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[A1 - Inferno] Champion-Farming

Seems to be getting stuck in the graveyard at the stairs by the two entrances to the two instances.

Sorry I don't have a ss or log, at work but seemed to be getting stuck there when I left a little bit ago. I'll try and check my teamviewer in a second

Edit: checked and seemed to be working correctly... Had 4 stacks of valor right now
 
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Seems to be getting stuck in the graveyard at the stairs by the two entrances to the two instances.

Sorry I don't have a ss or log, at work but seemed to be getting stuck there when I left a little bit ago. I'll try and check my teamviewer in a second

Edit: checked and seemed to be working correctly... Had 4 stacks of valor right now


Sometimes there is a body to loot on top...
...suckz! But the bot does not stuck there

Mine is running for 5 hours (i think) without problems ... only once stash was full and he just idle -.-
 
Oh, and this is a common stuck spot for me. I think the map generation sometimes randomly puts that large cluster of trees just above/north of where my character is, and I think there's a waypoint right in the centre of it. Have included "My Position" and the waypoint DB is trying to reach in the screenshot;
RuFC3.jpg


Not sure how much help it'll be, but might be worth adding some path-fuzziness to each waypoint too, eg;
<MoveTo questId="1" x="384.8846" y="374.0287" z="12.96225" name="Manor #1" pathPrecision="2" />

So you only have to be within 2 yards for it to move to the next waypoint (any higher means it can get a little stuck on tight corners etc. I find). Even "1" helps, as it prevents the necessity for the decimal points to be quite so exact!
 
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Oh, and this is a common stuck spot for me. I think the map generation sometimes randomly puts that large cluster of trees just above/north of where my character is, and I think there's a waypoint right in the centre of it. Have included "My Position" and the waypoint DB is trying to reach in the screenshot;
RuFC3.jpg


Not sure how much help it'll be, but might be worth adding some path-fuzziness to each waypoint too, eg;
<MoveTo questId="1" x="384.8846" y="374.0287" z="12.96225" name="Manor #1" pathPrecision="2" />

So you only have to be within 2 yards for it to move to the next waypoint (any higher means it can get a little stuck on tight corners etc. I find). Even "1" helps, as it prevents the necessity for the decimal points to be quite so exact!

Do you know if there is the possibility to, if your not in combat and trying to moove, and do not change position, to try , 5 ft left, if no go, 5 ft left, if no go , 5ft left, and if no go, return to original position and try same right? would solve most problems in my opinion :P

*EDIT* "Cause random movement is sooo mainstream;P"
 
Is there anyway to change this by renaming <GameParams quest="72801" step="2" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" /> to whatever value?

Thanks :)
 
@GilesSmith

Thx a lot!
I'll update the profile today (in a few hours) with this pathPrecision in some cases


@Iloveinjectionerrors
Dont understand your question^^
...if u want to change something in this profile, u can do it for yourself (if u want to grind XP on normal or something...)
 
View attachment 47114
running this skills even better and faster run. currently reset the to kill radius-67 / loot radius-63
runs perfect:p

Firedemon, could you post a SS of your stats? I wanna see how far off I am from being able to run this. Or maybe even just a reply letting us know what your dps is (with or without SS), hp, resist type stuffs. I would be greatful :D
 
OK ran all night, using No trash...and Unstuckers 1/2 my pack full of lvl 62-63 yellows, 1 legendary shield. also i added Highlands Crossing to the profile should get 1 more elite pack and a bunch of gold. Feel free to test it. (i made it at 6am so not very good)

Simply insert code between Use town portal and Leave game and the end of script:D


