My point is - there's no reliable solution to avoiding this predicate.So you prefer that we all move in the same path like a train and/or all together like a multi-boxer?
Trust me, i tried the "Randomize path" option! I wish it's in HB!
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Randomizing isn't a safe solution, and leaving it as is isn't a solution.
This is a topic for the staff or developers to discuss.
Something better and more reliable than randomization.
Maybe something like the "CompeteDistance" logic that's built into QBBase that has the bot stay away from other players.
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Define "enhanced."That's why we need the tripwire to be "enhanced"
HB did not know that they where detected until we started posting here..!
I don't mind waiting after every update blizz push and know that i will be safe, Even if it's weekly!
Because there's absolutely no way the Honorbuddy staff could prevent 100% of the bans 100% of the time.
Tripwire already does its job perfectly fine. Just saying "enhance it" isn't really a request that can be made unless you have a solution to do so.
Unless the staff can figure out exactly how Blizzard is banning people - there's not going to be any way to improve it.
TL;DR, Tripwire is already as "enhanced" as it can be unless you have a solution to improve the heuristics.
The staff already puts a ton of work into tripwire, and has made it the best they can. Any flaws in it are Blizzard fighting back and can't be 100% prevented.
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I'm sure there's programmers here that have dedicated their life to coding that would disagree with you as well. As I am one of them.the difference between 64bit and 32bit in performance is noticeable!
Even the staff will admit that 64bit doesn't increase performance, as there's a few threads where they've stated it themselves.
That's such nonsense that people would believe that I don't even understand how this myth got started, it makes no sense at all. Lol.
Serious question, like I said I'm not trolling, I'm just curious: Do you even know what 64bit means for programs? Or what it even does to a program? Because it has nothing to do with a program's performance.

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As someone else said on this thread, Honorbuddy isn't the only bot or 'exploit tool' in existence.Also as i said, why make it easy for blizz to target HB? Most/All normal players use 64bit! none with 64bit system will use 32bit.. Why in hell would he do that?
There's hacks and other bots out there that already use 64bit. Blizzard wouldn't prioritize 32bit detection because that would be counter-intuitive to their detection methods.
Why would they focus on 32bit when they have better detection methods that can detect both 32bit and 64bit at the same time?
Blizzard isn't that foolish to rely on simple detection methods such as the bit architecture.
As EchoTiger said:
"They're a Triple-A gaming business. Their multi-million dollar anti-hack team not only knows more about detection than just scanning the client's bit, but they also have a lot more reliable ways of detecting bots. Scanning client bit numbers would be scraping the bottom of the barrel for them and surely they're not that pathetic to resort to it. There's a lot easier ways to detect Honorbuddy than checking a client's bit numbers that people should be worrying more about..."
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That could potentially be a good idea, but you have to consider the backlash.No lifetime for new customers. monthly/yearly subs only! - well that's just an idea tho -
People will get really mad over this, and it wouldn't be good for the company.
People will stop using Honorbuddy and will resort to calling the developers greedy.