What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[100% AFKABLE][High Gold][High EXP][AntiBan] Wretched Mothers Legendary Farm

Eww, and it's necessary while leveling aswell :(

Sorry its an armory issue not a profile one.
You'd have to talk to the armory guys.
Alternatively you can babysit your bot until it reaches 70 checking periodically and then disable armory.

Or you could change the equipment manually yourself every 10-20 levels.
 
There wasa problem creating the game code 316611, never start the quest, what im doing wrong?.
 
There wasa problem creating the game code 316611, never start the quest, what im doing wrong?.

The profile is working. I just tested it again.

A few things to check:

1: Are you running the latest version of demonbuddy?

If not, then I recommend redownloading another copy and starting fresh.

2: Make sure your only enabled plugins are trinity and questtools. Armory is currently bugged and may cause strange operation.

3: Make sure you run demonbuddy as admin so that it can hook into d3 easier.
 
This is the only profile that has frozen diablo to a point I can't even close it. I don't know why.
 
lol my lvl 47 barb just died running this profile.. i dunno know why

check what difficulty setting the bot was at. Also if there was a pack of elites with walling that's probably what killed you. Also don't run bots on hardcore lol.
 
When I run the profile from inside the game it goes normal, then the bot leaves and when he recreates the game I got a frozen process error

"Creating new game. Params: [Act: A1, Difficulty: Master, Quest: 87700, QuestStep: 50, ResumeFromSave: False, IsPrivate: True]
System.Reflection.TargetInvocationException: Uma exceção foi acionada pelo destino de uma chamada. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: 0000003C, Size: 4
em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
em GreyMagic.MemoryBase.Read[T](IntPtr addr)
em Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
em Zeta.Game.Internals.Actors.ACDItem.get_Gold()
em Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
em Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
em Zeta.Bot.GameStats.(Object , EventArgs )
--- Fim do rastreamento de pilha de exceções internas ---
em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
em System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
em System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
em System.Delegate.DynamicInvokeImpl(Object[] args)
em System.Delegate.DynamicInvoke(Object[] args)
em Zeta.Bot.Pulsator.(Delegate , Object[] )"

on every game
 
When I run the profile from inside the game it goes normal, then the bot leaves and when he recreates the game I got a frozen process error

"Creating new game. Params: [Act: A1, Difficulty: Master, Quest: 87700, QuestStep: 50, ResumeFromSave: False, IsPrivate: True]
System.Reflection.TargetInvocationException: Uma exceção foi acionada pelo destino de uma chamada. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: 0000003C, Size: 4
em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
em GreyMagic.MemoryBase.Read[T](IntPtr addr)
em Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
em Zeta.Game.Internals.Actors.ACDItem.get_Gold()
em Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
em Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
em Zeta.Bot.GameStats.(Object , EventArgs )
--- Fim do rastreamento de pilha de exceções internas ---
em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
em System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
em System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
em System.Delegate.DynamicInvokeImpl(Object[] args)
em System.Delegate.DynamicInvoke(Object[] args)
em Zeta.Bot.Pulsator.(Delegate , Object[] )"

on every game

Same problem here.
 
so this script starts, goes to rumford talks to him then just stands there and doesnt fight. once i manually kill a mob it'll move further down the line and then stop[ again. any fix to this?
 
Same problem here.
Hi, Please send me your error log in english.

so this script starts, goes to rumford talks to him then just stands there and doesnt fight. once i manually kill a mob it'll move further down the line and then stop[ again. any fix to this?

Hi, make sure you have the latest version of the profile.

This bot was tested with trinity 2.0.1 (official/non-community).. I'll try to see if there is another trinity update to do.
 
Confirmed working as of :
Code:
09/15/2014

Ran this for several hours without issue.

Use the latest trinity, demonbuddy and questtools, and disable all plugins other than questtools and trinity.

