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1.7.1.9 Stutterwalk

derico5

New Member
Joined
Jan 15, 2010
Messages
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In 1.7.1.8fix and now also in 1.7.1.9 the chars are stutter-walking. Check also the old thread http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/97870-stutterwalk.html

I only use Trinity and PartyLeaderPro-Plugin. The Leader is fine. The followers are also fine, but ONLY if they are in combat. In combat they running normal, fighting normal, everything is normal. But instantly after combat, if they only have to follow the leader, the stutterwalk is on. It looks like stop and go, stop and go, stop and go and so on between just a few xxx milliseconds. Thats anoying. Diagnostic-Log is attached. But there is nothing to read, or?

Code:
[14:55:10.953 N] ========== Grid segmentation resetting!!! ============
[14:55:10.955 N] I HAVE LOST THE LEADER!!!!
[14:55:13.636 N] ========== Grid segmentation resetting!!! ============
[14:55:27.591 N] I HAVE LOST THE LEADER!!!!
[14:55:36.913 N] ========== Grid segmentation resetting!!! ============
[14:55:36.917 N] I HAVE LOST THE LEADER!!!!
[14:55:40.148 N] ========== Grid segmentation resetting!!! ============
[14:55:40.932 D] Generating path to GoatMutant_Ranged_B - <956.4957, 1174.056, 50.63376>
[14:55:40.934 D] Successfully generated path from {X=191,Y=86} to {X=182,Y=95} in 00:00:00.0001325 with 10(2) hops
[14:55:40.934 D] Client path generated.
[14:55:40.934 D] Generated path to <956.4957, 1174.056, 50.63376> (GoatMutant_Ranged_B) with 2 hops.
[14:55:43.492 D] Navigator.Clear
[14:55:43.492 D] Generating path to Shrine_Global_Hoarder - <985, 1140, 50.59942>
[14:55:43.494 D] Successfully generated path from {X=185,Y=92} to {X=168,Y=106} in 00:00:00.0005768 with 18(4) hops
[14:55:43.494 D] Client path generated.
[14:55:43.494 D] Generated path to <985, 1140, 50.59942> (Shrine_Global_Hoarder) with 4 hops.
[14:55:46.276 D] Navigator.Clear
[14:55:46.276 D] Generating path to healthPotion_Mythic - <962.6378, 1159.224, 50.53376>
[14:55:46.278 D] Successfully generated path from {X=173,Y=102} to {X=176,Y=97} in 00:00:00.0000955 with 6(3) hops
[14:55:46.278 D] Client path generated.
[14:55:46.278 D] Generated path to <962.6378, 1159.224, 50.53376> (healthPotion_Mythic) with 3 hops.
[14:56:27.827 N] Revive at last checkpoint BUTTON has popped up
[14:56:29.367 N] Clicking on the Revive at last checkpoint BUTTON
[14:56:30.951 N] Player died
[14:56:30.951 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[14:56:30.951 D] Resetting current behavior.
[14:56:30.966 N] Clicked revive button
[14:56:30.975 N] Revive at last checkpoint BUTTON has popped up
[14:56:32.495 N] Clicking on the Revive at last checkpoint BUTTON
[14:56:34.137 N] ========== Grid segmentation resetting!!! ============
[14:56:34.140 D] Navigator.Clear
[14:56:34.379 N] I HAVE LOST THE LEADER!!!!
[14:56:43.747 N] ========== Grid segmentation resetting!!! ============
[14:56:43.748 N] I HAVE LOST THE LEADER!!!!
[14:56:47.371 N] ========== Grid segmentation resetting!!! ============
[14:56:49.811 D] Generating path to GoatMutant_Ranged_B - <1222.602, 1216.791, 29.17571>
[14:56:49.815 D] Successfully generated path from {X=178,Y=209} to {X=199,Y=201} in 00:00:00.0010872 with 22(3) hops
[14:56:49.815 D] Client path generated.
[14:56:49.815 D] Generated path to <1222.602, 1216.791, 29.17571> (GoatMutant_Ranged_B) with 3 hops.
[14:56:52.164 D] Generating path to GoatMutant_Ranged_B - <1219.854, 1225.906, 33.15508>
[14:56:52.166 D] Successfully generated path from {X=193,Y=201} to {X=202,Y=200} in 00:00:00.0001404 with 10(4) hops
[14:56:52.166 D] Client path generated.
[14:56:52.166 D] Generated path to <1219.854, 1225.906, 33.15508> (GoatMutant_Ranged_B) with 4 hops.
[14:56:52.405 D] Navigator.Clear
[14:56:52.405 D] Generating path to GilesKiting - <1202.758, 1252.854, 30.77009>
[14:56:52.407 D] Successfully generated path from {X=194,Y=201} to {X=213,Y=193} in 00:00:00.0013060 with 20(7) hops
[14:56:52.407 D] Client path generated.
[14:56:52.407 D] Generated path to <1202.758, 1252.854, 30.77009> (GilesKiting) with 7 hops.
[14:56:53.271 D] Navigator.Clear
[14:56:53.272 D] Generating path to GilesSafePoint - <1127.758, 1272.854, 41.00935>
[14:56:53.276 D] Successfully generated path from {X=201,Y=198} to {X=221,Y=163} in 00:00:00.0033039 with 36(6) hops
[14:56:53.276 D] Client path generated.
[14:56:53.276 D] Generated path to <1127.758, 1272.854, 41.00935> (GilesSafePoint) with 6 hops.
[14:56:54.257 D] Navigator.Clear
[14:56:54.257 D] Generating path to GoatMutant_Ranged_B - <1217.758, 1232.854, 30.10001>
[14:56:54.260 D] Successfully generated path from {X=207,Y=191} to {X=205,Y=199} in 00:00:00.0001653 with 9(3) hops
[14:56:54.260 D] Client path generated.
[14:56:54.260 D] Generated path to <1217.758, 1232.854, 30.10001> (GoatMutant_Ranged_B) with 3 hops.
[14:56:59.094 D] Generating path to GoatMutant_Ranged_B - <1224.669, 1232.838, 30.35509>
[14:56:59.096 D] Successfully generated path from {X=206,Y=194} to {X=205,Y=202} in 00:00:00.0002698 with 9(3) hops
[14:56:59.096 D] Client path generated.
[14:56:59.096 D] Generated path to <1224.669, 1232.838, 30.35509> (GoatMutant_Ranged_B) with 3 hops.
[14:57:00.767 D] Navigator.Clear
[14:57:00.767 D] Generating path to GilesSafePoint - <1284.669, 1132.838, 20.67389>
[14:57:00.773 D] Successfully generated path from {X=205,Y=199} to {X=165,Y=225} in 00:00:00.0039538 with 41(6) hops
[14:57:00.773 D] Client path generated.
[14:57:00.773 D] Generated path to <1284.669, 1132.838, 20.67389> (GilesSafePoint) with 6 hops.
[14:57:01.781 D] Navigator.Clear
[14:57:01.781 D] Generating path to GilesSafePoint - <1289.669, 1092.838, 15.15821>
[14:57:01.788 D] Successfully generated path from {X=196,Y=203} to {X=149,Y=228} in 00:00:00.0059001 with 48(11) hops
[14:57:01.788 D] Client path generated.
[14:57:01.789 D] Generated path to <1289.669, 1092.838, 15.15821> (GilesSafePoint) with 11 hops.
[14:57:37.151 N] I HAVE LOST THE LEADER!!!!
 
