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[A1] Adventure Mode Bounties - Community Edition (working on bug fixes)

in any profile he has to work and this error

[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Bot Thread Ended. Was this requested?

will be some configuration that is
 
This is not working, /sadface

Would be nice if v8n3t can give us some feedback if this is working for him or not, and if so then what version of Db / Trinity and Qt he is using.
 
I realize this is act 1 and all, and yes the problem with entering the butchers place half the time is something quest tools related or whatever with the making new node spam bs it happens on diablo a4 also(which I am asking about) Seeing as this is off topic but still relevant somewhat. I am wondering if you or someone could refresh me on how to blacklist diablo from my A4 zerg bounties? I know there was a guide for tenshins A1 blacklist that did most of the broken or high fail rate bounties. This below is the code for tenshins A1 blacklist inserted into act1.xml


Code:
<Profile>
<Name>Act 1 - Loader</Name>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
[B]<Order>[/B]

        <!-- Tenshins Bounty Blacklist -->        <If condition="HasQuest(345546) or HasQuest(349020) or HasQuest(345520) or HasQuest(345528) or HasQuest(344497) or HasQuest(344490) or HasQuest(344501) or HasQuest(344503) or HasQuest(344499) or HasQuest(361334) or HasQuest(344488) or HasQuest(344482) or HasQuest(347027) or HasQuest(345505) or HasQuest(365381) or HasQuest(365401) or HasQuest(347030) or HasQuest(375201) or HasQuest(369789)">
            <LeaveGame quest="1" step="1" reason="Stranger in Need/Crumbling tower skip." stayInParty="False" />    
        </If>

	<LoadProfile file="Acts/A1/act1.xml" />
</Order>
</Profile>

I want to basically re-create this with diablo's ID so it blacklists and leaves each game it detects diablo bounty in since its a 40% chance at best right now to work, when I get non diablo bounties my raekor barb SPEEDS through getting a cache every 10 minutes or less on a4 using sprint/chilaniks.

Below is the code i pulled from a4 bounties for diablo

Code:
	<!-- kill diablo -->
	<If condition="HasQuest(349288)">

Would you guys think that works? Normally I would post in support section, but not to hate on the mod there but its always <insert logs here plz b4 help> when this has nothing to do with log files or errors just a simple blacklist of 1 bounty because of what you mentioned with the questools and nodes of it backtracking at butcher(updated version does the same thing for all of these basically)

So I think I tried this before and ran into a bunch of errors because there were multiple diablo checks or quest checks in the rift bot/bounty edition(uses the same a4 zerg profile files). But anyway lets say I added the below into

Code:
        <!-- A4 Zerg Diablo Bounty Blacklist -->        
            <If condition="HasQuest(349288)">
            <LeaveGame quest="1" step="1" reason="Diablo Bounty Detected" stayInParty="False" />    
        </If>

Anyway, Going from the Rift468 rev folder, Just in case I put it in the wrong file. Can anyone double check and make sure I am right as to which file it goes into to work? I will be entering this into my a4 xml after I post. Sorry again for off topic, I will give your profile a shot when I am done with A4 frag farming and provide feedback

edit - appears the code works, paused the bot in each game to see if diablo bounty was in it before the bot took over. each time it left properly

Loaded profile Rift Bot Act 4 Zerg Bounties
Game joined, Resetting profile caches.
Leaving game, reason: Diablo Bounty Detected

It did require adding the code to 2 files just to ensure, as the original a1 blacklist code did since its a loader of sorts. You add it into the Rift Bot A4 Zerg Bounties Only.xml then go into /data/bounties.xml add the same code. Make sure it is always under the <order> tag as bolded in the very first snippet.

I look forward to testing out your A1 bounty when im done farming a shit ton of fragments to ensure I never have to do it again =)
 
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Here it doesn`t turn in the bounty after completing all 5 bounties, it just keep jumping from a scenario to other and I have to do it manually.
 
just keeps leaving game and sometimes it will say stuff like quest has been found leaving game
 
just keeps leaving game and sometimes it will say stuff like quest has been found leaving game

The problem is that instead of "actually fixing bugs" quests are being whitelisted so as not to attempt a bounty run when "such and such" quest exists in game. Therefore the bot leaves game.

For example, Eternal Union, Queen Araneae and a few others are whitelisted as well.

