Hello everybody,
I have seen many people complaining about the past Trinity releases, so I though I share my slightly adjusted Trinity 1.7.1.7. This version is running fine for me using following spec for both variants:
Monk + Weapon Swap (only protect top left corner 2h slot, place your 2h in top left corner in inventory) + 4xInna's
Following adjustments were made (GilesTrinity.zip):
- fixed gold pickup (slider now working in settings)
- adjustments to monk blinding flash cast (only for close elites or normal groups of 5+ and no elite near)
- less item pickups: no wizardhat, no mightybelt, no voodoomask, no 2h weapons
- softer item rules (rare)
- stash all legendaries
Following adjustments were made (GilesTrinity_TR.zip):
- All the above
- Tempest Rush Mod by user SDK (thx!)
- Tempest Rush Movement activated with Spirit=50
- Disabled Mantra spam for 4sec buff
feel free to use...
cheers
I have seen many people complaining about the past Trinity releases, so I though I share my slightly adjusted Trinity 1.7.1.7. This version is running fine for me using following spec for both variants:
Monk + Weapon Swap (only protect top left corner 2h slot, place your 2h in top left corner in inventory) + 4xInna's
Following adjustments were made (GilesTrinity.zip):
- fixed gold pickup (slider now working in settings)
- adjustments to monk blinding flash cast (only for close elites or normal groups of 5+ and no elite near)
- less item pickups: no wizardhat, no mightybelt, no voodoomask, no 2h weapons
- softer item rules (rare)
- stash all legendaries
Following adjustments were made (GilesTrinity_TR.zip):
- All the above
- Tempest Rush Mod by user SDK (thx!)
- Tempest Rush Movement activated with Spirit=50
- Disabled Mantra spam for 4sec buff
feel free to use...
cheers
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