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[A1 - Inferno] Champion-Farming

Using latest 1.3.2, found it gets stuck quite frequently (at random) at this location;

bJEgV.jpg


Probably needs stricter waypoints up that winding path (assuming it's going up through there)? Might be a loot/kill distance issue either (if something's up there too far away)
\

I keep gettin stuck here as well.
 
i have 500-600resist after buff. 32k hp 14k dps 1500 life on hit. 160mf
i can pretty much not die unless there is 3 arcane hitting me at the same tine
 
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I keep gettin stuck here as well.
Can you please post an diagnostic log of the event? Maybe we can solve it with the ignore addon, what ever it is that the bot is trying todo. If we cant solve it that i suggest 5avage can take a look on using the WP, or i can take a look on that after festering woods project.
 
You need to leave the game after death. If your hero dies you either got too low dmg, too low resistances or tpp low Life on Hit. I got over 1000 phys and arcane resist, rest is at 900 buffed with 17k dmg and over 10k armor with 46k hp and over 1800 life on hit on my barb. I use a shield with high amount of resist(75 all resist) and armor(1700 armor) with ton of strength. I know that you can go full dmg build and kill everything but i wanted to make my barb tanky because its the cheapest. Good dps gear is easy over 100 mil. I think ive bought my gear for about 10-15 mil. Which i got back pretty quick thanks to this profile :)

My tip is try to have more arcane resist, horder and arcane enhanced kill you quick otherwise

i got all taht with 260mf :) let the items fallllllllll
 
You need to leave the game after death. If your hero dies you either got too low dmg, too low resistances or tpp low Life on Hit. I got over 1000 phys and arcane resist, rest is at 900 buffed with 17k dmg and over 10k armor with 46k hp and over 1800 life on hit on my barb. I use a shield with high amount of resist(75 all resist) and armor(1700 armor) with ton of strength. I know that you can go full dmg build and kill everything but i wanted to make my barb tanky because its the cheapest. Good dps gear is easy over 100 mil. I think ive bought my gear for about 10-15 mil. Which i got back pretty quick thanks to this profile :)

My tip is try to have more arcane resist, horder and arcane enhanced kill you quick otherwise

Why is it that we need to leave game after death?
Just wondering as I'm releveling a barb since my other accounts got banned :P.
Trying to prepare and look for gear for my new barb :)
 
Ok, can now confirm that "[Plugin] Profile Restarter" does an amazing job as an unstucker replacement, death handler (better than DB's built in death handler, since this can randomise profiles after a death rather than repeat)...

AND it'll randomise profiles every time it finishes a run. The unstucker copes much better with the latest DB navigation bugs. I had to tweak some settings to get it working well, and I've pasted them below. Just copy them into "profilerestarter.cfg" which will be in your root DemonBuddy folder (after you run the plugin and change settings at least once) - or just create "profilerestarter.cfg" as a plain textfile in your root DB folder, copy the below settings in, and use the plugin. You will need to add your routines in yourself - I made four copies of this routine, swapped some farm-areas around randomly (so doesn't always start at Leoric's), and it seems to be working very nicely. Here's the settings I use;

Code:
isEnabled=True
minMoveDist=30
maxTimeToidle=40
maxRandomMoves=2
prCount4Restart=0
tpMaxAttempts=1
restartIfPlayerDies=True
doRandomMoveBeforeRestart=True
restartGameIfPRFails=True
countDeathAsPR=True
tp4Logout=True
tp4RestartProfile=False
doProfilesRandomly=True
changeProfilesOnRestart=True

^^ Set DemonBuddy to "ignore" player death if using the above settings. That way this plugin will leave game after death, and load a different profile


5avage - perhaps you could add some comments & spacing in your profile, for the sake of others, so they can quickly see a "section" that they can move around (to randomise the order themselves in a few different .xml copies). You know like;

Code:
<!-- Start of Movable Chunk -->
    <!-- Leorics Manor -->
    <If condition="Me.IsInTown==False">   
      <UseTownPortal questId="1" />       
    </If>
    <UseWaypoint questId="72801" stepId="2" actorId="223757" x="2981.259" y="2836.146" z="24.89399" waypointNumber="13" />
    <MoveTo questId="1" x="370.415" y="438.9944" z="26.69289" name="Manor #4" />
    <MoveTo questId="1" x="1015.362" y="3414.163" z="62.57356" name="Outside Manor #6" pathPrecision="2"/>
<!-- End of Movable Chunk -->
<!-- Start of Movable Chunk -->
    <!-- WEEPING HOLLOW - Take Teleport to Graveyard -->
    <If condition="Me.IsInTown==False">   
      <UseTownPortal questId="1" />       
    </If>
    <UseWaypoint questId="72801" stepId="2" actorId="223757" x="2981.259" y="2836.146" z="24.89399" waypointNumber="6" />
    <MoveTo questId="1" x="2162.515" y="1787.91" z="0.1" name="Scarry Place" />
    <MoveTo questId="1" x="2127.09" y="1760.095" z="0.1000005" name="Scarry Place 0" />
    <MoveTo questId="1" x="2116.521" y="1815.387" z="0.6034963" name="Scarry Place 1" />
    <MoveTo questId="1" x="2062.057" y="1802.43" z="0.2230918" name="Scarry Place 2" />
<!-- End of Movable Chunk -->

