What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

1.7.1.9 Barricades not recognized as destructible?

projectsoul

New Member
Joined
Oct 28, 2012
Messages
16
Reaction score
0
Does anyone have this problem as well? I'm unsure whether its DB itself or trinity. Settings to destroy destructible is marked on in both DB and Trinity, Set at a range of 12 (default range). Anyone able to shed some light?

Thanks

Edit: Sorry I meant, only the large wooden barricades you see on Act 3. The small ones are still recognized and doesn't impose a problem. But the longer wooden barricades are not recognized. Sorry for the confusion
 
Setting the range to 10 worked fine with most of my profiles, if not for you try the DestroyBarricades plugin from Questing_Complete_Bundle-1.1.8
 
yes same problem, setting range to 10 does jack shit what is this guy smoking?
 
Set it higher try 21 and tell me if that solves your issue... I suspect it is similar to the issue in ACT IV -- it's a big object and the distance is measured from the center.
 
yes same problem, setting range to 10 does jack shit what is this guy smoking?

Well instead of making such unproductive posts you could have tried the second part of my post with the DestroyBarricades Plugin.

I also never said it would work 100% with range 10, my Bot always hit when he was out of range, so reducing it helped for me. If he doesn't try to hit it at all increasing it like richarjb said could probably help.
 
range at 10 and 21 doesn't change anything. Haven't tried the destroy barricade plug-in yet though but I believe as botters we try to have the least amount of plugins needed as possible. However, I will try that tomorrow, what does temporary allow for 24/7 botting is turning on gold inactivity timer. This helps by remaking the game (leave and resume) but this solution is also unproductive as you will have to lose your NV stacks. Has anyone figured out if this is regarding DB or Trinity (or both)?
 
try going to settings -> bot -> [TICK] Destroy Environment

Check if that helps.
 
Ok, I can confirm this... The UltimateSkyHigh profile hits this early... sometimes (barricade isnt always there) here is the output from Log / Dump Objects: stonfort.webp

Note the
[11:45:22.129 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!


