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a lot less WoL while Epiphiny is up

Flitsbue

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Joined
Jan 2, 2013
Messages
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My Monks dps seem to take a hit when I pop Epiphiny.

I guess the "teleport/white hit" from Epiphiny, becomes a higher priority in the script.
Is there a fix to this?

wouldn't mind a string to insert in my monkcombat.cs file if possible.

/cheers
 
Here are all the strings where Epiphany is called out in Trinity:

Code:
 D:\Downloads\db\Plugins\Trinity\Settings\Combat\MonkSetting.cs (6 hits)
	Line 21:         private bool _EpiphanyOffCD;
	Line 259:         public bool EpiphanyOffCD
	Line 263:                 return _EpiphanyOffCD;
	Line 267:                 if (_EpiphanyOffCD != value)
	Line 269:                     _EpiphanyOffCD = value;
	Line 270:                     OnPropertyChanged("EpiphanyOffCD");
  D:\Downloads\db\Plugins\Trinity\Combat\AbilitySelector.cs (1 hit)
	Line 96:                             if (GetHasBuff(SNOPower.X1_Monk_Epiphany) && power.MinimumRange > 0)
  D:\Downloads\db\Plugins\Trinity\Combat\Abilities\MonkCombat.cs (4 hits)
	Line 67:             // Epiphany: spirit regen, dash to targets
	Line 68:             if (!UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Monk_Epiphany, CanCastFlags.NoTimer) && (Settings.Combat.Monk.EpiphanyOffCD ||
	Line 68:             if (!UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Monk_Epiphany, CanCastFlags.NoTimer) && (Settings.Combat.Monk.EpiphanyOffCD ||
	Line 73:                 return new TrinityPower(SNOPower.X1_Monk_Epiphany);
  D:\Downloads\db\Plugins\Trinity\Reference\Runes.cs (8 hits)
	Line 9565:             #region Skill: Epiphany
	Line 9575:                 Tooltip = "rune/epiphany/a",
	Line 9590:                 Tooltip = "rune/epiphany/e",
	Line 9606:                 Tooltip = "rune/epiphany/b",
	Line 9614:             /// Increases the bonus Spirit regeneration from Epiphany to 45. 
	Line 9620:                 Description = " Increases the bonus Spirit regeneration from Epiphany to 45. ",
	Line 9621:                 Tooltip = "rune/epiphany/c",
	Line 9636:                 Tooltip = "rune/epiphany/d",
  D:\Downloads\db\Plugins\Trinity\Configuration\TVars.cs (1 hit)
	Line 163:             Set(new TVar("SpellDelay.X1_Monk_Epiphany", 60000, "Spell Use Delay/Interval, milliseconds"));
  D:\Downloads\db\Plugins\Trinity\Reference\Skills.cs (6 hits)
	Line 2757:             /// Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. 
	Line 2759:             public static Skill Epiphany = new Skill
	Line 2762:                 Name = "Epiphany",
	Line 2763:                 SNOPower = SNOPower.X1_Monk_Epiphany,
	Line 2765:                 Description = " Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. ",
	Line 2766:                 Tooltip = "skill/monk/epiphany",

I don't see anything that would give increased priority to melee when Epiphany is up, though.
 
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