Hey guys...been off the boards for a bit. I was working on a completely different approach to KeyHunting last week, but been really tied up. I've been prepping my Dropbox version of KeyRun 1.8, without breaking it for the profile version currently in use. If I did break something, my apologies. If any of you would like to start playing around with v4 of the profile, you're welcome to here:
https://www.dropbox.com/sh/70pu8ssbwgyxv99/jRgGVnflLu
You'll need my latest KeyRun off my signature as well.
It's still a work in progress, so don't expect perfection. Bot will first go after the warden now, grab as many elites until it finds the warden. If it finds the warden with NV5, it kills him. If not, it attempts to run away. That is the tricky part which I think I've got working fairly well. I still need to watch it more and tweak as necessary. Bot will then warp out, grab the remaining elites necessary, and then warp back. Upon returning, it will walk straight back to the warden (it doesn't re-explore).
It seemed to work pretty good for me when I watched it, the only issue I noticed is the bot in A2 can and will get stuck on those stupid wagons on the walk back to the warden. I dunno why Trinity doesn't want to smash those. I remember putting in the SNO to the wagons too and it still didn't work. Put some firewalkers on, problem solved
Wife goes into surgery on Wednesday so I'm out for awhile gents. If anyone wants to mess around with this stuff while I'm gone, you're welcome to! Thanks -M
Hey guys...been off the boards for a bit. I was working on a completely different approach to KeyHunting last week, but been really tied up. I've been prepping my Dropbox version of KeyRun 1.8, without breaking it for the profile version currently in use. If I did break something, my apologies. If any of you would like to start playing around with v4 of the profile, you're welcome to here:
https://www.dropbox.com/sh/70pu8ssbwgyxv99/jRgGVnflLu
You'll need my latest KeyRun off my signature as well.
It's still a work in progress, so don't expect perfection. Bot will first go after the warden now, grab as many elites until it finds the warden. If it finds the warden with NV5, it kills him. If not, it attempts to run away. That is the tricky part which I think I've got working fairly well. I still need to watch it more and tweak as necessary. Bot will then warp out, grab the remaining elites necessary, and then warp back. Upon returning, it will walk straight back to the warden (it doesn't re-explore).
It seemed to work pretty good for me when I watched it, the only issue I noticed is the bot in A2 can and will get stuck on those stupid wagons on the walk back to the warden. I dunno why Trinity doesn't want to smash those. I remember putting in the SNO to the wagons too and it still didn't work. Put some firewalkers on, problem solved
Wife goes into surgery on Wednesday so I'm out for awhile gents. If anyone wants to mess around with this stuff while I'm gone, you're welcome to! Thanks -M
Same here and the below message appear when using latest Trinity 1.7.2.10;
[05:18:12.455 N] Demonbuddy v1.0.1370.304 started
[05:18:14.328 N] Logging in...
[05:18:15.909 N] Attached to Diablo III with pid: 6200
[05:18:15.919 N] Flashing window
[05:18:19.789 D] Executable Path: H:\DemonBuddy\Demonbuddy 1.0.1370.304\Demonbuddy.exe
[05:18:19.789 D] OS Architecture: AMD64
[05:18:19.789 D] OS: Windows 7 Service Pack 1 64-bit
[05:18:19.789 D] OS Language: English
[05:18:19.839 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[05:18:23.579 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[05:18:25.809 N] Compiler Error: h:\DemonBuddy\Demonbuddy 1.0.1370.304\Plugins\KeyRun\KeyRun.cs(23,7) : error CS0246: The type or namespace name 'GilesTrinity' could not be found (are you missing a using directive or an assembly reference?)
If something is wrong?
Why does my bot killed the keywarden in act2 with only 4 stacks of NV?Just started this profile, and ive only seen the act2 so far! Great profile tho!
the profile is not working here is what is going on
[15:32:39.934 N] Failed to load profile: Element KeyRunProfile is not supported. Please check your XML and try again. (<KeyRunProfile questId="1" act1profile="act1_start.xml" act2profile="act2_start.xml" act3profile="act3_start.xml" />) Line 18
[15:32:40.160 N] Failed to load profile: Element KeyRunProfile is not supported. Please check your XML and try again. (<KeyRunProfile questId="1" act1profile="act1_start.xml" act2profile="act2_start.xml" act3profile="act3_start.xml" />) Line 18
The newest keyrun plugin causes the above errors for me as well. if you downalod 1.7 instead you can load the bot. the bot does not work correctly for me though, it stops when it finds a warden without having 5 stacks which it never has. the order in which it does stuff is really stupid as well.
While that may be the case, keyrun 1.7 causes crashes constantly here (the bot won?t run for more than 20-40 minutes before crashing), while even with those errors version 1.8 still runs without crashes, but doesn?t seem to count keys properly - or at all...
Ok something happened, keyrun 1.8 makes it not run AT ALL - it keeps creating games and going back to resume screen, doesn?t do anything anymore. I wonder wth happened...
Are you guys running version 3 or version 4 of this profile?
I'm using v4.0 of this profile, trinity 1.7.2.11, KeyRun 1.8, and yesterday I got 11 act 1 keys and 11 act 2 keys on MP5, no errors
Look at post #942, and click on Magi's link.
https://www.dropbox.com/sh/70pu8ssbwgyxv99/jRgGVnflLu
That will give you access to version 4.0 of his profile.
The link to KeyRun 1.8 is in his signature.
Fresh install of Db beta
Version 4.0
Key run 1.8
Mp2 cause my gear suxxz
Works flawlessly