it log out just when finished, no Townportal or anything, it makes it wanting to kill single mobs etc ;)
3: log out on first death in misery

My IPH havent increased, mabye even a slight decrease untill now, but i keep getting "Session ended" and DC from DB servers. got it twice today. So i cant post an 10h+ logs yet

Other than that, it works well to NOT run into farm events etc from the 3 other waypoints, only the NW that still backtracks alot =/
 
1.6.0 increase my iph in FoM from 1650 to 1750 (with immortalz checks for crypt)

from this change got problems with change loot and kill radius, forget to add recheng after entering crypt
 
Immortals ww6 still makes my highest IPH's. But i think if the NW waypoint somehow disapeared this would be better =)

But as i said a post ago, i still only got like 4-5H logs, and i need a 12-16h+ to make it more reliable. So waiting =)

But good work Zorked =)
 
1.6.0 increase my iph in FoM from 1650 to 1750 (with immortalz checks for crypt)

from this change got problems with change loot and kill radius, forget to add recheng after entering crypt

How do you change the radius? i believe this is casuing my bot to get stuck right when he enters the crypt. It cant load the new profile. How do you fix this?
 
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="65" lootRadius="70" />

put it to profile where you like to change values and it will change
 
Just an small log, so far it seems really nice, the bot dont get stuck at events, and rarely loses wrath, and if i does, its mostly got it off CD and can repop it.
Though it seems to mess around ind Crypts, running alot wrong ways and loses the buff more than 2 times a crypt. Dunno if its the script or?

===== Misc Statistics =====
Total tracking time: 3h 16m 45s
Total deaths: 6 [1,83 per hour]
Total games (approx): 42 [12,81 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 2079,51 Thousand [634,11 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 6636 [2023,52 per hour]
 
For 1.6 It's pretty consistent..No big stucks or los off wotb that i noticed....Just spends a lot more time in FoM and decreased my IPH by about 200, Same with Maxium Decay my LpH seemed higher though RNG Luck? Testing again with some different settings
 
The running in misery makes my total IPH get up around 100-150iph more than last profile atm. Less time spend on relogging all the time, Beautyfull :)

before i where running with 1700Iph in misery, with no decaying for a few runs, now i dont get below 1900.

the LPH, u cant count on, sometimes u just hit a unlucky 24 hour streak and it falls, it all comes down to the total IPH, cause every IPH makes ur chances for legends higher.

But i have some problems with Decaying, i just cant seem to get my IPH growing in there anymore, it keeps at 2400 maximum, just as last profile did. But it seem to be running alot backtracking in there with this profile, is there anything changed in the script of crypts?? mabye i should try crypts from Immortals ww6 profile after i tryed this for 12h+
 
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