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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 2040792
Damage with OH ticks*: 2294745
DPS with MH ticks*: 680264
DPS with OH ticks*: 764915
Ticks per Second: 6.67 MH / 7.5 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 4336 HP per second
Damage Range: 4481 - 8312
31950 - 59268 crit

wtf how is everybody elses so high

∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 4807950
Damage with OH ticks*: 5493885
DPS with MH ticks*: 1602650
DPS with OH ticks*: 1831295
Ticks per Second: 7.5 MH / 8.57 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 10302 HP per second
Damage Range: 7170 - 13300
51119 - 94828 crit

buffed?
 
weeping need profile only for weeping for testing clear iph there couse have same world id with fom

but at now i see it used to get 1-2 nefalems at start for fom it will no increace iph, but rare and legendary count, will see results of some hours
 
i have max. 2.3-2.4k iph in crypts...so how you get 3k?:O
i think i have better gear and same settings :o

i can't find perfect rend settings..i tried 550,600,650,700...but i can't break 2,1-2,3k over long time..<.<
 
700 delay decreased iph to 1900 from 2070 with 600.. now testing starting on 550.
 
yea thats true...new log..the time i know...by the way i run with lacerate rune atm...

===== Misc Statistics =====
Total tracking time: 2h 51m 23s
Total deaths: 8 [2,8 per hour]
Total games (approx): 38 [13,3 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 1449,56 Thousand [507,44 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 6249 [2187,55 per hour]
Items dropped by ilvl:
- ilvl58: 367 [128,47 per hour] {5,87 %}
- ilvl59: 158 [55,31 per hour] {2,53 %}
- ilvl60: 982 [343,76 per hour] {15,71 %}
- ilvl61: 2086 [730,23 per hour] {33,38 %}
- ilvl62: 1672 [585,31 per hour] {26,76 %}
- ilvl63: 984 [344,46 per hour] {15,75 %}

Items dropped by quality:
- White: 2035 [712,38 per hour] {32,57 %}
--- ilvl 58 White: 87 [30,46 per hour] {1,39 %}
--- ilvl 59 White: 38 [13,3 per hour] {0,61 %}
--- ilvl 60 White: 239 [83,67 per hour] {3,82 %}
--- ilvl 61 White: 689 [241,19 per hour] {11,03 %}
--- ilvl 62 White: 583 [204,09 per hour] {9,33 %}
--- ilvl 63 White: 399 [139,68 per hour] {6,39 %}
- Magic: 3428 [1200,02 per hour] {54,86 %}
--- ilvl 58 Magic: 220 [77,01 per hour] {3,52 %}
--- ilvl 59 Magic: 103 [36,06 per hour] {1,65 %}
--- ilvl 60 Magic: 600 [210,04 per hour] {9,6 %}
--- ilvl 61 Magic: 1117 [391,02 per hour] {17,87 %}
--- ilvl 62 Magic: 919 [321,71 per hour] {14,71 %}
--- ilvl 63 Magic: 469 [164,18 per hour] {7,51 %}
- Rare: 762 [266,75 per hour] {12,19 %}
--- ilvl 58 Rare: 60 [21 per hour] {0,96 %}
--- ilvl 59 Rare: 17 [5,95 per hour] {0,27 %}
--- ilvl 60 Rare: 140 [49,01 per hour] {2,24 %}
--- ilvl 61 Rare: 273 [95,57 per hour] {4,37 %}
--- ilvl 62 Rare: 165 [57,76 per hour] {2,64 %}
--- ilvl 63 Rare: 107 [37,46 per hour] {1,71 %}
- Legendary: 24 [8,4 per hour] {0,38 %}
--- ilvl 60 Legendary: 3 [1,05 per hour] {0,05 %}
--- ilvl 61 Legendary: 7 [2,45 per hour] {0,11 %}
--- ilvl 62 Legendary: 5 [1,75 per hour] {0,08 %}
--- ilvl 63 Legendary: 9 [3,15 per hour] {0,14 %}