------------------

[11:44:23.601 N] [571970B0] Type: Player Name: Monk_Male-144 ActorSNO: 4721, Distance: 0
[11:44:23.726 N] [5719BFF4] Type: Unit Name: Hireling_Templar-176 ActorSNO: 52693, Distance: 3.457503
[11:44:24.101 N] [5719CC78] GizmoType: Barricade Name: Barricade_Doube_Breakable_Snow_A-541 ActorSNO: 195108 Distance: 17.47629 Position: <2721, 2733, 0.1451416> Barracade: True Radius: 16.05383
[11:44:24.101 N] [5719AB18] Type: ClientEffect Name: Barricade_Doube_Breakable_Snow_A_B-542 ActorSNO: 205748, Distance: 17.47629
[11:44:24.101 N] [5719FE88] Type: ServerProp Name: bastionsKeepGuard_Ranged_A_01_Corpse_04-588 ActorSNO: 131073, Distance: 25.86083
[11:44:24.101 N] [571A1FE8] Type: ServerProp Name: bastionsKeepGuard_Ranged_A_01_Corpse_02-585 ActorSNO: 131070, Distance: 28.4774
[11:44:24.101 N] [571A2414] Type: ServerProp Name: bastionsKeepGuard_Melee_A_02_Corpse_01-559 ActorSNO: 131058, Distance: 32.71052
[11:44:24.474 N] [57199210] GizmoType: CheckPoint Name: Checkpoint-518 ActorSNO: 3795 Distance: 44.77556 Position: <2715.741, 2676.531, 25> Barracade: False Radius: 5.830952
[11:44:24.600 N] [5719A2C0] Type: Unit Name: bastionsKeepGuard_Melee_B_02_Sgt_Dalen-522 ActorSNO: 196150, Distance: 48.59227
[11:44:24.600 N] [5719F204] Type: ServerProp Name: Demon_Trooper_corpse_A-593 ActorSNO: 96957, Distance: 51.40987
[11:44:24.974 N] [571A2C6C] GizmoType: LootContainer Name: A3_Battlefield_Weaponrack_A-586 ActorSNO: 192466 Distance: 54.37661 Position: <2704.688, 2767.71, 0> Barracade: False Radius: 9.272678
[11:44:25.349 N] [5719963C] GizmoType: StartLocations Name: Start_Location_0-519 ActorSNO: 5502 Distance: 56.33197 Position: <2695.229, 2670.674, 25> Barracade: False Radius: 6.631498
[11:44:25.724 N] [57199E94] GizmoType: Portal Name: g_Portal_ArchTall_Blue-521 ActorSNO: 176002 Distance: 58.33017 Position: <2692.258, 2670.698, 26.59764> Barracade: False Radius: 11.01488
[11:44:26.100 N] [57199A68] GizmoType: Door Name: a3dun_Rmpt_FrozenDoor_A_StartDisabled-520 ActorSNO: 196223 Distance: 59.19175 Position: <2689.571, 2670.341, 24.1536> Barracade: False Radius: 14.16085
[11:44:26.474 N] [571A34C4] GizmoType: DestructibleLootContainer Name: a3dun_Keep_Barrel_Snow_No_Skirt-589 ActorSNO: 211456 Distance: 63.73901 Position: <2704.51, 2777.49, 7.629395E-06> Barracade: False Radius: 4.867377
[11:44:26.853 N] [571A51F8] GizmoType: DestructibleLootContainer Name: a3dun_Keep_Crate_B_Snow-600 ActorSNO: 108587 Distance: 64.21638 Position: <2729.328, 2779.904, 7.629395E-06> Barracade: False Radius: 6.585527
[11:44:27.225 N] [571A3098] GizmoType: DestructibleLootContainer Name: a3dun_Keep_Barrel_Snow_No_Skirt-601 ActorSNO: 211456 Distance: 67.30193 Position: <2723.73, 2783.421, 7.629395E-06> Barracade: False Radius: 4.867377
[11:44:27.601 N] [571A4574] GizmoType: DestructibleLootContainer Name: a3dun_Keep_Barrel_Snow_No_Skirt-594 ActorSNO: 211456 Distance: 67.71568 Position: <2703.994, 2781.487, 7.629395E-06> Barracade: False Radius: 4.867377
[11:44:27.850 N] [5719E580] GizmoType: DestructibleLootContainer Name: a3dun_Keep_Crate_E_Snow-602 ActorSNO: 108612 Distance: 70.62982 Position: <2726.989, 2786.594, 7.629395E-06> Barracade: False Radius: 6.574485
[11:44:27.850 N] [57198DE4] Type: ServerProp Name: SoundActor_PAmb_act3_distantBattle_lite_intermittent-517 ActorSNO: 217956, Distance: 85.44137
[11:44:27.850 N] [5719EDD8] Type: ServerProp Name: SoundActor_PAmb_act3_distantBattle_lite_intermittent-546 ActorSNO: 217956, Distance: 98.79841
[11:44:28.907 N] [5719B79C] GizmoType: ProximityTriggered Name: rmpt_FloorExplosion_directional-527 ActorSNO: 195414 Distance: 105.5281 Position: <2816.746, 2705.598, 50.15039> Barracade: False Radius: 91.54332
[11:44:29.007 N] [5719BBC8] GizmoType: ProximityTriggered Name: rmpt_FloorExplosion_directional-528 ActorSNO: 195414 Distance: 109.8569 Position: <2725.79, 2826.018, 0> Barracade: False Radius: 91.54332
[11:44:29.073 N] [5719FA5C] GizmoType: ProximityTriggered Name: rmpt_FloorExplosion_directional-549 ActorSNO: 195414 Distance: 113.3414 Position: <2788.016, 2808.175, 0.2090073> Barracade: False Radius: 91.54332
[11:44:29.174 N] [5719A6EC] GizmoType: LootContainer Name: a3dunRmpt_Interactives_signal_fire_A-523 ActorSNO: 196211 Distance: 125.9753 Position: <2835.341, 2685.201, 50.14511> Barracade: False Radius: 14.64084
[11:44:29.274 N] [5719F630] GizmoType: ProximityTriggered Name: rmpt_FloorExplosion_directional-548 ActorSNO: 195414 Distance: 136.4265 Position: <2845.873, 2769.415, 25.28504> Barracade: False Radius: 91.54332
[11:44:59.546 D] Start/Stop Button Clicked!
[11:44:59.554 D] Forcing profile reload.
[11:44:59.801 N] Loaded profile [A3 - Inferno] Ultimate SkyHigh Farm
[11:44:59.801 D] Starting bot Order Bot
[11:44:59.802 D] Added new hook [OutOfGame] 6af91cf5-ba2a-4e96-a382-1fb90af0f6a7
