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100% Reason way our accounts are flagged as BOTs

I think the devs just need to look through the client code and add these id's to the blacklist. If it's a mob thats being sent through, but specifically ignored by the client, then there has to be a static list of these or some other identifier that differentiates these mobs from the rest.
 
I think the devs just need to look through the client code and add these id's to the blacklist. If it's a mob thats being sent through, but specifically ignored by the client, then there has to be a static list of these or some other identifier that differentiates these mobs from the rest.

This can always change. Sending clickscreen(x,y) will never change.
 
This can always change. Sending clickscreen(x,y) will never change.

But how would only attacking a specific x,y help with chasing/moving to mobs? It would still show that something that sees the phantom mob (i.e. a bot program) is controlling the character. These need to be completely ignored.
 
Well, ive been running for some days now but i havent noticed anything simular to wat you guys describe here. I'm running the normal alkaizer routes all day long and the only place where he stops is where a worm(penis) is about to pop from the ground.
 
Well, ive been running for some days now but i havent noticed anything simular to wat you guys describe here. I'm running the normal alkaizer routes all day long and the only place where he stops is where a worm(penis) is about to pop from the ground.

I think that blizz is smart , he knows that we are botting minimum 10h or more
Not each game has got a phanotom target , could be 1/100 or less
So your bot can click on it once a week , its enough to FLAG yours acount
 
I have noticed this alot today, i have been running around clear zones and by guy will just stop and hit something. Not an area were there are any invis/underground mobs either.
Would like to hear from the devs on this as they must have experienced it too.
 
believe me or not , we all will soon know , if botting is over
Do we have 8y old babies crying here or what?

Botting was present 5 years ago, and will for sure survive till when? Till Blizzard games are still around, of course!
 
I see the same pattern running in act 3... Using GilesTrinity, RadsAtom and [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed..... "Not an area were there are any invis/underground mobs either.
Would like to hear from the devs on this as they must have experienced it too. "
 
This can easily be addressed and I'd like a dev to confirm..... attack(monster.id) , loot(item.id) , attack(destructible.id) all need to be click(x,y). Under no circumstance should a bot ever send packets or provoke functions that target a mob or item directly. To emulate human behavior you need to click the screen.

This might be fixable through your combat routine rather than DB core.
On behalf of whole buddy dev team i will kindly ask you to get out.
 
Before the next ban wave come we'll have done some money on their ass muahaha already made 200 bucks with just a mempo so ... Ban wave or not i'll be botting 24/7 even if my bot last 1 month
 
how much waittime do u set @Nelk? and how long does ur bot take for one run?
 
how much waittime do u set @Nelk? and how long does ur bot take for one run?
To be really honest with you dude i didn't mod the waittime and don't look at all at my bot, i take diablo 3 as a lottery ticket and let it run 24/7, i pay more attention to the bot when there are a few people banned and calm down a little bit, but for now it's running hardcore 24/7 to maximize the chance to get a big item and make profit of my Diablo 3 copy.

The only thing i can suggest you is to only trade once some money from your main to your bot to stuff it, don't level up your bot with your main, for my part i take a profile to level it up with demonbuddy, to make if play few hours at low level.

I think that all the speculations and thought on ban are just pure theories and nothing is proven, so bot as much as you can as hardcore as you can and if your bot last long, like duke nukem you'll have balls not full of steel but full of gold. ; )

P.S: what i suggest you is to sell your gold every 200m millions of course you loose money but it's better to save it on your paypal than loosing everything.
 
But how would only attacking a specific x,y help with chasing/moving to mobs? It would still show that something that sees the phantom mob (i.e. a bot program) is controlling the character. These need to be completely ignored.

A click on the screen is instant. That is how real humans play. Auto-it bots have no problem with click screens, their issue is with looting and identifying. If the monster moves, it will just click(x,y) again until it catches it.

If you Click(monster.id); then it sends the packet saying you targeted that monster. If you Click(x,y) and there is a monster in that area, then you will have targeted it anyways, except it wont target things that your mouse cannot hover over. The concept is simple, really.
 
Perhaps if people are going to continue posting on their experiences of when and where they witnessed this kind of activity happening, it would be more beneficial to the dev team if people actually included more details then "in act 3".

ie. Act - Area - Was the area cleared or still full of mobs? - Were you near environmental effects? (Such as mortars falling on the map in Skycrown or FoS) - How long did your bot continue to attack "nothing" - did it move on or did you have to stop it manually? - etc, etc, etc.

I mean I see no harm in people noting that they've experienced it too, but if they want to dev's to do something about it then the more information you provide them (about any details, big or small) would probably help to speed up any action the dev's could or would be able to take.

If you're going to go to the Doctor's office because you think you've caught the Flu, it might be beneficial to tell him more info than "I've been coughing alot".
 
Perhaps if people are going to continue posting on their experiences of when and where they witnessed this kind of activity happening, it would be more beneficial to the dev team if people actually included more details then "in act 3".

ie. Act - Area - Was the area cleared or still full of mobs? - Were you near environmental effects? (Such as mortars falling on the map in Skycrown or FoS) - How long did your bot continue to attack "nothing" - did it move on or did you have to stop it manually? - etc, etc, etc.

I mean I see no harm in people noting that they've experienced it too, but if they want to dev's to do something about it then the more information you provide them (about any details, big or small) would probably help to speed up any action the dev's could or would be able to take.

If you're going to go to the Doctor's office because you think you've caught the Flu, it might be beneficial to tell him more info than "I've been coughing alot".


Read my two posts. EASY SOLUTION. Even if blizzard is not doing this "invisible mob" detection, it is safe practice to assume it can always be implemented. ClickScreen(x,y) rather than Click(monster.id) would avoid attacking things you cannot normally mouse-over.
 
Read my two posts. EASY SOLUTION. Even if blizzard is not doing this "invisible mob" detection, it is safe practice to assume it can always be implemented. ClickScreen(x,y) rather than Click(monster.id) would avoid attacking things you cannot normally mouse-over.

I've read your suggestions and i'm not saying that they're horrible ideas, all i'm suggesting is that if people are going to continue posting about the issue then more information might help differentiate between people who actually experienced it and people who may have just had an issue with lag or a computer problem.

Although you do have quite an Easy Solution I will admit that, so then your modified and updated version of DB should be available for download sometime this afternoon then?
 
95% of the people commenting on this thread have less than 10 views. Take seriously, or disregard completely. Hmm
 
Actually, there are mobs coming from underground in act 3.

there are some climbing up at the side in the tower (where the problem was found) but they are oneshots and do not take forever to bash them, no mob in tower spawns from beneath the ground.

then there are the biggies spawning in the rest of act 3, but they are rather spawning not climbing through the ground like the act2 boulders.
 
95% of the people commenting on this thread have less than 10 views. Take seriously, or disregard completely. Hmm
The problem is that people like to talk about stuff they have no experience with. So far nobody provided any proof other than "hey i saw this it's 100% the reason we get banned!".
 
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