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Are you running with Focus / Restraint or Unity / Something for 68s?

F/R. i tried CoE/Unity, but it's not worht it, better to die 0-3 per rift, than reduce your damage by half.

Survivablility vs trash mobs & elite is enourmous because of Ancient Partan Defenders sinegy with this buid is so great, 90% of your death is RG special attack(except bligther common punch of this guy is 90% of my HP at GR68), need to learn bot how to evade some RG atacks and it will shine, i think i'll do it in future.

Here my experience for each RG:

Agnidox - maximum 1 death, consider him as medium hazard.
Blighter - it's luck to not die on him because of his most strongest autoattack(exept Perendi, but DPS is much higher) among all RG's. High hazard.
Bloodmaw - rare death, only if you facing him in narrow corridor. Low hazard*.
Bone Warlock - 0 death. Low hazard.
Cold Snap - atleast 1 death, because of his frozen pulse, just need to learn bot to move from them. High hazard.
Crusader King - maximum 1 death. Medium hazard.
Ember - 0 death. Low hazard.
Erethon - 0 death. Low hazard.
Eskandiel - Medium hazard.
Infernal Maiden - Medium hazard.
Man Carver - Two oneshot skills(charge and strong attack). High hazard.
Orlash - Cooldown of his illusion is very small and at 30% HP he guaranteed spawn 3 another illuions. High hazard.
Perdition - 0 death. Low hazard.
Perendi - Very slow, lots of time to freez him before he land a hit, that's why i consider him as Medium hazard.
Raiziel - don't know when he was nefred but now he is a nothing, 0 death. Low hazard.
Rime - depend how he land his small circles, but still he able to kill alteast once. Medium hazard.
Sand Shaper - very rare death cause of twisters. Low hazard.
Satrix - very rare death cause of twisters. Low hazard.
Stonesinger - depend how he spawns his turrets. Medium hazard.
Tethrys - random death because she tempting to moves a lot and bot leaves AoE that she spawns and you stay alive. Medium hazard.
The Binder - 0 death cause of Mara. Low hazard.
The Choker - 0 death cause of Mara. Low hazard.
Voracity - 0 death cause of Mara. Without Mara it's perma death that result in rift fail. Low hazard*
Rat King - 0 death cause of Mara. Without Mara it's perma death that result in rift fail. Low hazard*
 
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Could mine be experience difficulty if I don't yet have Grandeur (IK 2/3 Bonus) and Raekor 6/6 bonus? I do have 4/6 Raekor though so I have the second bonus.

EDIT: Just realised the goal is to get 6/6 IK and not Raekor lol! but still, I have the 4/6 raekor bonus.
 
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Testing atm, lattest run was 59 in 7ish minutes
Only thing i dont like is the bot eating all the affixes (like charging headfirst into a molten explosion) but then again, runs are successfull and way faster than with my old build and setup xD
 
Could be unrelated but I die quite a lot to town portals, when I need to repair he tries to portal out even in the middle of combat then dies. Anyone else have this happening?

30 Deaths per hr still :( I have the bracers mentioned above yet I die so much :( at times there seems to be quite a lag between charges, this lag is enough for him to eat it.
 
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Just noticed this:
The bot is leaving behind lots of elites that are lower than 10-15 ish % HP, anyone else noticed?
(GR 63 down, going for a 65)
 
Plugins\Trinity\Combat\Abilities\View attachment 196359
Plugins\Trinity\Combat\View attachment 196360
Plugins\Trinity\Combat\View attachment 196363
Plugins\Trinity\Cache\View attachment 196361
Plugins\Trinity\Movement\View attachment 196362

Trinity settings same as i posted here except for two things:

1. Minimum trash mob pack size is "1" and Trash Pack Cluster Radius is 70
2. Furious charge OOC is "checked"

DB ver. is 1.1.2881.442
Trinity ver. is 2.13.90
Adventurer ver. is 1.3.4.1

Currently doing GR68 with 58 leg/h and 110bil exp/h(average) after lots of runs.

P.S. Don't have time to do norma guide now, but i certanly planing to do it.
P.S.S. This build is for high GR, didn't tested it in normal rift, and i think it's not usable in bounties.


Thank you. See the result on the first try:

barb.jpg


:cool:
 
FYI, I am an idiot... lol imagine if i'd stopped there... I had safe zerg turned off for Key Wardens and not Bounties... Bounties appear to be working just as good as they do in Rifts (combat wise).

Any issues with actually completing bounties are of course an issues with Adventurer and not this thread.
 