The problem with this approach is the more quests you whitelist as a pose to actually fixing bugs that occur is that the bot will find too many of these quests and the likelihood of actually finding a game where none of these quests exists becomes increasingly more rare the more quests you whitelist. I watched demonbuddy attempt to make 40 games in a row without finding the perfect combination over an alarmingly short period. Lets work on actually fixing bugs in the quests and their interactions as a pose to just whitelisting the ones that don't work 100% of the time.
 
I am still trying to figure out how to correct it but it appears to be related to QuestTools and the node generation. Everytime it gets 250m away from the node on the route, it recalculates and back tracks.

Yeah i assume u're using MoveToObjective, something i'm still working on, basically DB cant figure out a path to the marker position because of the map layout; it gets confused, especially if the exit is close (its loading/discovered the scene) but hasn't yet discovered all the connecting scenes to get there. The old MoveToObjective would just end the tag and you'd have to use DungeonExplore. The new one is supposed to be able to know which scenes are not yet fully discovered and use that information to find a path in the desired direction. But its got some bugs.
 
The problem is that instead of "actually fixing bugs" quests are being whitelisted so as not to attempt a bounty run when "such and such" quest exists in game. Therefore the bot leaves game.

For example, Eternal Union, Queen Araneae and a few others are whitelisted as well.

The problem with this approach is the more quests you whitelist as a pose to actually fixing bugs that occur is that the bot will find too many of these quests and the likelihood of actually finding a game where none of these quests exists becomes increasingly more rare the more quests you whitelist. I watched demonbuddy attempt to make 40 games in a row without finding the perfect combination over an alarmingly short period. Lets work on actually fixing bugs in the quests and their interactions as a pose to just whitelisting the ones that don't work 100% of the time.


^This,

Plus i do not think this thread is even being updated anymore.

Unfortunately if DB had a counterpart version in the Buddy Store, where authors could make some coin for their work, they would be much more involved in creating and updating profiles that require some work!
 
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Some people were asking for this file, the other thread got archived so the download was no longer available. I know this isn't my thread and no disrespect intended to v8n3t who's working on these. But some of this may be useful to him or whoever wants to take over. I have reworked quite a few of these bounties and there are no blacklists; i don't think its near perfect but its worth a try i think and as i said maybe someone wants to finish it off.
 

Attachments

Some people were asking for this file, the other thread got archived so the download was no longer available. I know this isn't my thread and no disrespect intended to v8n3t who's working on these. But some of this may be useful to him or whoever wants to take over. I have reworked quite a few of these bounties and there are no blacklists; i don't think its near perfect but its worth a try i think and as i said maybe someone wants to finish it off.

I've used it and it seems to be a decent alternative. I think you should create a new thread specifically for the profile you provided.
 
Some people were asking for this file, the other thread got archived so the download was no longer available. I know this isn't my thread and no disrespect intended to v8n3t who's working on these. But some of this may be useful to him or whoever wants to take over. I have reworked quite a few of these bounties and there are no blacklists; i don't think its near perfect but its worth a try i think and as i said maybe someone wants to finish it off.

Gonna give this ago cheers dude
 
Some people were asking for this file, the other thread got archived so the download was no longer available. I know this isn't my thread and no disrespect intended to v8n3t who's working on these. But some of this may be useful to him or whoever wants to take over. I have reworked quite a few of these bounties and there are no blacklists; i don't think its near perfect but its worth a try i think and as i said maybe someone wants to finish it off.

what is this for? and XZJV are you not making profiles anymore?
 
what is this for? and XZJV are you not making profiles anymore?

I am spread too thin across too many plugins, as this patch as an example when everything breaks all at once i cant keep up. And profiles take a lot of time; back when we were originally writing these i probably spent six weeks for most of the day every day watching and tweaking these bounties, like hundreds of hours. Because you have to wait and watch it complete each one lots of times to find the issues that only rarely occur. I might get around to it, but would prefer someone else take over.
 
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I am spread too thin across too many plugins, as this patch as an example when everything breaks all at once i cant keep up. And profiles take a lot of time; back when we were originally writing these i probably spent six weeks for most of the day every day watching and tweaking these bounties, like hundreds of hours. Because you have to wait and watch it complete each one lots of times to find the issues that only rarely occur. I might get around to it, but would prefer someone else take over.

mate if u got a turtorial i would help here .. i know about c/c++ and other stuff but profile xml im newb -_-
 
mate if u got a turtorial i would help here .. i know about c/c++ and other stuff but profile xml im newb -_-

Profile XML is very basic =P It's basically like looking at english, just takes time

C/C++ is much harder
 
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