You can find updated versions of the plugins here: https://www.assembla.com/profile/rrrix
 
15:48:30.190 INFO Logger [ChangeMonitor] questStepId changed from 55 to 50
15:48:30.191 INFO Logger [ChangeMonitor] Change(s) occured at Position x="2971" y="2861" z="24"
15:48:30.191 INFO Logger [QuestTools] System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 3F8003CC, Size: 4
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.Read[T](IntPtr addr)
в Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
в QuestTools.QuestTools.AdvanceConversation()
в QuestTools.QuestTools.Pulse()
15:48:30.200 ERROR Pulsator System.Reflection.TargetInvocationException: Адресат вызова создал исключение. ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 0000033C, Size: 4
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.Read[T](IntPtr addr)
в Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в Zeta.Game.Internals.Actors.ACDItem.get_Gold()
в Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
в Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
в Zeta.Bot.GameStats.(Object , EventArgs )
--- Конец трассировки внутреннего стека исключений ---
в System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
в System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
в System.Delegate.DynamicInvokeImpl(Object[] args)
в System.Delegate.DynamicInvoke(Object[] args)
в Zeta.Bot.Pulsator.(Delegate , Object[] )
15:48:30.329 INFO ProfileManager Loaded profile Wretched Mothers
15:48:45.330 DEBUG  Exception thrown when calling function: GetTagMapEntryAsInteger
15:48:45.331 ERROR GameEvents System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
в GreyMagic.Executor.WaitForInjection(Int32 timeout)
в GreyMagic.Executor.Execute(Int32 timeout)
в GreyMagic.Executor.Execute()
в ..(Executor , String )
в Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
в Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
в Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
в System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
в Zeta.Bot.Navigation.MainGridProvider.(BitArray )
в Zeta.Bot.Navigation.MainGridProvider.Update()
в Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) в C:\Tralyala\Plugins\Trinity\Helpers\GameEvents.cs:строка 114
в Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
Here is a log of my problem. After one successful cycle crash game.
 
System.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="87700" stepId="60" actorId="219725" interactRange="5" pathPrecision="5" statusText="" />) Line 26
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
System.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="87700" stepId="60" actorId="219725" interactRange="5" pathPrecision="5" statusText="" />) Line 26
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Hi, this usually occurs when trinity is not enabled. Check your plugins tab on demonbuddy make sure trinity is enabled.
If trinity is not present then delete your trinity folder in your plugins folder and redownload a fresh copy from the svn.

Here is a log of my problem. After one successful cycle crash game.

Hi, that is a demonbuddy error that usually occurs when windows has been locked, a screensaver activated or signal input to your monitor ceases (don't turn off your monitor).

Locking your computer or turning off your monitor will cause diablo 3 to act strangely since your GPU might go into idle mode. Your solutions are either to disable your GPU's idle mode, or leave your computer unlocked and your monitor turned on (you can leave the game in windowed mode and the background).

Good luck.
 
Last edited:
Everything seems to be working fine except for some reason the game always starts in normal mode even though I have it set for torment.
 
Everything seems to be working fine except for some reason the game always starts in normal mode even though I have it set for torment.


That's demonbuddy.

Go to Settings -> Bot on the main window of demonbuddy.. Set your game difficulty there.. click "save and close" and then stop and start your bot.
 
Running as intended. Gives me 4.9 l/h.

Too bad I have a bugs in my crusader combat system (trinity):

-- OOC bug: the crusader uses steed charge and just stand still on the same spot. Occurs 2-3 times per game.
-- When my wrath is below 10 wrath, primary skill attack is not being used untill wrath is above 10 wrath.

Anyone else aware of these issue and if so, is there any way to resolve these?

Im using beta Build, with latest trinity and quest tools.
 
Last edited:
Hi, I got a error message as below:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 僅完成部分的 ReadProcessMemory 或 WriteProcessMemory 要求。, at addr: 0000003C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Wretched Mothers
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
System.Exception: 僅完成部分的 ReadProcessMemory 或 WriteProcessMemory 要求。, at addr: 0000003C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Although the profile was still working, does someone know what happen?

Thanks for any kindly reply.
 
Back
Top