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1.7.1.7 + gold fix + custom item rules + monk adjustments

blubby

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Nov 16, 2012
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Hello everybody,

I have seen many people complaining about the past Trinity releases, so I though I share my slightly adjusted Trinity 1.7.1.7. This version is running fine for me using following spec for both variants:

Monk + Weapon Swap (only protect top left corner 2h slot, place your 2h in top left corner in inventory) + 4xInna's

Following adjustments were made (GilesTrinity.zip):

- fixed gold pickup (slider now working in settings)
- adjustments to monk blinding flash cast (only for close elites or normal groups of 5+ and no elite near)
- less item pickups: no wizardhat, no mightybelt, no voodoomask, no 2h weapons
- softer item rules (rare)
- stash all legendaries

Following adjustments were made (GilesTrinity_TR.zip):

- All the above
- Tempest Rush Mod by user SDK (thx!)
- Tempest Rush Movement activated with Spirit=50
- Disabled Mantra spam for 4sec buff


feel free to use...

cheers
 

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This is the real thing. Tempest Rush is also working 100%, even though it's also used in combat versus elite mobs, but it can be changed. If you want to change it, go to the monk thread and look for SDK's posts. While Trinity's newer versions are waited, I'll be using this.

Thank you.
 
This is the real thing. Tempest Rush is also working 100%, even though it's also used in combat versus elite mobs, but it can be changed. If you want to change it, go to the monk thread and look for SDK's posts. While Trinity's newer versions are waited, I'll be using this.

Thank you.

thx mate! I am just testing the tempest rush build+code, will provide a new .zip with this fix included ;-)
btw which ability do you change for tempest rush? and which rune of TR do you guys use?

edit: uploaded new GilesTrinity_TR.zip , enjoyy

cheers
 
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Oh boy... I was skeptic and all, but this is awesome. Just pure win. Blubby you got some crazy skills man.

Why don't you co-operate with rrrix to do improve Trinity. It will be win - win for every one.

/Cheers mate
 
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