Just to make it quicker/simpler to make a new set of random routines whenever you update the main routine for us? :D

I did all that but would be nice to share the 4/5 different routine because i dont wanna break the thing if you can ofc :)
 
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I keep gettin stuck here as well.

Having the same problem right now

EDIT: got blocked twice near the stairs in Leodric's manor, my char just go back and forth for more than 10min, no restart or anything
 
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Why is it that we need to leave game after death?
Just wondering as I'm releveling a barb since my other accounts got banned :P.
Trying to prepare and look for gear for my new barb :)
Bot cant run to the right position after death. So for smooth fast runs, just leave.
 
Having the same problem right now

i have this problem also instead of being stuck it goes back and forth in a 30 radius distance roughly , this also happens when i try to go down the stairs from leorics manor and also bottom right corner of the cemetery

i have the profile restarter all default settings
 
Having the same problem right now

EDIT: got blocked twice near the stairs in Leodric's manor, my char just go back and forth for more than 10min, no restart or anything
Bot cant run to the right position after death. So for smooth fast runs, just leave.
Yeah, after the death in the first pack in Manor he justs gets stuck near the stairs. I guess restart on death is a reasonable option.

Wanted to ask - does anyone run this profile on their DH?
I am interested as to which gear you would want to run this profile with close to no deaths as I got a spare DH to experiment with, but it is a good as naked at this point, so I need to know what to gear him for. Also what combat routines to use for a DH and which skills work good for an undergeared DH?
Thanks for creating the profile, though I have not personally enjoyed it, it seems really nice. =)
 
Remember that something is up with DBs navigation at the moment, it navigates worst then my grandma and i hope they fix it soon.

Hope you all get something out of this profile, ive tried to get it as smooth as possible with this navigation system so enjoy and 5avage can take a look on the code and see if he can improve it somewhere. Ill keep finetuning it and ill keep trying to get it to work flawlessly with the different dungeon spawn points.
 
Remember that something is up with DBs navigation at the moment, it navigates worst then my grandma and i hope they fix it soon.

Hope you all get something out of this profile, ive tried to get it as smooth as possible with this navigation system so enjoy and 5avage can take a look on the code and see if he can improve it somewhere. Ill keep finetuning it and ill keep trying to get it to work flawlessly with the different dungeon spawn points.

Will try this right now :) THanks mate :) will give feedback

Sorry for my noob question but thats just festering woods right? Would it be possible to replace this festering wood part into the 5avage one's?
 
Last edited:
Having the same problem right now

EDIT: got blocked twice near the stairs in Leodric's manor, my char just go back and forth for more than 10min, no restart or anything

i have this problem also instead of being stuck it goes back and forth in a 30 radius distance roughly , this also happens when i try to go down the stairs from leorics manor and also bottom right corner of the cemetery

i have the profile restarter all default settings



Both of you...
...no "GilesIgnoreStuff" plugin?

=> Should be the reason for your stucks
 
Remember that something is up with DBs navigation at the moment, it navigates worst then my grandma and i hope they fix it soon.

Hope you all get something out of this profile, ive tried to get it as smooth as possible with this navigation system so enjoy and 5avage can take a look on the code and see if he can improve it somewhere. Ill keep finetuning it and ill keep trying to get it to work flawlessly with the different dungeon spawn points.


I'll try that...
...if it works perfect, i'll paste it in my profile
 
I've found the bot getting stuck in the three red-dotted points now - it's as if it's trying to get where I put the little question mark, no man's land. I can't figure it out.

Is there a bug in Diablo, like, is something that my plugin isn't blacklisting, being spawned "under the ground" there? A mob maybe? I'm not sure...

Or maybe it's just the new nav system screwups, but this one area seems to be a hotspot for the dodgy navigation :(

aSLrd.jpg
 
Yeah...
... i cant figure it out

I think its DB...
...perhaps i should delete this part of the profile?

Sometimes my toon is running through without any issues, but sometimes it stucks right there... though i changed loot/killradius but still... DB wants to go between the roads
 
@Giles: I'm also stuck at those 3 red dots

@Radonic: your profile is great, but sometimes it gets stuck at the entrance of Cave of the Ancients. It's like the bot trying to enter from aside, not using the front door :)
 
Must be a curse..
...just watched my toon doing the road... no stucks, no issues

How to figure something random out?
 
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