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A big thumbs up for the new 2.55.243 Trinity guys ;)

So here's the thing... do you think that you can *personally* take care of all these routines? I know there are plenty of people to help you out xzjv but I have noticed many, many people come and go. I mean right now all i want to do is allow my LeapQuake barb to always boulder toss after 3 leaps and I cannot edit this preference myself... I just feel like these little tweaks we can handle... I dunno maybe I'm thinking small picture and your looking towards the future.
 
So here's the thing... do you think that you can *personally* take care of all these routines? I know there are plenty of people to help you out xzjv but I have noticed many, many people come and go. I mean right now all i want to do is allow my LeapQuake barb to always boulder toss after 3 leaps and I cannot edit this preference myself... I just feel like these little tweaks we can handle... I dunno maybe I'm thinking small picture and your looking towards the future.

That's not something you could have tweaked before without editing the .cs file but i get what you're saying. I'm not against building in settings, its just that now they would only be shown to the people with relevant builds.

.I think you'll find that it gets complicated really fast to expose the amount of configuration needed to make a big difference in combat performance. Which is why for a long time all of the real difference being made in combat and build support has been hard-coded.

I went down the customization in a previous incarnation but i realized that the default needs to be a simple version for the 80% of people who just want to start it and walk away. But the advanced version should be there i think for those wanting to spend the time fiddling and optimizing.

I hope that the added control and standardized formats between the classes and lots of examples will make the new routine system more appealing for developers to create their own. But we will see i guess.

Also, I have started something that would be for advanced users in that vein and it's called Mr Robot routine. It's in the latest build so you can have a look at it by forcing routine selection. Its not really functional yet, but the basic concept is there. It will show you settings for the skills you have equipped. It runs them all in a generic way so it doesn't care what class you're using. I think the next steps would include a panel to let you drag the order of the skills for a cast priority. And then it may also need the ability to add/edit conditions sort of like how item-list lets you add rules. I think something like that would be fun to play with.

mrrobot.webp
 
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I think the next steps would include a panel to let you drag the order of the skills for a cast priority. And then it may also need the ability to add/edit conditions sort of like how item-list lets you add rules. I think something like that would be fun to play with.

This remind me of the simulate function of d3planner website, where you can add skills, arrange skill priority by drag it up or down, add conditions for casting a skill, etc. Maybe the developers can check out their website and get some inspirations from there. It would be really great if the new settings work in a similar way.
 
Will this beta use Hex-Chicken on CD for movement if paired with Manajuma Set, for farming xzjv ?
 
That's not something you could have tweaked before without editing the .cs file but i get what you're saying. I'm not against building in settings, its just that now they would only be shown to the people with relevant builds.

.I think you'll find that it gets complicated really fast to expose the amount of configuration needed to make a big difference in combat performance. Which is why for a long time all of the real difference being made in combat and build support has been hard-coded.

I went down the customization in a previous incarnation but i realized that the default needs to be a simple version for the 80% of people who just want to start it and walk away. But the advanced version should be there i think for those wanting to spend the time fiddling and optimizing.

I hope that the added control and standardized formats between the classes and lots of examples will make the new routine system more appealing for developers to create their own. But we will see i guess.

Also, I have started something that would be for advanced users in that vein and it's called Mr Robot routine. It's in the latest build so you can have a look at it by forcing routine selection. Its not really functional yet, but the basic concept is there. It will show you settings for the skills you have equipped. It runs them all in a generic way so it doesn't care what class you're using. I think the next steps would include a panel to let you drag the order of the skills for a cast priority. And then it may also need the ability to add/edit conditions sort of like how item-list lets you add rules. I think something like that would be fun to play with.

View attachment 213894

Ah I haven't scoped out Robot yet but I have noticed the routine. Incredible work and can't wait until it's fully functional.
 
...And that is what you see with .243[/B]. Based on bot design and testing, the most efficient settings.

how can i try that? the link in your sign bring me on discord :O
edit: finded :P

Also, I have started something that would be for advanced users in that vein and it's called Mr Robot routine. It's in the latest build so you can have a look at it by forcing routine selection. Its not really functional yet, but the basic concept is there. It will show you settings for the skills you have equipped. It runs them all in a generic way so it doesn't care what class you're using. I think the next steps would include a panel to let you drag the order of the skills for a cast priority. And then it may also need the ability to add/edit conditions sort of like how item-list lets you add rules. I think something like that would be fun to play with.
View attachment 213894

Thats sound awesome !!!!
 
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after some hours of testing, how can i report some issue about routines and maybe some suggestion ?
Anyway i really like the new system! Thanks again for your work
 
after some hours of testing, how can i report some issue about routines and maybe some suggestion ?
Anyway i really like the new system! Thanks again for your work

You can post in the BETA thread or in the General section of the Discord. Any detailed

Make sure to include detailed information about:
What version of Trinity you are using,
Your build and gear (I find it easiest to just post a d3planner),
What the bot is doing that you don't like,
Ways to make it more efficient,
If it's a specific failure in a map or at an object, try to gather information like a log and screenshot, or use the visualizer to get exact information about the object, etc.
 
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