Plugins\Trinity\Combat\Abilities\View attachment 196359
Plugins\Trinity\Combat\View attachment 196360
Plugins\Trinity\Combat\View attachment 196363
Plugins\Trinity\Cache\View attachment 196361
Plugins\Trinity\Movement\View attachment 196362

Trinity settings same as i posted here except for two things:

1. Minimum trash mob pack size is "1" and Trash Pack Cluster Radius is 70
2. Furious charge OOC is "checked"

DB ver. is 1.1.2881.442
Trinity ver. is 2.13.90
Adventurer ver. is 1.3.4.1

Currently doing GR68 with 58 leg/h and 110bil exp/h(average) after lots of runs.

P.S. Don't have time to do norma guide now, but i certanly planing to do it.
P.S.S. This build is for high GR, didn't tested it in normal rift, and i think it's not usable in bounties.


I am using these adjustments on Torment VII rifts just farming Db's and keys and it's tearing through faster than before. From what I can tell it is not auto attacking like prior either which is good. Main mob It would auto attack were goblins. I will modify this post if anything changes.
 
Ppls asking a lot questions similar to:

"Why bot is leaving elites with low HP"

Here the answer:

At high GR or with bad equipment better to skip 10% rare than trying to kill it when 1-2 mob is nearby, you can face the situation when trying to finish off 10% elite you will waste tons of time autoatcking it because of FC charges is off. In my build i attacking the elites only when it alone with less than 30% HP or when 3+ mobs is nearby.
 
Yep, you don't need to explain anymore :) Post the way you like it, if people don't like it exactly like that they can change it themselves :)

You are doing a kickass job!
 
Ppls asking a lot questions similar to:

"Why bot is leaving elites with low HP"

Here the answer:

At high GR or with bad equipment better to skip 10% rare than trying to kill it when 1-2 mob is nearby, you can face the situation when trying to finish off 10% elite you will waste tons of time autoatcking it because of FC charges is off. In my build i attacking the elites only when it alone with less than 30% HP or when 3+ mobs is nearby.

Should have provided more info on this, my bad
The scenarios where i see the bot leaving them alive is similar if not identical to what you describe, elites (blue or yellow) have less than 20% (if i had to guess i'd say 15% at most) and are surrounded by 2-3 mobs :S
Been babysitting the bot and managed to clear a 67 after tweaking the build a bit, will leave him farming 60's overnight and get more gear and paragon levels so i can keep climbing lol
 
Ppls asking a lot questions similar to:

"Why bot is leaving elites with low HP"

Here the answer:

At high GR or with bad equipment better to skip 10% rare than trying to kill it when 1-2 mob is nearby, you can face the situation when trying to finish off 10% elite you will waste tons of time autoatcking it because of FC charges is off. In my build i attacking the elites only when it alone with less than 30% HP or when 3+ mobs is nearby.


It gets to a point where you are going to be more considered with white mob density just due to kill time of elites. It has always been "kite the elites" to the white mob packs as you get higher up.

Look at it this way - Focus white mobs = faster kills = faster clear times = better rankings/runs per hour (in theory). Of course there will be other optimal situations.
 
Thank you. See the result on the first try:

barb.jpg


:cool:

I have setup everything as you have recommended but is not working well for me. OOC is not being used for movement and the bot walks a lot even when plenty of mobs arounds. Any idea?
 
Killing 1 trash mob at a time... 3 stacks of FC available all the time, but no, let's just hit the shitmob for 200k avg with normal attack...
 
Killing 1 trash mob at a time... 3 stacks of FC available all the time, but no, let's just hit the shitmob for 200k avg with normal attack...
Sorry but if you are swinging at a single mob like that then you either didnt read everything, or you installed something incorrectly. Either way its user error and not the profile.
 
Trinety

Plugins\Trinity\Combat\Abilities\View attachment 196359
Plugins\Trinity\Combat\View attachment 196360
Plugins\Trinity\Combat\View attachment 196363
Plugins\Trinity\Cache\View attachment 196361
Plugins\Trinity\Movement\View attachment 196362

Trinity settings same as i posted here except for two things:

1. Minimum trash mob pack size is "1" and Trash Pack Cluster Radius is 70
2. Furious charge OOC is "checked"

DB ver. is 1.1.2881.442
Trinity ver. is 2.13.90
Adventurer ver. is 1.3.4.1

Currently doing GR68 with 58 leg/h and 110bil exp/h(average) after lots of runs.

P.S. Don't have time to do norma guide now, but i certanly planing to do it.
P.S.S. This build is for high GR, didn't tested it in normal rift, and i think it's not usable in bounties.


When do this changes and i load the bot back ut trinety is gone from the plugins. Anyone know why ? :) plz help a new guy out ;)
 
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