<!---highland crossing -->
<UseWaypoint questId="72801" stepId="2" actorId="223757" x="2981.259" y="2836.146" z="24.89399" waypointNumber="11" />
<MoveTo questId="1" x="2312.762" y="4805.93" z="1.280544" name="Highlands Crossing" />
<MoveTo questId="1" x="2298.3" y="4866.419" z="-0.7079269" name="Highlands Crossing" />
<MoveTo questId="1" x="2414.005" y="4883.892" z="1.29206" name="Highlands Crossing" />
<MoveTo questId="1" x="2389.911" y="4795.252" z="6.066852" name="Highlands Crossing" />
<MoveTo questId="1" x="2389.291" y="4617.926" z="-1.766641" name="Highlands Crossing" />
<MoveTo questId="1" x="2329.893" y="4489.707" z="0.1" name="Highlands Crossing" />
<MoveTo questId="1" x="1993.585" y="4403.445" z="0.1000009" name="Highlands Crossing" />
<MoveTo questId="1" x="1995.24" y="4129.102" z="-1.540851" name="Highlands Crossing" />
<MoveTo questId="1" x="2222.617" y="4149.103" z="-1.899984" name="Highlands Crossing" />
<MoveTo questId="1" x="2215.8" y="3980.038" z="0.1" name="Highlands Crossing" />
<MoveTo questId="1" x="2150.193" y="4132.009" z="-0.7036932" name="Highlands Crossing" />
<MoveTo questId="1" x="1922.126" y="4072.851" z="-0.2199847" name="Highlands Crossing" />
<MoveTo questId="1" x="1906.189" y="3903.413" z="10.1" name="Highlands Crossing" />
<MoveTo questId="1" x="1860.94" y="3953.776" z="20.1" name="Highlands Crossing" />
<MoveTo questId="1" x="1860.807" y="4092.412" z="20.1" name="Highlands Crossing" />
<MoveTo questId="1" x="1814.268" y="4058.446" z="27.99955" name="Highlands Crossing" />
<MoveTo questId="1" x="1785.25" y="4020.57" z="35.24675" name="Highlands Crossing" />

<UseTownPortal questId="1" />
 
5avage - thanks for this routine, and for sharing it. Routines like this are what will make Blizzard's life detecting us a nightmare (if we don't run 24/7, too). I really hope you continue working on it, smoothing it out, and finding other areas.

In return, I thought I'd put a little work in too, and created a plugin to go with your routine. My plugin adds some code to DemonBuddy's "loot-targetting" routine.

You can now ignore all random lootable containers - so it won't go for chests, corpses, logs, rockpiles, or anything else like that found during the course of this routine. If you add new areas that have new items not filtered, let me know and I can add them in too. I also made it ignore any "Enlightened" shrines (the +experience shrines), and it will also ignore any piles of gold smaller than 300 gold. This will make the entire run a lot quicker, smoother, and less buggy :) It has no effect on any other items that drop (your loot rules still control those).

Simply create a folder in your "Plugins" folder and name it "GilesIgnoreStuff". Download the attached file "GilesIgnoreStuff.cs", and put it inside of this folder. Your bot will now ignore a whole lot of useless stuff!

i want it to pick up stacks of 1 gold. i can change it?
 
OK ran all night, using No trash...and Unstuckers 1/2 my pack full of lvl 62-63 yellows, 1 legendary shield. also i added Highlands Crossing to the profile should get 1 more elite pack and a bunch of gold. Feel free to test it. (i made it at 6am so not very good)

Simply insert code between Use town portal and Leave game and the end of script:D


