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A really sad situation

Mirko1987

Member
Joined
Dec 12, 2012
Messages
424
Reaction score
3
Hi there...
Bot is going bad at all..it got stucked a lot of time even if the object is really close...

Here the full log..
View attachment 6960 2016-04-08 09.04.txt

Also many error about navigation errors and time taken for navigation that are not the only ones...

Pls check it out and let the bot goes well as before...

Code:
[Trinity][Performance] Execution of Navigator.MoveTo took 2146.37190ms.
Code:
[Trinity][Performance] Execution of Navigator.MoveTo took 2506.08750ms.
Code:
[Trinity][Performance] Execution of Navigator.MoveTo took 1449.82940ms.



Code:
System.Reflection.TargetInvocationException: Eccezione generata dalla destinazione di una chiamata. ---> System.Exception: Richiesta ReadProcessMemory o WriteProcessMemory completata solo parzialmente, at addr: BD8C5CB5, Size: 4
   in GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   in GreyMagic.MemoryBase.Read[T](IntPtr addr)
   in Zeta.Game.Internals.FastAttribGroupsEntry.‬**‏*‬*‎​‎‪‬*‬‫‎*‬‪*‏**‪‎‎*[](Int32 , ACD , & )
   in Zeta.Game.Internals.FastAttribGroupsEntry.‪‬‎*‫‏‪**‬‏***‫‬‏‫‬*‎​*‫*[](Int32 , ACD )
   in Zeta.Game.Internals.Actors.ACD.‎*‏*​​*‏*‎**‬‫‬**‬‪*‏**()
   in Zeta.Game.PerFrameCachedValue`1.get_Value()
   in Zeta.Game.Internals.Actors.ACD.get_ItemStackQuantityHi()
   in Zeta.Game.Internals.Actors.ACD.get_ItemStackQuantity()
   in TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types)
   in TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties)
   in TrinityCoroutines.Resources.Inventory.Pulsator_OnPulse(Object sender, EventArgs e)
   --- Fine della traccia dello stack dell'eccezione interna ---
   in System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   in System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   in System.Delegate.DynamicInvokeImpl(Object[] args)
   in Zeta.Bot.Pulsator.*‬‏*‪‬‬‪​*‫*​*****(Delegate , Object[] )
 
make a new DB installation from scratch and use latest Trinity instead
 
From scratch?

but i used the latest version of trinity,or did i miss something?
 
the latest is posted under Trinity section
 
I made a new installation of db and update trinity plugin but still this

Code:
[Trinity][Performance] Execution of OnPulse took 1573.15080ms.
[Trinity][Performance] Execution of Trinity Pulse took 1573.77200ms.

Here's the log
[ATTACH]200648.vB[/ATTACH]
 

Attachments

ignore it mine does the same but works perfectly

regards
 
i cant see any major stuck in your log file tho
 
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