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132 Error as a rogue

Carbonated

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Jan 27, 2012
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Ok so I was using http://www.thebuddyforum.com/honorb...0/13594-h-grind-1-60-horde-kalimdor-cata.html as a Blood Elf rogue and I am getting 132 errors pretty consistently.

I've used both the stock singular CC and http://www.thebuddyforum.com/honorbuddy-forum/classes/rogue/17792-fpsware-rogue.html

Each time I start the bot get a 132 error after about an hour. I'm also using the movement plugin from http://www.thebuddyforum.com/honorb...38-pvp-melee-stick-your-target-like-glue.html

The only thing is I can perma run my priest on another WoW account and it runs just fine.

This is my log View attachment 2-2-2012_7_11 PM 1240 Log.txt from the most recent session of botting.

Now I have no idea why this is happening but its only on the rogue. I've run both the accounts at the same time and both accounts separately and the rogue Always DCs with a 132 error and the priest is fine.
 
disable the Glue plugin and try again
let us know
 
Welllll the 132 error is solved now wow is randomly disconnecting with a hax error I can't upload the log as its greater than 1mb and the forum doesnt support it so here is the log on mediafire 2-3-2012_9_32 PM 3628 Log.txt

For quicker refrence this is the error

[1:55:42 AM:818] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
at BlueMagic.ExecutorRand.Execute()
at Styx.WoWInternals.World.GameWorld.MassTraceLine(WorldLine[] lines, CGWorldFrameHitFlags[] flags, Boolean[]& hitResults, WoWPoint[]& hitPoints)
at Styx.WoWInternals.World.GameWorld.MassTraceLine(WorldLine[] lines, CGWorldFrameHitFlags[] flags, Boolean[]& hitResults)
at Styx.WoWInternals.World.GameWorld.MassTraceLine(WorldLine[] lines, CGWorldFrameHitFlags flag, Boolean[]& hitResults)
at Styx.Logic.Targeting.DefaultTargetWeight(List`1 units)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at (Object , Object[] )
at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args)
 
I checked that out and did what they said and the really weird thing is I'm not disconnecting on any of my other toons just my Rogue.
 
Ok still disconnecting on my rogue ONLY. Its on a different wow account than my other toons so I wonder if that has something to do with it, its all the same Bnet account though.

I've now tried swapping computers re installing both HB and WoW and updating my custom class and I'm still getting disconnected. Its not like its really causing a problem for me since I use arelog but it just bugs me not knowing why this is happening.
 
same is happening to me, not all on my accounts just my shaman on my one account. Its really weird
 
Exact same situation as original poster. Everything but rogue is afk-able.
 
How old are your accounts? My rogue was only created a week ago I don't know if that would have anything to do with it but maybe there is a connection.

When I get access to my computer again I'll make a shaman and see if I get DC problems.
 
Well that blows that theory out of the water what were you doing when you got DC?

I was doing grinding in kalimdor
 
Well that blows that theory out of the water what were you doing when you got DC?

I was doing grinding in kalimdor
well since its not ONLY HB users but legit ones as well, the only thing we can do is wait and see if blizzard releases a patch to fix it, because it has nothing to do with the bot if legit players are also getting it.
the only thing i can suggest is running Arelog, so if you get disconnected, it will relog you back in.
 
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