I realize this is act 1 and all, and yes the problem with entering the butchers place half the time is something quest tools related or whatever with the making new node spam bs it happens on diablo a4 also(which I am asking about) Seeing as this is off topic but still relevant somewhat. I am wondering if you or someone could refresh me on how to blacklist diablo from my A4 zerg bounties? I know there was a guide for tenshins A1 blacklist that did most of the broken or high fail rate bounties. This below is the code for tenshins A1 blacklist inserted into act1.xml
Code:
<Profile>
<Name>Act 1 - Loader</Name>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
[B]<Order>[/B]
<!-- Tenshins Bounty Blacklist --> <If condition="HasQuest(345546) or HasQuest(349020) or HasQuest(345520) or HasQuest(345528) or HasQuest(344497) or HasQuest(344490) or HasQuest(344501) or HasQuest(344503) or HasQuest(344499) or HasQuest(361334) or HasQuest(344488) or HasQuest(344482) or HasQuest(347027) or HasQuest(345505) or HasQuest(365381) or HasQuest(365401) or HasQuest(347030) or HasQuest(375201) or HasQuest(369789)">
<LeaveGame quest="1" step="1" reason="Stranger in Need/Crumbling tower skip." stayInParty="False" />
</If>
<LoadProfile file="Acts/A1/act1.xml" />
</Order>
</Profile>
I want to basically re-create this with diablo's ID so it blacklists and leaves each game it detects diablo bounty in since its a 40% chance at best right now to work, when I get non diablo bounties my raekor barb SPEEDS through getting a cache every 10 minutes or less on a4 using sprint/chilaniks.
Below is the code i pulled from a4 bounties for diablo
Code:
<!-- kill diablo -->
<If condition="HasQuest(349288)">
Would you guys think that works? Normally I would post in support section, but not to hate on the mod there but its always <insert logs here plz b4 help> when this has nothing to do with log files or errors just a simple blacklist of 1 bounty because of what you mentioned with the questools and nodes of it backtracking at butcher(updated version does the same thing for all of these basically)
So I think I tried this before and ran into a bunch of errors because there were multiple diablo checks or quest checks in the rift bot/bounty edition(uses the same a4 zerg profile files). But anyway lets say I added the below into
Code:
<!-- A4 Zerg Diablo Bounty Blacklist -->
<If condition="HasQuest(349288)">
<LeaveGame quest="1" step="1" reason="Diablo Bounty Detected" stayInParty="False" />
</If>
Anyway, Going from the Rift468 rev folder, Just in case I put it in the wrong file. Can anyone double check and make sure I am right as to which file it goes into to work? I will be entering this into my a4 xml after I post. Sorry again for off topic, I will give your profile a shot when I am done with A4 frag farming and provide feedback
edit - appears the code works, paused the bot in each game to see if diablo bounty was in it before the bot took over. each time it left properly
Loaded profile Rift Bot Act 4 Zerg Bounties
Game joined, Resetting profile caches.
Leaving game, reason: Diablo Bounty Detected
It did require adding the code to 2 files just to ensure, as the original a1 blacklist code did since its a loader of sorts. You add it into the Rift Bot A4 Zerg Bounties Only.xml then go into /data/bounties.xml add the same code. Make sure it is always under the <order> tag as bolded in the very first snippet.
I look forward to testing out your A1 bounty when im done farming a shit ton of fragments to ensure I never have to do it again =)