<!---highland crossing -->
<UseWaypoint questId="72801" stepId="2" actorId="223757" x="2981.259" y="2836.146" z="24.89399" waypointNumber="11" />
<MoveTo questId="1" x="2312.762" y="4805.93" z="1.280544" name="Highlands Crossing" />
<MoveTo questId="1" x="2298.3" y="4866.419" z="-0.7079269" name="Highlands Crossing" />
<MoveTo questId="1" x="2414.005" y="4883.892" z="1.29206" name="Highlands Crossing" />
<MoveTo questId="1" x="2389.911" y="4795.252" z="6.066852" name="Highlands Crossing" />
<MoveTo questId="1" x="2389.291" y="4617.926" z="-1.766641" name="Highlands Crossing" />
<MoveTo questId="1" x="2329.893" y="4489.707" z="0.1" name="Highlands Crossing" />
<MoveTo questId="1" x="1993.585" y="4403.445" z="0.1000009" name="Highlands Crossing" />
<MoveTo questId="1" x="1995.24" y="4129.102" z="-1.540851" name="Highlands Crossing" />
<MoveTo questId="1" x="2222.617" y="4149.103" z="-1.899984" name="Highlands Crossing" />
<MoveTo questId="1" x="2215.8" y="3980.038" z="0.1" name="Highlands Crossing" />
<MoveTo questId="1" x="2150.193" y="4132.009" z="-0.7036932" name="Highlands Crossing" />
<MoveTo questId="1" x="1922.126" y="4072.851" z="-0.2199847" name="Highlands Crossing" />
<MoveTo questId="1" x="1906.189" y="3903.413" z="10.1" name="Highlands Crossing" />
<MoveTo questId="1" x="1860.94" y="3953.776" z="20.1" name="Highlands Crossing" />
<MoveTo questId="1" x="1860.807" y="4092.412" z="20.1" name="Highlands Crossing" />
<MoveTo questId="1" x="1814.268" y="4058.446" z="27.99955" name="Highlands Crossing" />
<MoveTo questId="1" x="1785.25" y="4020.57" z="35.24675" name="Highlands Crossing" />

<UseTownPortal questId="1" />


I'll add it, thx
 
i want it to pick up stacks of 1 gold. i can change it?

Of course! :D Just edit the .cs file (you can edit it in any text editor, even notepad) and find this line;
if (thisitem.CommonData.ItemStackQuantity < 300)

You could change the 300 to 100 (to ignore stacks smaller than 100) or even change it to 1 (which means it won't ignore any stacks of gold, since no stack of gold has less than 1 coin).
 
I'll add it, thx
Test it: add new WP whatever you like. it works, but my bot doesnt usually make it there before getting stuck and logging out. but, this giles plugin may help the stucks

Of course! :D Just edit the .cs file (you can edit it in any text editor, even notepad) and find this line;
if (thisitem.CommonData.ItemStackQuantity < 300)

You could change the 300 to 100 (to ignore stacks smaller than 100) or even change it to 1 (which means it won't ignore any stacks of gold, since no stack of gold has less than 1 coin).

i did ty


EDit: Also noticed that upon death(and lets face it we are all going to die sometime). the bot/profile seems to reset, except that for it does not teleport it tried to run back to tristam and get stuck on the new birdge portal. anyway we can add some IF/then check?
 
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Profile runs fine bar a couple of stucks, but one thing I noticed is that my barb was just idleing after getting a full stash. Is this profile or lootrule related?
 
Profile runs fine bar a couple of stucks, but one thing I noticed is that my barb was just idleing after getting a full stash. Is this profile or lootrule related?


Your LootRules^^
...you stash too much crap :P


Btw...
...updated to V1.2
 
Test it: add new WP whatever you like. it works, but my bot doesnt usually make it there before getting stuck and logging out. but, this giles plugin may help the stucks



i did ty


EDit: Also noticed that upon death(and lets face it we are all going to die sometime). the bot/profile seems to reset, except that for it does not teleport it tried to run back to tristam and get stuck on the new birdge portal. anyway we can add some IF/then check?


I'm always restarting upon death...
...its better this way, cause sometimes you can face 3x champs and your toon would die again and again... suckz if its a double-kill and u lose loot, but its rly better this way^^
 
I'm always restarting upon death...
...its better this way, cause sometimes you can face 3x champs and your toon would die again and again... suckz if its a double-kill and u lose loot, but its rly better this way^^

yeah, i see your point. im really just wanting to get into a profile where i can run with 5 nv for awhile :D ill be adding on to your profile a lot. and will keep you updated :D thanks for the profile man. good ideas :D
 
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