<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Keep Legendaries+GF+MF+IAS" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Pick up all rare+ items -->
<ItemRule>
<StatRules>
<Rule quality="magic1" />
</StatRules>
</ItemRule>
<!-- Pick up gold, at least in stacks of 1 -->
<ItemRule itemName="Gold" stack="1" />
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Page of*" stack="1" />
<ItemRule itemName="Tome of*" stack="1" />
<!-- Gems -->
<ItemRule itemName="*Ruby*" stack="1" />
<ItemRule itemName="*Emerald*" stack="1" />
<ItemRule itemName="*Topaz*" stack="1" />
<ItemRule itemName="*Amethyst*" stack="1" />
<!-- Health potions -->
<!--ItemRule itemName="*Health Potion*" stack="1" /-->
</Category>
<Category ruleType="Keep">
<ItemRule ruleType="Keep" description="Rare and better!">
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="Rare jewelry with GoldFind">
<StatRules>
<Rule stat="GoldFind" minValue="10" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="Rare jewelry with MagicFind">
<StatRules>
<Rule stat="MagicFind" minValue="10" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="Rare jewelry with AttackSpeedPercent">
<StatRules>
<Rule stat="AttackSpeedPercent" minValue="10" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="Rare jewelry with WeaponAttacksPerSecond">
<StatRules>
<Rule stat="WeaponAttacksPerSecond" minValue="10" quality="Rare4" />
</StatRules>
<ItemRule itemBaseType="Weapon" description="Rare jewelry with WeaponAttacksPerSecond">
<StatRules>
<Rule stat="MaxDamage" minValue="800" quality="Rare4" />
</StatRules>
</ItemRule>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
<!-- Available Stats:
Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.
// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent
MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.
GoldFind
MagicFind
// Increase modifiers
AttackSpeedPercent
// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage
// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly
Thorns
DamageReductionPhysicalPercent
-->
</ItemRules>