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1.7.1.6-B + mods by !sp // needs testing by advanced users

rrrix

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Hi All,

User !sp has been busy making significant changes to several things in the latest build. Before I merge his changes into the main/official build, I was hoping some enterprising/brave community members would be willing to test it out, as I've been working on separate issues, particularly the performance problems.

I will merge these changes into the main build if people like what he's done and they are working out well.

Before starting your bot, you should review the new options in the GUI, as a few things have changed there, and sometimes the 'defaults' don't load correctly with new settings and will need to be adjusted prior to running.

From what I gather from his git check-in notes (he hasn't provided a changelog), here are the features:

* Improved avoidance for Arcane
* Improved avoidance for WW Barbs
* Improved combat looting risk assessment
* Fixed delay after kill
* Added delay after Elite kill slider
* Support for a variety of potion caps beyond 100
* Setting to keep legendary i63+ and jewelry 60+ unidentified
* Setting for absolute max non-combat range for non-boss mobs
* Fixed gold pickup stuff. Also added option for "Simple" gold pickup or Advanced using his new dynamic gold pickup logic.
* Improved weighting for health globes
* Split weapon type pickup settings (e.g. 1H, 2H, ranged, + Armor+Jewlery)

Please do let me know how it goes with this. If you like it, if it has bugs, if it doesn't work at all...

Also, an FYI, he's also responsible for the included Gold Inactivity timer.

Make sure to say thanks to !sp :)

cheers,

rrrix

P.S. I have not personally tested all this stuff, which is why i'm making this thread.
 

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Another laggy trinity (frezeing/graphic delay etc); with this one i have 8-9-10-12-14 ticks/s rare when get 15 but still doesn't like how it moves; (v0.45) is the best when we talk about performance!
 
Just started testing this now. Did a clean install except I forgot to delete CompiledAssemblies (I know, pretty stupid but I'm not going to restart everything unless I see a problem). Went through config again because I deleted settings folder. One thing I noticed is that when selecting the "Advanced" gold pickup in "Items2" tab, after saving and going back to that tab, the radio box doesn't indicate the option I selected. Both radio boxes are empty even though the options below them are available.
 
OK, some initial observations. The bot seems to stand around between fights and do nothing for a while. This has lowered the XP/hr by almost 40% so far.
 
if u have lowered gold and xp/h then before means is going jerky or u have more then 3 bots+games on; gold and xp is going down if your machine slacking
 
My machine is not slacking. Still playing Planetside 2 on max settings with 40+ FPS in big battles while running two bots. The bots combat is not jerky at all, it just seems that once its done fighting it takes longer to decide what to do next.
 
the changes in this update all sound great, but im getting a lot of lag and sweeping winds weapon swapping does not seem to be working?
 
After Elite kills, the character just stand there for 5-10 seconds. I did not set/alter times for loot drop waits.

Performance is terrible as mentioned, i run a heavy Core i7 desktop, with no other background applications running, and its choppy as hell (even with graphics set to lowest detail, machine can easily max).

Really do like to option to set trinity loot rules for 2h/oh/etc.

Keep up the efforts!
 
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I renamed this thread to 1.7.1.6-B, since, it doesn't include most of the fixes that are in the "official" 1.7.1.7.

If you are using this version, please keep feedback in this thread, so we all don't get confused.
 
+
My barb not dying, maybe 1 time an hour(usually min 3 times)
But ww code need improved vs 1 ellite mob, sometimes just ww and dont hit mob.


-
Sometimes didnt pick up gold, when it start profile it pick up all, but then ignore random pile of gold.
Too fast id items, sometimes have disconnect.
Dont working enable combat looting, it always pick up items after combat.
Very bad performance.
 
Can't comment about the performance. (monk)

1) Doesn't attack anything until the first death. After re-spawn it resumes normal attacking.
2) Doesn't pick up gold? The options are not highlighted when DB is started or saved.
 
Don't have problem using atm.
1. Goldpile pickup still need to improve, the advanced mode(theory) is good, but didn't work as it tell. Still missing some gold pile(which is very close), unless i have the threshold set to higher to pickup all near by gold regardless of the amount.
2. Kill faster but the different is too slightly may need more time to prove it.
3. No more lag issue for 1.7.1.6b and 1.7.1.7(official).
4. Items pickup is good to have more detailed option.

My suggestion is keep the function of (A)items pickup mod, (B)Gold pile pickup theory(need to be fixed), (C)WW improvement
 
One more thing, ID'ed items are being done too fast now? I keep on getting dc'ed.
 
Can't comment about the performance. (monk)

1) Doesn't attack anything until the first death. After re-spawn it resumes normal attacking.
2) Doesn't pick up gold? The options are not highlighted when DB is started or saved.
1)
Your setting may goes wrong if you replace trinity without delete the setting files, try to delete it and see the default setting and adjust from there if you don't know how is these new option/function work.
Beside that, always delete "CompiledAssemblies" while update/change plugins.
2)
It just doesn't highlighted, but it work.
 
1)
Your setting may goes wrong if you replace trinity without delete the setting files, try to delete it and see the default setting and adjust from there if you don't know how is these new option/function work.
Beside that, always delete "CompiledAssemblies" while update/change plugins.
2)
It just doesn't highlighted, but it work.

It was a new clean install so no complied assemblies or settings file to remove.

If the Gold pickup setting does save, it misses quite a few piles of gold.
 
there's some sort of max-range slider for non-boss attacking - did you slide that to > 10?

it was exactly on the min value 10. Now I have increased to 20 and bot is attacking again =)
But I ve also got some weird stucks on stairs...
 
Having an issue where after making a town run to sell I get spammed with the message of
[05:49:47.864 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
I don't have weapon swap checked for my class but this is still occurring.
 
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