ShortRound
New Member
- Joined
- Jun 14, 2011
- Messages
- 781
- Reaction score
- 14
OK, I think Kessel's Run is just about done, judicious use of click to move and no combat navigation behaviours. I'll have to test this with a level 10 char next to see what happens with aggro.
This quest is a PITA to script properly. You need to stay mounted (in theory, you could do it on foot but the time limit may cause issues with excess combat) for the whole quest.
Think I have some mesh issues at Odesyus' Landing, I may need to add an extra nav point or a blackspot there.
I'm using CTM instead of the navigation behaviours due to the navigation really, really hating the footpaths (where there are no mobs) and instead running through the woods bodypulling every mob in sight. Or it would if I wasn't currently testing on an 85.
And I still need to figure out AbandonQuest behaviour so I can drop this if I fail to do the whole quest in one run.
I've catalogued all the other quests in the zone by type (collect items, kill x mobs, talk to this person, use this item on this mob, etc.) and Kessel's Run is the only quest I can't easily categorise.
This quest is a PITA to script properly. You need to stay mounted (in theory, you could do it on foot but the time limit may cause issues with excess combat) for the whole quest.
Think I have some mesh issues at Odesyus' Landing, I may need to add an extra nav point or a blackspot there.
I'm using CTM instead of the navigation behaviours due to the navigation really, really hating the footpaths (where there are no mobs) and instead running through the woods bodypulling every mob in sight. Or it would if I wasn't currently testing on an 85.
And I still need to figure out AbandonQuest behaviour so I can drop this if I fail to do the whole quest in one run.
I've catalogued all the other quests in the zone by type (collect items, kill x mobs, talk to this person, use this item on this mob, etc.) and Kessel's Run is the only quest I can't easily categorise.