Potion Drops:
Total potions: 155 [54,26 per hour]
- ilvl 60: 155 [54,26 per hour] {100 %}

Gem Drops:
Total gems: 54 [18,9 per hour]
- Ruby: 14 [4,9 per hour] {25,93 %}
--- ilvl 60 Ruby: 14 [4,9 per hour] {25,93 %}
- Topaz: 13 [4,55 per hour] {24,07 %}
--- ilvl 60 Topaz: 13 [4,55 per hour] {24,07 %}
- Amethyst: 14 [4,9 per hour] {25,93 %}
--- ilvl 60 Amethyst: 14 [4,9 per hour] {25,93 %}
- Emerald: 13 [4,55 per hour] {24,07 %}
--- ilvl 60 Emerald: 13 [4,55 per hour] {24,07 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 115 [40,26 per hour]
Item picked up by ilvl:
- ilvl60: 15 [5,25 per hour] {13,04 %}
- ilvl61: 46 [16,1 per hour] {40 %}
- ilvl62: 27 [9,45 per hour] {23,48 %}
- ilvl63: 27 [9,45 per hour] {23,48 %}
 
weeping from fallen provile make decrase about 200 iph in over all
 
if you got other good weeping try it, in orginal fallen profile was a lot of free runing
 
sometimes bot got problem to start ww, sometimes when ending last 1 trash mob he killing him from basic attack (he got fury) i think it is same problem when stacked by elite
 
Ok, what in the profile does need to be fixed for you to have it work correctly? I see the Crypts-explore fix for the few that have problems with that. Anything else?

I'm a bit confused on what changes need to be implemented for the general changes and what's special for immortalhz's version.

I'm willing to update the first post with a second paragraph with immortalhz's Trinity fixes and alterations. But for that I need an overview. And I don't have that much time since I'm moving to a new flat soon. Also I have my 3930K-project that will need some attention the next week...

Since -for now- my barbs run on Skorns I'd also like an introduction in dual wielding if somebody would be so kind :D On the other hand my Barb's a re quite the cheapos ... 150-200 mil each running on 1650 iph is not too shabby. It's a shame that I don't have that much time fiddling around with specs and weaps.
 
sometimes bot got problem to start ww, sometimes when ending last 1 trash mob he killing him from basic attack (he got fury) i think it is same problem when stacked by elite
does bot do it when wotb off?
 
propably yes, but not shure will look about it, most times in cypt 2 when finishing last big one will try to notice that


at now profile got problem with:
long time spent on farm with beast event (a lot of wotb loose)
free runing on previous cleaned teritory when runing form first to second crypt spot ( dont noticed wich wp wariant is it)



in wotb stance (he got fury for use, so how he use it? )
and without wotb same

just basic attacks he got 80+ fury



and zorked, can you put that quest require 10.1 quest? a lot of ppl ask about quest
 
sometimes bot got problem to start ww, sometimes when ending last 1 trash mob he killing him from basic attack (he got fury) i think it is same problem when stacked by elite

This is one of the most annoying problems with trinity and ww builds: try to kill the last mob with basic attacks.

To fix it, change:
Code:
(TargetUtil.AnyMobsInRange(50, 2) || CurrentTarget.HitPointsPct >= 0.30 || CurrentTarget.IsBossOrEliteRareUnique || Player.CurrentHealthPct <= 0.60) &&

to:
Code:
(TargetUtil.AnyMobsInRange(50, 2) || CurrentTarget.HitPointsPct >= 0.10 || (CurrentTarget.HitPointsPct < 0.10 && Player.PrimaryResource >= 30) || CurrentTarget.IsBossOrEliteRareUnique || Player.CurrentHealthPct <= 0.60) &&

@ Trinity/Combat/Abilites/BarbarianCombat.cs
 
higher iph if i set my rend delay higher? i use atm 600, but i dont see an iph increase...should i go higher?
 
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