So, the "Stuterwalk" is ONLY with PartyDude/PartyLeader?
 
Haven't tried it, but I'm using atom, latest giles, quest tools, destroy barricades, yar.
 
With your questtools also rrix ;) Just turn them on and watch the robot-stutter-style...

Merry X-Mas to all. Iam now offline for the next hh hours.
 
Confirmed on both 1.7.1.8fixed and the new 1.7.1.9 , single bot.

My barb is having some funny spasm now and then. It came with the new DB.

Strange.
 
rrrix, any update for trinity to fix this?
Also suggesting a tool to compile trinity CE into one large file or something. So it'll be able to use latest updates but in one large cs as an alternative.
 
rrrix, any update for trinity to fix this?
Also suggesting a tool to compile trinity CE into one large file or something. So it'll be able to use latest updates but in one large cs as an alternative.

Why would anyone want one large file?
It doesn't give you any performance benefits and its crap coding that way.
Messy and prone to too many mistakes.
 
I'm gettin this too.... it happens with both 1 bot setup and 2 bot setup. it'll freeze for about .5sec to 1 sec
 
Well, if a script that compiles it intact, as an alternative, I don't see the harm.

But perfomance wise, is it the email addon or something that's causing the freezing?

Anyone who can try to pinpoint in what version it started and what's most likely causing it, if it's not the split up of the files..?
 
Anyone who can try to pinpoint in what version it started and what's most likely causing it, if it's not the split up of the files..?

1.7.1.8 fixed version, so the first version after majorupdate of db 294 its stutter-bugged. Iam dunno if its DB-side or trinity. But version 0.45 works perfect, so its definitely not the Questtools or PartyLeaderPro. RRix, can you see the bug if you run trinity on your own machine?
 
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