Code:
public double hasLowHP(Creature member) { return member.hp * 100 / member.maxHp; }
if (_resurgence && hasLowHP(healTarget) <= _resurgencePercent) {
castHeal("Resurgence", healTarget, _resurgencePercent);
}
this used to return correct health %'s and now it thinks my party member is under 75% hp when they're full. this worked fine before 2.5 patch and i just noticed its messed up now. pretty sure it's something on archebuddy's end to fix






