Magi
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[A1 - A3 Inferno] Keywarden Hunt
[A1-A3 - Inferno] Keywarden Hunt
What does it do?
Required Quests
As soon as you receive NV5, it will warp to appropriate location to hunt for the Keywarden. Detects Keywarden and warps out on keywarden death. Will check how many keys you have collected and select appropriate profile based on what keys you still need.
Required Plugins (Trinity Community Edition v1.7.1.16+ users)
Run the A1-A3_START_HERE.xml to begin the profile.
To install the plugin, ensure it is located in it's own folder like so:
Make sure to enable the plugin before starting.
Happy hunting!
******************
Changelog:
rrrix edited: attached keyrun 1.8.2; (the "Trinity free" version.. )
[A1-A3 - Inferno] Keywarden Hunt
What does it do?
Required Quests
- Act 1 - The Imprisoned Angel
- Act 2 - Lord of Lies
- Act 3 - Siegebreaker
As soon as you receive NV5, it will warp to appropriate location to hunt for the Keywarden. Detects Keywarden and warps out on keywarden death. Will check how many keys you have collected and select appropriate profile based on what keys you still need.
Required Plugins (Trinity Community Edition v1.7.1.16+ users)
- Unified Trinity Community Edition Download
- KeyRun Plugin v1.8.2
Run the A1-A3_START_HERE.xml to begin the profile.
To install the plugin, ensure it is located in it's own folder like so:
[DB Folder]/Plugins/KeyRun/KeyRun.cs
Make sure to enable the plugin before starting.
Happy hunting!
******************
Changelog:
Code:
v3.2
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- Updated KeyRun plugin to 1.7 which should fix the town bug from the new patch
- Will now force walk to the Keywarden again
- Minor updates/bug fixes
v3.1
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- Reverted back the forced path to Warden when in range...need to do some further tweaking.
Works beautifully for death handling though!
v3.0
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- I'm back!
- All MoveTo's have been upgraded to TrinityMoveTo's for reduced backtracking
- Most maps have been entirely re-worked and optimized to accomodate new movement tags
- Updated KeyRun plugin for latest Trinity, includes some new tags and features:
+ Will now generate a path to KeyWarden once in range (100 feet)
+ Will generate a direct path to KeyWarden upon death vs restarting whole profile if found
+ Additional check to ensure Trinity is done doing what it needs to do before warping out on NV5
(this still isn't perfect but seems to have helped a bit. I'll continue to tweak)
rrrix edited: attached keyrun 1.8.2; (the "Trinity free" version.. )
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