zippysticks
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I'm assuming blizzard can see the public champion farming profiles and made a server side script if its own with something like detect if within MoveTo with pathPrecision="10", since all the public profiles has a static moveto pointer and a variable pathPrecision, they might make a script if you are hitting all of those moveto points within a certain radius repeatably in a specific order. It doesn't matter if your bot chases mobs and makes it look random, you will still eventually hit those moveto points and then move onto the next one cause that's what DB is told to do.
Edit: Guess that's where Random Dungeons come in, wonder if they can implement ExploreArea for specific lands only (like Festering Woods map or Fields of Misery map, and etc.), that way, you can just make a profile to hit any waypoint, and ExploreArea until fully explored, then move onto next waypoint of your choice. This will completely solve any static moveto.
Edit: Guess that's where Random Dungeons come in, wonder if they can implement ExploreArea for specific lands only (like Festering Woods map or Fields of Misery map, and etc.), that way, you can just make a profile to hit any waypoint, and ExploreArea until fully explored, then move onto next waypoint of your choice. This will completely solve any static moveto.
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