BarbWW: After killed bosses/some elites it thinks its still alive and AFK/waste Fury with WW on it for a long time till the "death animation" is ended this results i many deaths for me on ubers.
And what is that bulls**t when it kites all mobs/elite/bosses when HP is low its the worst thing ever.
I fixed this and have submitted a merge request to rrrix's for inclusion into Trinity....was really hampering my Uber game too. The first part anyway...not sure about the low HP kiting.
If you want a quick fix, download my weighting.cs version off git and replace yours in Trinity (I'm actively using it with the latest trinity) By the way this will fix the issue for ALL classes...my monk wouldn't attack but just stand there and wait until the animation was finished:
https://www.assembla.com/code/magiG...95f8dfb50d3bad67f1dc747f/Sources/Weighting.cs
I'm going to attempt a couple things to see if I can find a temp solution. I will release the Potion Cap and see if it doesn't get stuck in this loop. If that doesn't do the trick, I will Ignore All potions and see if that works as well.
Monk Issues
From what I can deduce, the issues mentioned below are mostly monk related.
Monk Weapon Swapper Error
http://www.thebuddyforum.com/demonb...27-bug-1-7-1-5-monk-weapon-swapper-error.html
Problem: Monk Weapon Swapper Error
// Don't run if we're not a monk
if (GilesTrinity.playerStatus.ActorClass != ActorClass.Monk)
return;
// Don't run if we're not a monk
if (GilesTrinity.playerStatus.ActorClass != ActorClass.Monk || !GilesTrinity.Settings.Combat.Monk.SweepingWindWeaponSwap)
return;
if (GilesTrinity.playerStatus.ActorClass != ActorClass.Monk)
{
return;
}
if (GilesTrinity.playerStatus.ActorClass != ActorClass.Monk || !GilesTrinity.Settings.Combat.Monk.SweepingWindWeaponSwap)
{
return;
}