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hmm, then you create 40 chars and farm dailies all day long...
Thats means we need a relogger to other chars, stability (as they gonna tamper with the engine again), etc. etc.
AND UI is changing so what not to quest windows and shit. Aevitas is gonna go apeshit on this update :)
 
hmm, then you create 40 chars and farm dailies all day long...
Thats means we need a relogger to other chars, stability (as they gonna tamper with the engine again), etc. etc.
AND UI is changing so what not to quest windows and shit. Aevitas is gonna go apeshit on this update :)

Isn't new 60 char bought with the cartel coins? Or you get 1 free per account if subscribed? You probably can't make 40x level 60 chars unless you have cartel coins for that. Per account :)
 
Isn't new 60 char bought with the cartel coins? Or you get 1 free per account if subscribed? You probably can't make 40x level 60 chars unless you have cartel coins for that. Per account :)

Correct, it's just like the free 90 that came with WOD: you get one free with the expansion and you can buy more later.
 
Sow this was posted on SWTOR page:
Brian Audette @ SWTOR said:
Core World Changes


Drawing inspiration from the success of last year’s 12x XP boost and the more recent Epic Story XP Boost, in Fallen Empire we’ve altered the core leveling experience from 1-60 for all players, making it quicker and more story-centric. Our goal is to create a tighter leveling experience that alleviates the fatigue associated with having to complete dozens of Missions per planet and that allows players to focus on the core storylines of their characters and companions amid the backdrop of the Great Galactic War.

To accomplish this we’ve established a new critical path, reducing the number of Missions players are required to complete in order to progress along with an adjusted experience curve. Additionally we’ve made a number of changes to Heroic Missions and re-classified Missions not considered part of the critical path as Exploration Missions. Here is some more information on those Mission types:

Critical Path: Should you choose, these are the only Missions you need to do in order to level from 1-60 without falling behind or getting too far ahead of the curve. These are also the Missions we consider most critical to the story of The Old Republic from level 1-60.

All Class Missions and the core story arcs for each planet are part of the critical path and we’ve updated these Missions to be easily recognizable on the map due to their purple triangle icon. They also have a purple display name in your Mission Log. Additional Missions on the critical path will retain the classic gold triangle icon and Mission log text.

Heroic Missions: On all planets up through Makeb the existing Heroic Missions have been revised in several ways in order to make them more accessible to all players:
• All repeatable missions, including Heroic Missions, now have their own Mission icon: a gold triangle with arrows on it.
• Heroic Missions have been adjusted to be completed by groups of 2+. This means that former [Heroic 4] missions have had their difficulties reduced.
• Barring a few special exceptions, Heroic Missions no longer need to be turned in at an NPC or Mission Dropbox. On completion of the final step of a Heroic Mission, the Mission completion dialog will appear immediately in the field.
•The first step of each Heroic Mission should give you a Heroic Transport item. Using this item (from your Mission Items inventory or the icon next to the task in the tracker) will transport you to a safe location near the site of the Mission.
•While Heroic Missions may still be acquired from NPC’s in the field, you will also find a new Weekly Heroic Mission Terminal just outside of the spaceports of all planets up through Makeb. Accessing this terminal will allow you to easily acquire all the Heroic Missions for that planet.
• Heroic Missions are now repeatable weekly and feature all new rewards!


Exploration Missions: Rather than cutting the missions that are neither Heroic, nor part of the critical path, we’ve created a new category of Exploration Missions. The ability to see or obtain these missions is disabled by default, but can be toggled on via a check box on the Map screen. These Missions are represented by a triangle with a star next to it.

Once activated Exploration Missions will still provide the same kinds of credit, experience, and item rewards you’re used to getting, allowing you to augment your leveling experience if you want too. With our new level sync you can even choose to do these Missions later without feeling vastly overpowered.

New Mission Iconography Quick Reference:
•Purple Triangle: These are critical path story Missions: your class Missions, planet story arcs, certain Flashpoint story intros, and more, including the new Knights of the Fallen Empire Chapters.
•Gold Triangle: These are critical path side Missions along with additional ones such as the Missions to unlock Flashpoints.
•Arrow Triangle: These are repeatable Missions including Heroics.
•Star Triangle: These are the Exploration Missions, optional Missions on each planet that can be completed at any level. Access can be toggled on via a check box on the Map screen.


Our goal with these changes was to allow you to level up in The Old Republic quickly, and by only requiring you to see the main story content from your Class and each Planet. Of course, if you want to level through group content such as Warzones, that option is still there too. We hope you all enjoy all of the changes we have made throughout The Old Republic on your journey from levels 1 to 60.