[11:44:59.802 D] Added new hook [Death] d99ee74d-f154-4549-a0e7-e5193f202e0e
[11:44:59.802 D] Added new hook [RoutineBuffs] 36bf7ab2-932b-4e26-97d6-f19722f0e464
[11:44:59.802 D] Added new hook [RoutineCombat] 743ac5dd-d279-4d71-8709-9d4885e29820
[11:44:59.802 D] Added new hook [Combat] 9d5523b3-8c6a-4a5d-9463-9b56a77b1474
[11:44:59.802 D] Added new hook [IdentifyItems] 198686c5-cbe0-44da-8989-934fdd7dd5a9
[11:44:59.802 D] Added new hook [StashItems] 18500dc4-4437-494d-b1cd-0b7354140a0f
[11:44:59.802 D] Added new hook [SellAndRepair] 07e00d62-ab64-44db-b96e-1b62541bb03e
[11:44:59.802 D] Added new hook [SalvageItems] 0179d96b-0311-4f4f-b3dd-deb6fead652a
[11:44:59.802 D] Added new hook [VendorRun] ef4c6081-5ad1-44d5-a029-cc1d95bab48b
[11:44:59.802 D] Added new hook [Loot] c2d6bfaf-77ac-40a6-a914-8ad53a80045c
[11:44:59.802 D] Replaced hook [BotBehavior] 7bffd3e1-89cf-4d38-8439-42d8ec899693
[11:44:59.808 N] [Trinity]Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[11:44:59.808 D] Spooling up bot thread.
[11:44:59.808 D] Bot thread started.
[11:44:59.817 N] GameChanged. Clearing actors
[11:44:59.998 D] Parsing parent type table: 167097204
[11:45:00.017 D] Replaced hook [ProfileOrderBehavior_Hook] fb8726e4-8fe0-41fa-9e6f-e985f246c4e6
[11:45:00.030 D] Generating path to Barricade_Doube_Breakable_Snow_A - <2721, 2733, 0>
[11:45:00.061 D] Successfully generated path from {X=127,Y=129} to {X=133,Y=128} in 00:00:00.0001140 with 7(3) hops
[11:45:00.061 D] Client path generated.
[11:45:00.061 D] Generated path to <2721, 2733, 0> (Barricade_Doube_Breakable_Snow_A) with 3 hops.
[11:45:06.208 N] ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:60
[11:45:06.208 D] Replaced hook [ProfileOrderBehavior_Hook] 5c124fba-3f5f-4d60-8278-303587bc7da4
[11:45:06.247 D] Replaced hook [ProfileOrderBehavior_Hook] f71bf117-6547-4544-8b70-fe7ced8de9d4
[11:45:06.764 D] Replaced hook [ProfileOrderBehavior_Hook] 2ea75956-b60f-469d-9705-62a37616ee80
[11:45:06.776 D] Navigator.Clear
[11:45:06.776 D] Generating path to UNKNOWN - <2719.076, 2689.84, 25.43893>
[11:45:06.777 D] Successfully generated path from {X=130,Y=128} to {X=116,Y=128} in 00:00:00.0000603 with 15(2) hops
[11:45:06.777 D] Client path generated.
[11:45:06.777 D] Generated path to <2719.076, 2689.84, 25.43893> () with 2 hops.
[11:45:07.796 D] Replaced hook [ProfileOrderBehavior_Hook] 038ef28f-307b-473b-bc51-942318b459eb
[11:45:07.809 D] Navigator.Clear
[11:45:07.809 D] Generating path to UNKNOWN - <2720.906, 2734.342, 0.1000076>
[11:45:07.810 D] Successfully generated path from {X=119,Y=128} to {X=134,Y=128} in 00:00:00.0000948 with 16(2) hops
[11:45:07.810 D] Client path generated.
[11:45:07.810 D] Generated path to <2720.906, 2734.342, 0.1000076> () with 2 hops.
[11:45:08.761 D] Replaced hook [ProfileOrderBehavior_Hook] b440bcaa-e2d5-43a5-9b3f-bf52854317e7
[11:45:08.762 D] Navigator.Clear
[11:45:08.762 D] Generating path to UNKNOWN - <2785.505, 2916.578, 0.2743798>
[11:45:08.773 D] Successfully generated path from {X=130,Y=128} to {X=206,Y=154} in 00:00:00.0104185 with 62(6) hops
[11:45:08.773 D] Client path generated.
[11:45:08.773 D] Generated path to <2785.505, 2916.578, 0.2743798> () with 6 hops.
[11:45:22.059 N] [571970B0] Type: Player Name: Monk_Male-144 ActorSNO: 4721, Distance: 0
[11:45:22.059 N] [5719BFF4] Type: Unit Name: Hireling_Templar-176 ActorSNO: 52693, Distance: 1.860746
[11:45:22.059 N] [5719AB18] Type: ClientEffect Name: Barricade_Doube_Breakable_Snow_A_B-542 ActorSNO: 205748, Distance: 8.467069
[11:45:22.093 N] [5719CC78] GizmoType: Barricade Name: Barricade_Doube_Breakable_Snow_A-541 ActorSNO: 195108 Distance: 8.467069 Position: <2721, 2733, 0.1451416> Barracade: True Radius: 16.05383
[11:45:22.093 N] [571A1FE8] Type: ServerProp Name: bastionsKeepGuard_Ranged_A_01_Corpse_02-585 ActorSNO: 131070, Distance: 19.27017
[11:45:22.093 N] [5719FE88] Type: ServerProp Name: bastionsKeepGuard_Ranged_A_01_Corpse_04-588 ActorSNO: 131073, Distance: 22.16116
[11:45:22.093 N] [571A2414] Type: ServerProp Name: bastionsKeepGuard_Melee_A_02_Corpse_01-559 ActorSNO: 131058, Distance: 23.60958
[11:45:22.093 N] [571A34C4] Type: ServerProp Name: Demon_Trooper_corpse_A-788 ActorSNO: 96957, Distance: 45.15736
[11:45:22.129 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_CollisionSphere()
at Demonbuddy.MainWindow.btnDumpRActors_Click(Object sender, RoutedEventArgs e)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
[11:45:27.460 D] Navigator.Clear
[11:45:28.994 D] Generating path to UNKNOWN - <2785.505, 2916.578, 0.2743798>
[11:45:29.005 D] Successfully generated path from {X=114,Y=124} to {X=206,Y=154} in 00:00:00.0106283 with 81(10) hops
[11:45:29.005 D] Client path generated.
[11:45:29.005 D] Generated path to <2785.505, 2916.578, 0.2743798> () with 10 hops.
 
