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1.7.1.9 BUG Topic

Quadro.Tony

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Nov 26, 2012
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1) SOMETIMES it doesnt pick up shrines (dh tested)
2) bot cant attack Pinata from valid range and cant open it at all


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Scores seem wrong, it keeps like 1 item per day whereas it used to keep a tab and a half (with default scores)

1. Does not attack bat nest in festering woods (It does attack if using generic combat routine instead of Trinity's)
2. 9 out of 10 times does not attack the barricade in Act 3 skycrown battlement
3. Sometime when return from town sell trip, refuse to pick up items
4. Missing at least 50% shrine
5. Missing quite a lot of loot and gold piles
6. Very clumsy avoidance in compare with previous versions (Setting demonBuddy's process priority to high in task manager helps a little bit, but still far from satisfactory)
 
Last edited:
Hi, not sure if I post it in the right place....

I just restart boting I trinity 1.7.1.9 and DBTag right now Fresh install of DB .294 ...
After all night of boting it didint stash any Rares' I see in my log that he sell some item whit score value higher than what it set up in trinity town runs.

Anyone Can help me plz ?

I have see couple days before some having the same issue by looking on DB forum but I dont find the threat anymore :( ....

Sry for my English :P
 
Scores seem wrong, it keeps like 1 item per day whereas it used to keep a tab and a half (with default scores)
 
1. Does not attack bat nest in festering woods (It does attack if using generic combat routine instead of Trinity's)
2. 9 out of 10 times does not attack the barricade in Act 3 skycrown battlement
3. Sometime when return from town sell trip, refuse to pick up items
4. Missing at least 50% shrine
5. Missing quite a lot of loot and gold piles
6. Very clumsy avoidance in compare with previous versions (Setting demonBuddy's process priority to high in task manager helps a little bit, but still far from satisfactory)

I'm running it with VMWare, host platform's cpu usage at about 50%, physical memory usage at about 60%
 
act 3 barricade really need a fix..

sometime he get stucked and wait until db restart
 
Missing goblins, just ignoring them(in settings I set to prioritize goblins).
 
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