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1.7.1.6-B + mods by !sp // needs testing by advanced users

hm dunno even when i set it to 10 tps its still heavy laggin ... my 0.45 v bots work smooth as hell ... only these 1.7.1.6 laggs -.- are there any other settings which i need or could change for performance improvement ?
1.7.1.7 has much better performance.
 
[Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()


is this dangerous ?

@swiftdan 1.7.1.7 has this gold pickup bug -.- it picks evey pile ...
 
1.7.1.7 has much better performance.

Yup. rrrix Improved it in that version. I think there is still room for improvement as I used to get like 17/18 TPS on older versions and now hover around 15/16, but it's way better than 1.7.1.6.
 
[Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()


is this dangerous ?

@swiftdan 1.7.1.7 has this gold pickup bug -.- it picks evey pile ...

Not dangerous but it could impact performance. That was fixed in 1.7.1.7.

And your right it does have that gold pickup bug, but my W.D picks up all gold anyways cause it has like 27+ gold radius lol so its not a problem for me.
 
Yup. rrrix Improved it in that version. I think there is still room for improvement as I used to get like 17/18 TPS on older versions and now hover around 15/16, but it's way better than 1.7.1.6.

Ive noticed this as well lower TPS, but doesn't really matter I guess because I still think im getting much better preformance :D
 
Getting someshort of disconnect error with this when doing town routine.
 
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