Last edited:
For everyone who has problems with the USH profile and barricades, the unstucker plugin ability to break when stuck fixes it. Enjoy
 
I'm attaching DestroyBarricades to this thread until I can resolve this issue.

I'm having trouble reproducing this unfortunately.

Would one of you possibly do the following, to help me diagnose this?

  1. Set your bot log level to "Normal" so your DB window isn't spammed by this. Don't enable Diagnostic view.
  2. Go to where you know one of these barricades is
  3. Pause bot
  4. Open Trinity config > Advanced > Enable these: Debug Cache System, Debug Weight System, Debug Targeting System
  5. Unpause bot
  6. Reproduce the problem (bot shouldn't destroy barricade, but should get stuck) to correctly show in the logs
  7. Pause bot
  8. Disable the 3 debugging options above
  9. Zip your log file and attach it to this thread

Just a note, enabling these 3 Debug options will go your log file VERY quickly, and may freeze your DB window if you have Verbose/Diagnostic log level enabled. Your logs will grow into the 100's of Megabytes within a few minutes, so if you could do this as near as possible to a known barricade that is best.
 

Attachments

Guys, had the exact same problem until i started using unstucker plugin. Pretty sure that fixes the issue.
 
here you go

I suppose I could just alter the profile path to go around this barricade, but breaking it would be good too! :D


ss + log attached.
 

Attachments

Back
Top