Brian Audette
Senior Content Designer

So sadly this means big changes.
expect the following to not work:
- Core for changes to engine in 4.0
- Profiles, as they swapped alot
- Routines should mostly work apart from the class changes in spells and new spells.
- Biggest booboo is mesh. Like Aevitas said, everything will need to be meshed again
- no more 12xp boost

So it will take some time to get it going again when the patch hits
 
One word for you guys "presence" low lvl farming is a breeze even at low lvl as long as your companion has the massive buff that comes along with the presence stat. so max that affection with every companion from every class in your legacy get some gear and augment with presence (dirt cheap right now). maybe even put command stim feature into the bot and watch that companion of yours wreck shop. I have yet to read anything about nerfing the legacy presence buff. not sure if you will be able to use high lvl stims on a lower lvl planet, this could be a nice trick if it works out.

I regularly complete solo +4 heroics with a blue geared companion at the planet level (with lazyraider).

I think this is going to be something like a de-bolster when it comes to gear. if you have top shelf raid gear then you will be over geared when you go back to lower lvl planets. sure the stats will drop but nothing like the green drop gear on the planet its self

TLDR: buff presence to as high as you can datacrons and legacy are a huge benefit.
augment presence into a specialty grinding armor set. <<<<(( do this before the patch comes out while the presence augs are dirt cheap))>>>>
use high lvl command stims.
let companions do the majority of the work for you.

presence gives companions a really nice buff to all functions HP's, Damage, and Healing.
 
max affection now pre patch or after?
And crete a set full of presence before prices go up.
Presence, in what types is it present, mod, etc? or just augment?
 
legacy gives +10 presence for every companion you max affection with for each class, warrior sorc BH and agent and pub side classes for a total of +500 presence.

presence is in augments only and stims as well.

this carries through out your legacy. new toons on korraban lvl 8 vette can hit for 800-1000 by critting with her version of aimed shot, and mako can heal for more that half your hp's.

without gear a new lvl 1 toon in my legacy has 548 presence.

this adds 2740 hps, 109.6 damage. and 76.7 healing ( at level 1 on a naked toon with no datacrons discovered, and no buffs or stims.)

not sure about diminishing returns on presence so there might be a max presence to shoot from then use other augments

at lvl 60 human marauder has a presence of 1015 without gear, but with datacrons unlocked

this gives 5075 hp's, 203 damage, and 142.1 healing. no gear no stims.

LOOK under legacy Imperial/republic classes and mouse over the companion slots to see what I am talking about. max affection is 10000 points.

5ish hp's / 0.2ish damage / 0.15ish healing per point of presence
 
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And this cant be achived after the patch?
That gives us what, like 2 days to get this done? x)

Hopefully I'm not right about that, cuz then this info came a bit late.
Thanks non the less for the info tho!

Cheers! // Kabeewm
 
it is a legacy perk it has been available since legacy's came out. I don't think they are doing away with the legacy system anytime soon. go to the companion gift vender on fleet or use crewskills to get companion gifts. max out affection with every companion( it wont count if you max out 2 different Maco's or vette's ) and make sure you have all conversations with each companion. all classes get +10 presence. all I was saying earlier is to purchase the augments soon because once people catch on the GTN prices for the augments will go up.

I thought this was fairly common knowledge. here is another bit of info. open the cartel market and check your collection pay anywhere between 60 and 1200 cartel coins on armors you have unlocked and any toon in your legacy can get that armor or weapon or speeder for free. one toon in your legacy has to have equipped the armor or weapon or pet or mount once before to unlock it.
 
I have had the presence buff for like over a year now, the thing is it is really only just now becoming useful with the low level planet farming for end game equipment pieces. what good is 2k plus companion hp's on hutta? what are you going to do farm hutta for credits? To tell the truth I had no idea how many people neglected legacy or I would have said something in early summer so that people could have gotten one of each class prepped for the new content.
 
Ah yes this is fairly common knowlage, I thought just that arter the patch now they would remove it, as in you cant get more rep / affection for your companions.

Think I read it to fast, early morning x)
Thanks for your input mate!
 
Sow this was posted on SWTOR page:


So sadly this means big changes.
expect the following to not work:
- Core for changes to engine in 4.0
- Profiles, as they swapped alot
- Routines should mostly work apart from the class changes in spells and new spells.
- Biggest booboo is mesh. Like Aevitas said, everything will need to be meshed again
- no more 12xp boost

So it will take some time to get it going again when the patch hits

Where did he say everything would need to be meshed again? I checked his recent post history and also I don't see any changes to the structure of the world in the release notes
 
no problem I realized after reading my original post that I did make it seem like its going away, but I was stressing the market prices not anything to do with the patch.
 
Where did he say everything would need to be meshed again? I checked his recent post history and also I don't see any changes to the structure of the world in the release notes
Well there are posts online about the update being around 10gigh. Thats around 2/3rd of the entire vanilla game. Bioware is going to change the leveling with patch 4.0 to enhance the leveling time, and that people are leveling quicker.
So they are going to split up the Class and planetary quests into the main questfork and side quests can be ignored. So you are doing less quests. During the Makeb expansion they shifted the core worlds in position, so that could be done aswell. Its all guessing now, tomorrow we know more.
Ow and it was the hotline to Aevitas :)

BTW link for you to read:Core World Changes
 
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